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Author Topic: Let's Play X-Com: UFO Defense: Bureaucracy! My mortal enemy!  (Read 17712 times)

Jakkarra

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #135 on: September 02, 2009, 04:20:50 pm »

The Hand Zapulator appears to fail. more testing time needed.

Squeegy

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #136 on: September 02, 2009, 04:43:37 pm »

Give me anything to work with, I like a challenge.
NO.

Hey, can I be a liaison from a government, preferably Australia's? I don't really want to be a share holder. What I was thinking was like "What the bloody hell are you bastards doing? Masturbating? The aliens are swarming all over Oz damn it!"
No, but you can be an Australian shareholder.
« Last Edit: September 02, 2009, 04:46:23 pm by Squeegy »
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Jakkarra

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #137 on: September 02, 2009, 04:44:25 pm »

May i suggest two medics, two assault a heavy weapon guy and a light weapon guy?

Archangel

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #138 on: September 03, 2009, 04:23:45 am »

Hey, can I be a liaison from a government, preferably Australia's? I don't really want to be a share holder. What I was thinking was like "What the bloody hell are you bastards doing? Masturbating? The aliens are swarming all over Oz damn it!"
No, but you can be an Australian shareholder.
Ok. I will take that spot, but I'm unlikely to be online when you are.
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Squeegy

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #139 on: September 07, 2009, 12:06:50 am »

oh, SS13, how you steal a way my time
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RAM

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #140 on: September 07, 2009, 12:26:03 am »

Be'old my vondeRrRvul new zombie zeaRrRum zat creeootez zee zoldieRrRz zut vill gludly chaRrRge zee 'opelezz oddz!
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Jakkarra

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #141 on: September 07, 2009, 01:21:02 am »

I THOUGHT i saw your name on SS13 Squeegy!

Why don't you use our server? we Have some cool shit.

we also have less griefers, and enforce role-playing.

too bad it's not on all the time. Yet.

x2yzh9

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #142 on: September 07, 2009, 01:36:52 am »

well, since apparently everyone is already in, can i be given a name of a soldier that i can consider.. my own? Sniff.

Jakkarra

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #143 on: September 07, 2009, 01:39:08 am »

You'd have to be an Ossifer.

Squeegy

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #144 on: September 07, 2009, 08:27:46 pm »

still waitin' on my soldier designations
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RAM

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #145 on: September 07, 2009, 11:10:43 pm »

you are the following as claimed:

Commander 1: CJ1145
Commander 2: kholhaus
Commander 3: Xotes
The Commanders are the most important people in this game and will have to be the most active. Whenever a battle plays out, you bicker amongst yourselves and tell everybody where to go. Work out your own codes, your own plans. I'm free!
I would recommend those avid military-types like Strife and such who are most active for this.
WAITING TIME IS OVER
New shareholders can still sign on. For now, the three commanders are going to decide on who to hire. They are based on templates designed for specific types of weapons. You have 15 slots.

Templates: Name (effects) (weapon of choice)
Breacher (increased TUs, reactions) (stun rod)
Assault (increased morale, slightly more TUs) (rifle)
Defense (increased psi, less TUs) (psi-op)
Heavy Weapons (40-45ish strength, less TUs, slower reactions) (rocket launcher)
Light Weapons (30-35ish strength) (autocannon)
Medic (high TUs, low strength, low reactions) (pistol, medikit)
None (normal) (any)
I propose to the rest of the commanding group;

2 breachers, for capturing aliens for intelligence.

3 assault soldiers, for obvious reasons,

And if possible, equip all with flares.

Edit: Maybe one Lightweapons.
I am fine with Kholhaus' suggestions, but I would like to add in one medic and one defense, to pick up some slack on the defensive end. Maybe an extra heavy weapons guy would be good as well.
Give me anything to work with, I like a challenge.
May i suggest two medics, two assault a heavy weapon guy and a light weapon guy?
(if CJ1145, kholhaus and Xotes are willing to vote on:
2 breachers
3 assault soldiers
one Lightweapons
two medics
one defense
and an extra heavy weapons guy.

Then this could move on.

I would also like to request that the other members of staff get something to do, if the players are willing to colour-code their messages according to their occupation then it might be possible to keep track multiple orders at once.

Might I suggest that:
Normal black text be used for out-of character posts.
Red be used by commanders.
Green be used by scientists.
Blue be used by shareholders.
And officers use pink, or brown...
And that orders, votes, and similar, be printed in bold.

So that commanders could be Sending out a patrol while scientists are busy deciding to research lasers , the shareholders are arguing about buying a tank and the Officers are discussing what shade of red they should wear...)
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Squeegy

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #146 on: September 08, 2009, 11:08:05 am »

Remember that we have 15 slots and that shareholders can't choose types.
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Jakkarra

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #147 on: September 08, 2009, 11:35:29 am »

C'mon Commanders! we need some Meat!

Xotes

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #148 on: September 09, 2009, 12:52:22 pm »

I vote YAR to RAM's suggestion as it is good.
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SHAD0Wdump

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #149 on: September 09, 2009, 01:19:52 pm »

Color coding sounds good.
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