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Author Topic: Let's Play X-Com: UFO Defense: Bureaucracy! My mortal enemy!  (Read 17714 times)

Squeegy

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Let's Play X-Com: UFO Defense: Bureaucracy! My mortal enemy!
« on: August 31, 2009, 02:16:51 pm »

THAT'S RIGHT IT'S TIME FOR YET ANOTHER EXCERCISE IN FUTILITY

After brooding over a few personal games of X-Com and a few failed Let's Plays, I finally realized why I dumped all of them: I hated keeping track of things, I hated keeping track of you, and I hated taking screenshots. I realized that making an X-Com Let's Play would be much easier if I dumped all those things on you (except the last one). As such, you will no longer be named soldiers in a funded war against aliens. Instead, you are the following as claimed (striked positions are not yet available, I will not be taking dibs):

Commander 1: DF newb
Commander 2: kholhaus
Commander 3: Xotes
The Commanders are the most important people in this game and will have to be the most active. Whenever a battle plays out, you bicker amongst yourselves and tell everybody where to go. Work out your own codes, your own plans. I'm free!
I would recommend those avid military-types like Strife and such who are most active for this.

Head Scientist 1: Jakkarra
Head Scientist 2: IHateOutside
As the resident head scientists, you will be making decisions on what to research, when and how. If you honestly can't decide on at least a compromise I will split the scientists 50-50.

Shareholder 1: RAM
Shareholder 2: Luke_Prowler
Shareholder 3: Dwarmin
Shareholder 4: SHADOWdump
Shareholder 5: Archangel
You are the five most prominent shareholders. Your job is to determine what to sell, what to buy and what to do with it. I will be turning matters of money management over to you and the fuck away from me. Woohoo!

Officer 1:
Officer 2:
The officers are the absolute only people from this forum I will allow anywhere near the battlefield. Your job is to hog the best weapons and armor and soak up hits for your soldiers. Oh, and to put the Commanders' plans into action. You will be doing all the improvisation.

Commander Meetings:
The three Commanders will be assembled at the start of the mission. During it, they have 10 minutes between playbacks to agree on and issue orders. If no clear orders are issued, the orders will be issued as is. If no orders are issued, soldiers will go on instinct. This will be bad.

Scientist Decisions:
Whenever a research opportunity opens up, the two head scientists will debate on what to research and reach a compromise on how to divide the scientists.

Shareholder Meetings:
Shareholder meetings are called at the beginning of each day (real time, AKA when I get up) and last throughout the day. A shareholder will propose a plan to buy or sell something, and the other shareholders will approve or veto it. It takes two vetos for four shareholders and three for five.
Shareholders can also PM me decisions they want to pass discreetly, but the results will appear plainly and the shareholders can vote to remove you.

Also, there will be no save scumming. Anyone who is dead will remain stone cold dead. I have finally been able to blank out any remorse I will feel for losing that Commander and turn it over to you!

Finally, rather than a goverment-funded military operation I have taken the plot, thrown it to the ground and danced on its corpse. Instead, we are a company of private military contractors, or mercenaries, if you will. Every country on earth has agreed to pay us to protect them, some more than others. Make of this what you will. As mercenaries we will not be settling for any pussy soldiers. We will be starting with talented and well-trained men. But that's later in the setup, for now, I need volunteers!

"Make no mistake, soldiers. You will die and it will be horribly painful. On the bright side, after they kill most of you you can pump them full of so much high explosive their own mothers won't recognize them."
« Last Edit: December 24, 2009, 03:09:41 pm by Squeegy »
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Jakkarra

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #1 on: August 31, 2009, 05:22:58 pm »

May i be the Head Scientist, pleases?

Or possibly a Commander.

Both if there's not enough people.
LIES

Kthnx Squeegy
« Last Edit: August 31, 2009, 05:35:03 pm by Jakkarra »
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IHateOutside

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #2 on: August 31, 2009, 05:30:28 pm »

I'll be a head scientist too please.
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Jakkarra

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #3 on: August 31, 2009, 05:32:44 pm »

Bwahahahaha!

together,we shall Vapourise the WOOORLD!

(just as a quick question, are you actually playing X-com? or is this an awesome-sauce Role-playing adventure? if so, can we design our own equipment? as long as it is realistic and "works"?)

TheNewerMartianEmperor

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #4 on: August 31, 2009, 05:34:09 pm »

I shall take the position of head scientist number two!
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Jakkarra

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #5 on: August 31, 2009, 05:34:42 pm »

there's already two scientists :P

zchris13

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #6 on: August 31, 2009, 06:14:07 pm »

HAHA too slow!
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Squeegy

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #7 on: August 31, 2009, 06:45:54 pm »

Bwahahahaha!

together,we shall Vapourise the WOOORLD!

(just as a quick question, are you actually playing X-com? or is this an awesome-sauce Role-playing adventure? if so, can we design our own equipment? as long as it is realistic and "works"?)
Actually playing X-Com. Althouuuuugh...
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CJ1145

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #8 on: August 31, 2009, 06:53:41 pm »

I shall choose a role of Commander. I am more competent than you all know, and it's time to prove it!
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kholhaus

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #9 on: August 31, 2009, 07:07:29 pm »

NB4 last commander.

Commander plis.
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Xotes

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #10 on: August 31, 2009, 07:07:51 pm »

I'll take Commander as well then. Unless, of course, I'm required to go actually play a copy of X-Com, because it doesn't work on Vista. That makes me sad.
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Squeegy

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #11 on: August 31, 2009, 09:08:25 pm »

Alright, just need the shareholders.
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RAM

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #12 on: August 31, 2009, 09:46:42 pm »

I'll be a shareholder, I invest in tanks!
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Luke_Prowler

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #13 on: August 31, 2009, 11:10:29 pm »

I'll be a shareholder
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RAM

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #14 on: September 01, 2009, 12:00:28 am »

I propose that we invest in 1 rocket tank with spare ammunition, a prodigious quantity of high explosive weapons and ammunition for the troops, and 1 top of the line interceptor with the best equipment available. Of the remaining funds 90% shall go towards research and the commanders will be granted control of the other 10% as a discretionary budget for emergencies.

Can I get this seconded? Do any other shareholders wish to amend this budget before we vote?

(oooh, oooh, maybe I should be a villainous shareholder, "no high explosives for you, you might damage that priceless alien tech!")
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