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Author Topic: Let's Play X-Com: UFO Defense: Bureaucracy! My mortal enemy!  (Read 17672 times)

SHAD0Wdump

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #195 on: September 23, 2009, 06:13:02 am »

Also can the light weapons guys have HE rounds as well as regular ones? If so then I will go with that.
I think that's up to us shareholders.
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RAM

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #196 on: September 23, 2009, 07:56:03 pm »

3 commanders, 15 troop slots. picking 5 each would work...
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Squeegy

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #197 on: September 23, 2009, 10:25:42 pm »

5 assault
1 defense
3 light
2 medics
2 breachers
1 heavy
1 none


Is this correct?
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Cthulhu

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #198 on: September 24, 2009, 02:22:46 pm »

If the breacher loadout hasn't been set, I'd like to suggest a rookie in coveralls armed with HE charges. in both hands, legs, shoulders, belt, and backpack.
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kholhaus

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #199 on: September 24, 2009, 07:03:01 pm »

That is correct Squeegy.

COME ON MAN, WHERE DOING IT.
WHERE MAKING THIS HAPPEN.
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Xotes

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #200 on: September 24, 2009, 10:46:29 pm »

Wait let's get another Defense guy in there for fifteen in total. More men never hurt.
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SHAD0Wdump

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #201 on: September 25, 2009, 01:05:41 am »

Basically replacing the 'none' with 'defense'.
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Squeegy

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #202 on: September 25, 2009, 09:56:25 am »

Alright, shareholders, please decide on a name and location for the base.
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Jakkarra

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #203 on: September 25, 2009, 10:00:36 am »

Gentlemen!

I have used my genius to create an astounding invention...

The EGG SPIRAL CUTTER!

It is now located in the Mess hall. Have fun.

SHAD0Wdump

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #204 on: September 25, 2009, 10:31:17 am »

Jakkarra's lab.
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RAM

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #205 on: September 25, 2009, 10:43:50 am »

Jakkarra's Mess.
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Luke_Prowler

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #206 on: September 25, 2009, 05:50:57 pm »

I think that we should put the base in New York. Any objections?
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Archangel

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #207 on: September 25, 2009, 07:55:48 pm »

Location: Northern Australia! Base name: Fear Factory, or Factory of Fear!
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RAM

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #208 on: September 25, 2009, 09:28:29 pm »

I vote vor ARrRchUngel'z zuggeztion and hope it doesn't get edited and make me look like more of an idiot.
« Last Edit: September 26, 2009, 07:31:24 pm by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Squeegy

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #209 on: September 26, 2009, 12:10:17 am »

Decisions?
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