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Author Topic: Murlocs, Oh God...  (Read 12229 times)

forsaken1111

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Re: Murlocs, Oh God...
« Reply #15 on: September 01, 2009, 05:25:57 am »

No offense, but why would you take something awful like WoW and put it in something great like DF?

Cute sprites though. :|

No offense, but why insult something which is quite obviously not awful? Because you don't like it? I've never understood this mentality... If you don't like the game don't play it, but there's no reason to denigrate a good game. Like anything else, it has its proponents and detractors I suppose, but a game which is so successful cannot be as bad as you seem to think.

That said, I do not play the game any longer for my own reasons.
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madrain

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Re: Murlocs, Oh God...
« Reply #16 on: September 01, 2009, 05:39:36 am »

No offense, but popularity and 'success' does not equal good.  Slavery was also popular and, at least for some, extremely financially beneficial.

WoW's not as bad as slavery, but it is the worst thing to ever happen to the MMO market.
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forsaken1111

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Re: Murlocs, Oh God...
« Reply #17 on: September 01, 2009, 05:57:46 am »

No offense, but popularity and 'success' does not equal good.  Slavery was also popular and, at least for some, extremely financially beneficial.

WoW's not as bad as slavery, but it is the worst thing to ever happen to the MMO market.

Care to explain?
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Neruz

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Re: Murlocs, Oh God...
« Reply #18 on: September 01, 2009, 06:12:03 am »

Take it somewhere else guys. This is a thread about my doomsday Murlocs, not your WoW hate.


You don't need the graphics dogstile, i just made them cause my Murlocs looked silly with my Mayday tileset as big green M's.


Murlocs aren't that deadly in WoW, they're just very unforgiving of mistakes; they die as easy as any other equal level monster, but the combinations of factors i mentioned means that if you screw up, you usually have to leg it real fast.

But then again, WoW is a very easy game as games go, so i felt they needed a bit of magnifying, plus it's far more entertaining this way.


I reccomend dropping the cluster size if you don't have a monster computer though, 100+ Murlocs charging into your fortress will rape your FPS into the ground otherwise. They do make the game very interesting though :D

madrain

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Re: Murlocs, Oh God...
« Reply #19 on: September 01, 2009, 07:44:02 am »

You're right, sorry.

I do think these sound really cool, though.  Very Horde/Survival mode-sounding.
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Shima

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Re: Murlocs, Oh God...
« Reply #20 on: September 02, 2009, 12:15:21 am »

If you ask me, regardless of someone's feelings about a game (WoW in this case), that doesn't mean it can't have nice things in it (Such as Murlocs).  Remember: don't let everything be ruined because of some things.

I personally like this idea, I've tried adding stuff from other games myself, but I never quite have the level of success I'd like.  Such as a monster race of carp-walkers.

Note: I don't like WoW, but I still enjoy some parts of it.
« Last Edit: September 02, 2009, 12:17:14 am by Shima »
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madrain

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Re: Murlocs, Oh God...
« Reply #21 on: September 02, 2009, 12:45:58 am »

That makes me think I should mod in a race of women/deer centaur who are good, benign, and forest.

Naturally they also have a high modvalue and are butcherable.   ;D
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Neruz

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Re: Murlocs, Oh God...
« Reply #22 on: September 02, 2009, 01:12:33 am »

Because farming mermaids was just too easy.

Shima

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Re: Murlocs, Oh God...
« Reply #23 on: September 02, 2009, 04:47:10 am »

Just had my first Murloc wave.  Them spawning was the same kind of lag as a siege showing up, two pages of 'em.  Needless to say, I was just a bit surprised when a wave of 'em came running down to where everyone currently was.  They wounded three Dwarves heavily (One didn't need rest for his wounds), and killed two of my war dogs.  Overall, we got about 80% of that Murloc tribe.
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Neruz

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Re: Murlocs, Oh God...
« Reply #24 on: September 02, 2009, 05:30:31 am »

If you didn't get em all, they'll be back...


Actually, considering their high population number, even if you did get em all they'll still be back.

Javewa

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Re: Murlocs, Oh God...
« Reply #25 on: September 02, 2009, 05:33:37 am »

Hehe, great idea. They are somewhat overpowered, though, but fun to have near a fortress.
Too bad DF doesn't support sound effects (yet). The murloc's charge sound is quite iconic. :)

Would it be possible to read the strings of DF Announcements from memory and associate sound files with it in an external application? That would also make seasonal music possible, wouldn't it?
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Funk

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Re: Murlocs, Oh God...
« Reply #26 on: September 02, 2009, 09:01:44 am »

well at least thay dont have weapons... yet
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Shima

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Re: Murlocs, Oh God...
« Reply #27 on: September 02, 2009, 01:20:45 pm »

They weren't that fearsome, but then, I still had the wagon designated as the meeting hall (Building a topside fortress around it, until the outer wall is ready), so I had 16 Dwarves, 4 War dogs, 3 puppies, a donkey and a horse to fight them - and they ALL came at once.
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Sensei

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Re: Murlocs, Oh God...
« Reply #28 on: September 02, 2009, 09:29:03 pm »

If them being Murlocs from WoW is too mainstream for you, change them to Morlocks from The Time Machine.  :P
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Neruz

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Re: Murlocs, Oh God...
« Reply #29 on: September 03, 2009, 02:17:21 am »

well at least thay dont have weapons... yet

They have the [EQUIPS] tag, so they'll happily jack any equipment you leave lying around.
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