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Author Topic: Murlocs, Oh God...  (Read 12046 times)

Funk

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Re: Murlocs, Oh God...
« Reply #105 on: October 21, 2009, 03:51:49 pm »

as Murlocs can take a lot of wounds Bludgeon dammage is not as good as it looks cos you need to brake limbs.
note 5red wounds and thay still live (fun when its go your weapon in it)

start at level 2 wrestling to help brake thare holds.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Keilden

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Re: Murlocs, Oh God...
« Reply #106 on: October 22, 2009, 01:48:36 am »

You should take away the NOFEAR tag since murlocs are not fearless:)
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Neruz

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Re: Murlocs, Oh God...
« Reply #107 on: October 22, 2009, 01:55:01 am »

If you remove the NOFEAR tag then they run at the merest sight of a Dorf. Since running away and aggroing other Murlocs isn't doable in DF (and that's what makes their 'fear' so dangerous in WoW) i decided the benefits of the NOFEAR tag outweighed the cons.

Keilden

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Re: Murlocs, Oh God...
« Reply #108 on: October 22, 2009, 06:39:03 am »

Creatures won't run from sight of dwarfs if they lack NOFEAR, just look at say Frost Wolf in the raws or any other animal. With NOFEAR they will never break and flee in battle, and murlocs run when they are badly injured.
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Neruz

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Re: Murlocs, Oh God...
« Reply #109 on: October 22, 2009, 06:42:32 am »

The problem is, creatures without NOFEAR will break and run if one of their number is killed, havn't you noticed how when your Dwarves kill one wolf off the rest all start trying to leg it? Additionally if you have lots of powerful Dwarves they may leg it immediately.

The NOFEAR tag makes things more dangerous in combat, if i could make fleeing and aggro work, i'd use that, but without that concept of aggro having fear just results in a weaker Murloc who tries to run away when you shoot him in the leg with a crossbow, which makes them much easier to fight, and thus less entertaining.


If you want to remove it, by all means go ahead, i don't mind.
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