Normally, when an elven caravan comes around, a seige engineer like me simply helps out carry the goods. Well, I got to skip the goods-getting this time, turns out I've been granted the keys that make the Wheel go round. Well, I have been wanting to build a gate to Armok's temple, or the Spark-Gate 1! Onward!
First order of business: dig out the room used for the Gate itself. i've made blueprints! It will be a massive and impressive chamber! There will be magma! Gears! waterfalls! and... goblins? What do you mean goblins? Just send a squad to the surface to take care of them, after all, 1 layer of cage traps can't hold them forever.
Ah, glad that's taken care of. Back to drinking mead... Is that a wild grizzly in the mead? and are those immigrants!? Guards, charge!
Well, a few immigrant casualties, and a dead bear, but the elves had some cool stuff, namely tame bears. Thats really the only cool stuff they brought... And how do I drain that central pool in the trade route? well, digging time.
Oh wait, this switch. Nevermind.
Summer has arrived! Progress on the spark-Gate chamber is minimal, and a metalsmith withdrew from society. He later came out with a copper anvil. I tried to explain to him that anvils are supposed to be fire-safe materials for a reason. No reasoning with these guys.
Well, I was out in the courtyard today, and the humans have arrived. Well, they kinda arrived immediately before the Orcs came. Considering I know nothing about these levers, wherever they are... drat! The humans died! Oh, this switch seals us up!
Well, the mayor, Nahkk, who was re-elected today, told me to use the flooding mechanisms. While setting things up, I was delayed when the chamber for the Spark-gate sprung some leaks in the ceiling. Well, how was I supposed to know that the aquifer was there? Hmmf, well, time to seal of the chamber.
And I guess the dwarves are revolting, because now if someone opens a certain door, the fort risks flooding... very, very slowly... Well, at least I got my waterfall.