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Author Topic: Making a modded race use bows  (Read 838 times)

Simmura McCrea

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Making a modded race use bows
« on: August 30, 2009, 11:56:36 am »

How would I go about doing that?
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Re: Making a modded race use bows
« Reply #1 on: August 30, 2009, 11:57:32 am »

Code: [Select]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_BOW]
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Simmura McCrea

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Re: Making a modded race use bows
« Reply #2 on: August 30, 2009, 12:03:17 pm »

In entity_standard, under the race's entry:
Code: [Select]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
And they won't touch the bows when I assign them to.
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Re: Making a modded race use bows
« Reply #3 on: August 30, 2009, 12:06:36 pm »

"When I assign them to"

You can't assign a playable race to bows yet, because they don't exist under the weapons menu. The same applies for daggers and pikes. This is going to be fixed in the next version.
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Simmura McCrea

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Re: Making a modded race use bows
« Reply #4 on: August 30, 2009, 12:29:21 pm »

Bah. All right, cheers anyway.
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Rvlion

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Re: Making a modded race use bows
« Reply #5 on: August 30, 2009, 01:16:50 pm »

Unless you mod in a new type of crossbow and name it as if it is a bow.
The same goes for bolts, name them arrows.

While officially being a crossbow, the name says bow and your experience will be that it is a bow
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