Its not true attrition, they lose health per jump. You can get at least a couple jumps out no problem (assuming you've cleared out the tachyons to do so and have a cloaking source, otherwise expect to get shot open), and if you're willing to just dump everything out onto a wormhole when the transport dies you can get slightly further than that.
Also, neutral planets reset deepstrike I believe.
Yes, I know it's not true attrition. But it is 35% per jump. Unless the transports can carry on with 1 HP or something like that (can they?), they are going to disintegrate after 3 jumps.
Also, I guess I should also clarify a little more what my goal is: Get to that rebelling system. 100 AIP would be very bad for me. But I don't think that's going to happen.
Although, in this case, it would still be a world of pain because of homeworld being alerted and already high AIP. This seems like the typical shot-yourself-in-the-foot situation commonly encountered in AI War. Keama and Piratho should probably not have been captured so early.
I guess so, but they looked like (and could be) the best chokepoint planets I could get. The alternative chokepoint planets aren't that attractive. Plus, I wanted to try out beachheading planets, heh.
Really, the REAL mistake I made with AIP is letting my engineers rebuild the Botnet Golem and then letting a sneaky raid by the AI take it out while the rest of my fleet was elsewhere and it was disabled due to low energy. That was a really bad mistake on my part.
Not much I can suggest without knowing more about the systems and fleets around. Phimicfen or Neiausav seem like the best targets past the chokepoint and they are within range for using transport, although the amount of defence and other stuff might still be an issue.
The most they have is a datacenter.
The A shield generators are on Taso, Afrios, Dejuqu, Lejime and Afrlin.
Light red systems are the Fortress Baron AI. So all of those systems under its control are more-often-than-not heavily fortified.
Dark red is Grav Driller. Every third system or so of it has a grav drill. Savgeo has a grav.
Most of the MK4 systems near Grav Drill's home have nothing of use to me.
The Dyson is in Zarvilvil, which is as far from my systems as the rebellion.
But don't worry too much, in all honesty I'm not too attached to this game, especially because of the homeworld placement.