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Author Topic: Heroes of Newerth - It's been three and a half years. Time for a new title?  (Read 7037 times)

Folly

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Re: Heroes of Newerth
« Reply #45 on: January 14, 2012, 06:18:34 pm »

Sorry you've had troubles with the tutorial. I've never used it, so I'm afraid that I can't really advise on getting through it...
But you can create a game on a practice server and spawn all the different heroes, give yourself unlimited gold, and play around with all the different items and skills until you get a good feel for it.

Yeah, the community in HoN is very harsh. But the result of this is that most of the slackers get weeded out, and those who remain are the people who genuinely have the will to improve themselves, play seriously and win. In HoN you get teams who work together; even with 4 random strangers you can rely on them to be there in fights helping you, making every encounter feel competitive and tense.
After playing HoN, I can't go back to other PvP games because every match feels completely 1-sided due to one team failing harder than the other. I love the serious nature of HoN, and have given it far more hours than any other game in the last 2 years.
And if people are giving you unreasonable amounts of grief(which does happen), the command to mute them is "/ignore add <name> <reason>"
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burningpet

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Re: Heroes of Newerth
« Reply #46 on: January 22, 2013, 03:19:55 am »

A huge bump, i know, but i find it pointless to start a new thread just for that, but, HoN will soon launch a new update called HoN 3.0

Whats interesting about this update is their addition of AI bots to the game to help new comers. obviously, that's too late. they should have done it from the get go before losing almost all of their costumers to LOL or DOTA2, but the interesting part and the reason i post it, is that they are also sharing the AI Bot code to be freely scripted/modded by the community, which may lead, from their words, to a new "game" of having two teams of 5v5 bots competing against each other.

The idea of people testing their AI codes in an action packed game like that, filled with moment to moment decision while keeping an over all meta strategy seems to me a very challenging task

is it possible that these bots could eventually win Human players? yes and no, they could easily last hit and deny better than any human, the screen cluster of effects in team fights will never deter them from their intended strategy, however, i cant see a bot predicting an enemy human movement while trying to hit a skill shot such as witchslayer (DOTA demon witch) stun or valkyrie (priestess of the moon) arrow.

Anyway, this feature alone is the sole interest i have in this patch and i do hope we will get to see bright minds trying their hands at programming the perfect bots.
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Sharp

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Re: Heroes of Newerth
« Reply #47 on: January 22, 2013, 03:28:40 am »

is it possible that these bots could eventually win Human players? yes and no, they could easily last hit and deny better than any human, the screen cluster of effects in team fights will never deter them from their intended strategy, however, i cant see a bot predicting an enemy human movement while trying to hit a skill shot such as witchslayer (DOTA demon witch) stun or valkyrie (priestess of the moon) arrow.

Of course bots can predict enemy human movement, it's the whole basis for aim bots, they can however be tricked by juking but the same can be said of human players.

A bot could also kite better then any human. Tactics and working with allies will be the interesting part as well as accurately assessing situations to see if they are dangerous or not which humans have the advantage.
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tootboot

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Re: Heroes of Newerth
« Reply #48 on: January 22, 2013, 04:08:07 am »

After playing HoN, I can't go back to other PvP games because every match feels completely 1-sided due to one team failing harder than the other. I love the serious nature of HoN, and have given it far more hours than any other game in the last 2 years.
And if people are giving you unreasonable amounts of grief(which does happen), the command to mute them is "/ignore add <name> <reason>"

How would you say the Dota 2 community compares to HoN's?   

There have been times I've been tempted to switch because HoN has concede and Region Lock.
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Shadowgandor

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Re: Heroes of Newerth
« Reply #49 on: January 22, 2013, 04:34:44 am »

After playing HoN, I can't go back to other PvP games because every match feels completely 1-sided due to one team failing harder than the other. I love the serious nature of HoN, and have given it far more hours than any other game in the last 2 years.
And if people are giving you unreasonable amounts of grief(which does happen), the command to mute them is "/ignore add <name> <reason>"

How would you say the Dota 2 community compares to HoN's?   

There have been times I've been tempted to switch because HoN has concede and Region Lock.

Concede is a fantastic feature. It certainly made playing HoN alone a lot more fun. I appreciate not having to wait at the fountain for the remaining 15 minutes of a fantastic beatdown by the enemy team but not finishing us off while we can't even scratch their squishies.
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IronyOwl

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Re: Heroes of Newerth
« Reply #50 on: January 22, 2013, 04:39:11 am »

Whats interesting about this update is their addition of AI bots to the game to help new comers. obviously, that's too late. they should have done it from the get go before losing almost all of their costumers to LOL or DOTA2
...huh. I was just now noticing on seeing this that we've got dedicated, fairly large threads to lol and dota2 while hon was mostly left out in the cold. Guess now I know why. That's unfortunate.

but the interesting part and the reason i post it, is that they are also sharing the AI Bot code to be freely scripted/modded by the community, which may lead, from their words, to a new "game" of having two teams of 5v5 bots competing against each other.
This does seem interesting, though. Maybe I should look into this.
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burningpet

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Re: Heroes of Newerth
« Reply #51 on: January 22, 2013, 05:00:32 am »

Indeed, especially since HoN has around 100k+ players in peak times (Havent played for a year plus so i am not sure if that figure still applies), more or less what Dota 2 has, so it would be expected to have more presence on the net. although i imagine dota is gradually climbing while HoN drops or stays the same.

Dota 2 doesnt have a conceded option?! that's a big oversight from valve!

All those games mark, in my opinion, the slow decline in blizzard ability to keep in touch with the market. i mean, they had this golden franchise under their nose for a few good years, bringing in hundreds of thousands of players all filling b.net for the sole reason of playing Dota and what they do is hand this to riot, s2 and valve?
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Draco18s

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Re: Heroes of Newerth
« Reply #52 on: January 22, 2013, 08:51:20 am »

Dota 2 doesnt have a conceded option?! that's a big oversight from valve!

That's because Dota2 is Dota1.

And I don't mean in that semi-kind of sorta-similar way.  I mean it uses the same heroes, the same abilities, the same maps at a "holy shit, how does this not violate copyright, (oh right)" kind of level.
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lemon10

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Re: Heroes of Newerth
« Reply #53 on: January 22, 2013, 11:24:24 am »

Dota 2 doesnt have a conceded option?! that's a big oversight from valve!

That's because Dota2 is Dota1.

And I don't mean in that semi-kind of sorta-similar way.  I mean it uses the same heroes, the same abilities, the same maps at a "holy shit, how does this not violate copyright, (oh right)" kind of level.
Because the game creators say "Oh, a comeback is possible, and its really exciting when it happens, so no surrender because people will just leave", so for that 10% chance, you have to waste 25 minutes every other game watching yourself get pummeled over and over without any real ability to do something while your enemies have no reason to hurry up and finish it.

It honestly wouldn't be so bad if there wasn't gold loss on death, but after your team starts losing consistently, you are basically stuck in place while your enemies get far stronger.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Sharp

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Re: Heroes of Newerth
« Reply #54 on: January 22, 2013, 11:47:03 am »

I dunno about HoN but in LoL the longer the game goes the more even it becomes where all it takes is one team fight between victory and defeat, I have had plenty of games where we have been dominating the enemy team 30 mins in but the enemy refuse to surrender and then one mistake costs us the game.

You have an experience cap and you can only have so many items on at a time so the enemy always have the incentive to finish off the game before you get equally strong.
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lemon10

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Re: Heroes of Newerth
« Reply #55 on: January 22, 2013, 01:24:02 pm »

I haven't played HoN in a while, but from what I remember most things function more like DOTA then LoL. That said, HoN does have a surrender function.

There are a few main differences from LoL.
1) You lose gold on death. This means that if you die consistantly, you will never improve. This leads to a feeder being level 12 half a hour in, and without any better items then he had at 10 minutes. Whereas in LoL, even a feeder will eventually get stronger.
1a) Due to gold loss on death, the losing team will gain strength very slowly. At the same time getting to full strength items takes far longer then in LoL, and a full item carry can kill an entire enemy team on his own with a little skill (with things like crits killing squishy heroes in a single hit from full health, or being able to run into 5 of them and just kill them off one by one then heal to full 15 seconds later).
2) There isn't negative scaling on multiple kills against the same person. This means that killing the same feeder over and over still helps you a ton.
3) There are 25 levels, that means that the frontrunner will keep getting stronger and stronger not just in items, but also in base strength. Almost no one ever gets to level 25 so you can just keep getting stronger, often times losers won't even get to level 15.

By the end of a DOTA game (and from my recollection, its much the same in HoN), typically only a fed carry is anywhere near max potential strength, and losing 2-3 teamfights can take it from near even to very difficult to win.

That said, with proper team comp its possible to turn it around (eg. if you have a late game team and they have a early-mid game team), but turnarounds from bad positions are very very hard, and quite frequently approach impossibility.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

tootboot

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Dota 1 actually does have a concede command.  For whatever reason Dota 2 does not.
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