Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6

Author Topic: Zombie Apocalypse RTD! Body count: 4. Now with flying heads!  (Read 9218 times)

Jetsquirrel

  • Bay Watcher
  • In the end, i will win.
    • View Profile
Re: Zombie Apocalypse RTD! Body count: 2
« Reply #60 on: August 31, 2009, 08:45:14 am »

is it still possible to join ? or is there a waiting list

Strife26

  • Bay Watcher
    • View Profile
Re: Zombie Apocalypse RTD! Body count: 2
« Reply #61 on: August 31, 2009, 05:00:26 pm »

Kilakron is going to use his ninja skills to smack the zombie down while yelling (-1 for a double action) {5-1+1=5} Keeya!
Zombie roll to dodge {4-1=3}
Target selection {1}
Kilakron lashes out with a fierce jab-cross-hook-cut combination, but manages to miss completely. His yell echoes out, and he feels a bit better with fist fighting.

Luke tries to find some armament. {2} Well, there’s the golf club that the late Mulch had . . .

Jay puts his 2nd chainsaw away in the sling at his back, while walking to the bike. {1+1=2} Wait a second . . . Why does his back hurt? Oops. Jay seems to have cut his back open by trying to use a nonexistent sling. He stops trying to go to the bike.
Jay has an injured back!
Jay has moderate bleeding!

Stefan, for whatever reason, is going to continue the throwing stuff strategy. {4-1=3} He finds a rock and throws it at zombie C! It’s still a really weak throw (-1 to damage).
Zombie C roll to dodge: {2-1=1} The zombie must have been a baseball player once, it actively gets in the way (+1 to target roll)
Target roll {1+1=2} Limb shot. (D4 to decide which one) {4} it hits the zombie’s left leg.
Damage roll: {5} The zombie gets a pretty hard smack to its leg! The zombie gets a -1 for attacks out of its tile!

Ram, being of a one track mind tries using his OTHER hand against zombie C (close: +1). {6+7 EPIC OVERKILL!!}
Ignore all other rolls!

The zombie’s head goes flying off at near realistic speeds!
Roll to get hit (10 units in the area, roll a D15)
{10}
Somehow, the zombie’s head bounces off a wall and crashes into the now crumpling body.
Auto 6 on damage!
The zombie’s chest is smashed in! Gore spatters everywhere.

Zombie C is quite dead, having taken TWO overkill attacks.
The clothes of zombie C are pretty much gone.

For whatever reason, Diakron decides to ensure that zombie C is dead. He walks up and smacks the corpse with his rifle. {5, 5} The largest piece of zombie C’s chest is caved in. Again. Diakron’s ear feels a bit better though (+1 to heal roll this turn)

Sephiroth kicks again! {6+1=7!EPIC Overkill!} Channeling either Bruce or Chuck, Sephy attacks with a deadly roundhouse!
Zombie B gets no dodge roll!
Ironically, zombie B’s head also goes flying.
Roll to get hit!
{7}
It smashes into Mulch’s body!
Gore is splattered all over Mulch’s clothes! Gore is splattered all over Zombie B’s clothes!
Zombie B has passed on.

Gruffy considers shooting at the head lying right by Ram and Kilakron. Thankfully, he’s smart enough not to try and risk hitting one of them.

Squirrel wants to know if he can join! {4} If you make an action saying that you want to!


There are no NPC’s!

Diakron’s ear roll {2+1=3} It still hurts!

Jay’s back roll (+1 one for new injury) {3+1=4} It stings. A lot.


Global action {3} There is an explosion nearby. It’s a REALLY big fireball!
Logged
Even the avatars expire eventually.

kilakan

  • Bay Watcher
    • View Profile
Re: Zombie Apocalypse RTD! Body count: 4. Now with flying heads!
« Reply #62 on: August 31, 2009, 05:32:07 pm »

I Attempt to use Ninja powers to somehow resurrect Mulch (It would be healing his head since that is where all the damage is.)

"Anyone else think a ninja only wearing a black head-band is epic?"
Logged
Nom nom nom

tehstefan

  • Bay Watcher
  • R.I.P Bro. You were too good for this place
    • View Profile
Re: Zombie Apocalypse RTD! Body count: 4. Now with flying heads!
« Reply #63 on: August 31, 2009, 05:39:51 pm »

I cheer, having actually thrown it okay. I then try and scavenge the bodies for some sort of weapon, anything better than a soft bound book.
Logged
I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Luke_Prowler

  • Bay Watcher
  • Wait, how did I get back here?
    • View Profile
Re: Zombie Apocalypse RTD! Body count: 4. Now with flying heads!
« Reply #64 on: August 31, 2009, 06:23:38 pm »

Rock out.
Logged

Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

RAM

  • Bay Watcher
    • View Profile
Re: Zombie Apocalypse RTD! Body count: 4. Now with flying heads!
« Reply #65 on: August 31, 2009, 09:49:17 pm »

I try to stop Diakron from bleeding..
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

major_sephiroth

  • Bay Watcher
    • View Profile
Re: Zombie Apocalypse RTD! Body count: 4. Now with flying heads!
« Reply #66 on: September 01, 2009, 12:18:44 am »

Gore clothes! Woot! Scab zombie B's clothes.
Logged

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: Zombie Apocalypse RTD! Body count: 4. Now with flying heads!
« Reply #67 on: September 01, 2009, 01:04:46 am »

I use concrete to bandage the wound on my back, yes, that's how awesome I am.
Logged
Decapitation - enjoy the difference

RAM

  • Bay Watcher
    • View Profile
Re: Zombie Apocalypse RTD! Body count: 4. Now with flying heads!
« Reply #68 on: September 01, 2009, 03:39:43 am »

I didn't see an injury on your list, I think maybe you got lucky...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Jetsquirrel

  • Bay Watcher
  • In the end, i will win.
    • View Profile
Re: Zombie Apocalypse RTD! Body count: 4. Now with flying heads!
« Reply #69 on: September 01, 2009, 05:09:41 am »

> Count me in :P

kilakan

  • Bay Watcher
    • View Profile
Re: Zombie Apocalypse RTD! Body count: 4. Now with flying heads!
« Reply #70 on: September 01, 2009, 08:02:43 am »

actually make an entrance action Jet, like I said I pop out of no where and uppercut zombie C.  So you could say something like I come running from the sound of the explosive into the sight of the rest of the group.
Logged
Nom nom nom

Jetsquirrel

  • Bay Watcher
  • In the end, i will win.
    • View Profile
Re: Zombie Apocalypse RTD! Body count: 4. Now with flying heads!
« Reply #71 on: September 01, 2009, 08:56:22 am »

Suddenly you all hear a airplane ,in a second it turns into a fireball crashing somewhere
after a few second you cant see it clearly but it is there a guy with a parachute
You watch as he lands somewhere and starts packing his equipment

kilakan

  • Bay Watcher
    • View Profile
Re: Zombie Apocalypse RTD! Body count: 4. Now with flying heads!
« Reply #72 on: September 01, 2009, 09:06:56 am »

That's better, however it is liable to get you killed on your first turn, though it is awesome.
Logged
Nom nom nom

RAM

  • Bay Watcher
    • View Profile
Re: Zombie Apocalypse RTD! Body count: 4. Now with flying heads!
« Reply #73 on: September 01, 2009, 10:42:19 am »

An awesome death is better than no awesome at all!
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

GruffyBears

  • Bay Watcher
  • Prodigal
    • View Profile
    • Creature Club Podcast
Re: Zombie Apocalypse RTD! Body count: 4. Now with flying heads!
« Reply #74 on: September 01, 2009, 01:15:47 pm »

I'll look for a nearby car,van or other four-wheeled group carrying vehicle.
Logged
I grow old … I grow old …
I shall wear the bottoms of my trousers rolled.
- T.S Eliot
Pages: 1 ... 3 4 [5] 6