Luke: Attempts to engage zombie A in CCQ! {6} He attacks with great ferocity, grabbing the zombie’s head and smashing it into the ground!
Zombie A: {2} Zombie A’s head is smashed open! The zombie thrashes for a second and lays still.
Zombie A has been defeated!Jay is looking for an iron horse! {5} Amazing, there is a nice bike *right* across the street, in plain sight! It looks like this:
It’s a nice bike, really. Jay also notices everything in his inventory.
Weapon: Dual Chainsaws!
Armor: Heavy jacket, gloves
Shoes: Boots
Items: Two walkie talkies
Maybe carrying two chainsaws is what made him trip?
Stefan tries to stealthily throw his book at a zombie. Stealth roll: {2+1} Attack roll: {2-1} Stefan stays kinda stealthy as he throws his book at zombie C. The book flutters open and falls to the ground after about 2.5 feet. Stefan has gained -1 exp in throwing!
Diakron follows Stefan’s interesting lead and tries to peg Zombie C. His head hurts enough so it hurts his concentration though. {2-1=1!} His vision blurs, and he fires at Mulch!
Mulch’s roll to dodge: {3} Mulch doesn’t see the bullet coming!
Target roll: {6: HEAD SHOT!} Mulch is hit in the head!
Mulch’s head is smashed! Heavy Bleeding!
Mulch is unconscious! Must roll to take any actions!
Mulch has been seriously injured! Must make a survival roll at the end of every turn!
Sephiroth decides to pull off some Kung-fu action and kick the zombie closest to him (target is close, +1 to attack!) {2+1} The roundhouse is a bit off and misses the zombie, but Sephiroth recovers his balance quickly enough to prevent a counter-attack.
RAM, with the horrible annoying commercial stuck in his head decides to punch the zombie standing over the downed Mulch. {1: EPIC FAILURE} The wild swing misses completely, and Ram is so off balance that the zombie can easily counter-attack (+1 to counter roll)
Zombie C counters: {1+1=2} The zombie counter clumsily, allowing RAM to counter again.
Ram counter-counter: {1} Ram wildly swings yet again! It fails, again! The zombie gets to counter, again!
Zombie counter-counter-counter {5+1=OVERKILL!} The zombie grabs and bites Ram in the neck.
Ram roll to resist damage: {3+1=4} The zombie tears off a chunk of the armor, but doesn’t get though. Yet.
Kilakan tries to enter the game and pull off an uppercut. (two part action -1; +1 from previous turn). {6!} [Target roll: Heads] a new figure appears and attacks Zombie C with a massive uppercut!
Zombie C roll to dodge: {4} The zombie makes some effort to get out of the way, but is still clipped!
Roll to damage: {3} The zombie is stunned! -1 for this turns action, +1 for future damage!
Kilakan enters the game! Starting equipment rolls:
Dramatic entry, +1 to condition!
Specified uppercut, -1 to weaponry
5, 0, 1, 4
Kilakan
Novice Ninja
Weapon: Unarmed
Clothes: Naked
Shoes: Sandals
Item: Black headband
Gruffybears: tries to join. {3} A new figure stumbles out from some wreckage.
Gruffy enters the game! Starting equipment rolls:
Stumbling entry, -1 to all rolls.
5, 5, 4, 1
Gruffy
Shooter
Weapon: GI 1911A1 (two 8 round clips)
Armor: Heavy jacket, jeans.
Shoes: Cross trainers
Item: Cursed teapot
Mulch: AI roll {5} Mulch uses the power of his mind to help survive! {1: EPIC FAIL!} Mulch’s subconscious wants to die, apparently. -1 to survival roll!
Zombie A: Bleeds from its smashed head.
Zombie B: Attacks Sephiroth (close: +1 to attack) {2+1=3} It’s a clumsy arm swing, and Sephiroth dodges backwards, getting out of the way. However, it’s far enough away that he doesn’t get a chance to counterattack.
Zombie C: Reels from the dramatic entry.
Mulch tries to survive (+1 for first turn injury, -1 for subconscious) {1: EPIC FAILURE!} Mulch goes into shock, and bleeds out.
Mulch is dead!Status post will be updated after lunch.