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Author Topic: Minor suggestion: More accurate ballistae  (Read 1254 times)

RavingManiac

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Minor suggestion: More accurate ballistae
« on: August 25, 2009, 10:49:43 am »

Currently, my fortress has a corridor with an exceptional quality ballista battery at the end. Said ballistae reliably line the walls with broken ballista bolts, and the siege operators flee as soon as the enemy army gets close enough to actually be hit. I am quite sure that in real life, even badly made ballistae did not regularly fire their projectiles 45 degrees to the side.

The accuracy of ballistae should be increased, or at least made moddable.
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Pilsu

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Re: Minor suggestion: More accurate ballistae
« Reply #1 on: August 25, 2009, 11:55:17 am »

Same applies to crossbows. Projectile mechanics as a whole are broken

Siege operating should probably disable fear much like hunting
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Rowanas

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Re: Minor suggestion: More accurate ballistae
« Reply #2 on: August 25, 2009, 01:42:00 pm »

Or be made into a proper military job. Nowhere in history (that I know of) were siege engines operated by peasants. Trebuchet and catapult crews were often a dedicated and elite few because they had to ensure the well-being of something that could swing the tide of battle where a line of men could not.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Footkerchief

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Re: Minor suggestion: More accurate ballistae
« Reply #3 on: August 25, 2009, 04:07:21 pm »

Siege engines are a broken placeholder.  Toady's going to be working on sieges soon after the upcoming release, which means everything about siege engines and operators is likely to change dramatically.
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zagibu

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Re: Minor suggestion: More accurate ballistae
« Reply #4 on: August 26, 2009, 04:30:59 am »

The trick is to make something like that:
Code: [Select]
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXX..........................
XXXXXXXXXXXXXXXX.XXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXX.XXXXXXXXXXXXXXXXXXXXXX /
===..........===.+....................+<--
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX \
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Entry is on the left. The corridor with monsters has to be separated from the ballista by an inaccessible corridor connecting both with +-signs (fortifications) (this way, the operator doesn't flee). The equal signs represent bridges that can be retracted to capture the monsters in the target corridor, so that unskilled operators have all time in the world to hit them.
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thobal

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Re: Minor suggestion: More accurate ballistae
« Reply #5 on: August 27, 2009, 03:09:04 am »

Or be made into a proper military job. Nowhere in history (that I know of) were siege engines operated by peasants. Trebuchet and catapult crews were often a dedicated and elite few because they had to ensure the well-being of something that could swing the tide of battle where a line of men could not.

elite though they may have been, they were(especially in the premodern period) independent contractors.
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Rowanas

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Re: Minor suggestion: More accurate ballistae
« Reply #6 on: August 27, 2009, 12:20:57 pm »

True, but still military contractors.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Footkerchief

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Re: Minor suggestion: More accurate ballistae
« Reply #7 on: August 27, 2009, 12:22:35 pm »

Blackmagma Inc.
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Lord Shonus

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Re: Minor suggestion: More accurate ballistae
« Reply #8 on: August 27, 2009, 05:58:41 pm »

Since mercenaries, historically, were often far more likely to stand their ground than native troops, I think you made the OP's point for him.
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Neonivek

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Re: Minor suggestion: More accurate ballistae
« Reply #9 on: August 27, 2009, 06:13:50 pm »

Since mercenaries, historically, were often far more likely to stand their ground than native troops, I think you made the OP's point for him.

Yes but it wasn't because they were mercenaries so to speak.
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Lord Shonus

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Re: Minor suggestion: More accurate ballistae
« Reply #10 on: August 28, 2009, 12:02:19 am »

Since nobody paid much for unreliable mercenaries, it kinda was.
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Neonivek

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Re: Minor suggestion: More accurate ballistae
« Reply #11 on: August 28, 2009, 12:21:13 am »

Since nobody paid much for unreliable mercenaries, it kinda was.

Not exactly what I meant.
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Tack

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Re: Minor suggestion: More accurate ballistae
« Reply #12 on: August 28, 2009, 07:24:24 am »

... Or we could find a way to make it that a legendary siege operator, with finely crafted ballista and bolts, actually hits something 70% of the time. That would be really helpful.
The fear thing too.
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Dvergar

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Re: Minor suggestion: More accurate ballistae
« Reply #13 on: September 03, 2009, 07:20:01 pm »

Since nobody paid much for unreliable mercenaries, it kinda was.

There have been plenty of examples of unreliable mercenaries, one example being the Romans enlisting the Visagoths, mercenaries weren't always highered because they were good, but sometimes because the enlisting state had no other way of raising an army (Sicilian Wars, Hundred Years Wars, Buccaneers)
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Rowanas

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Re: Minor suggestion: More accurate ballistae
« Reply #14 on: September 03, 2009, 08:02:13 pm »

A lot of early mercenaries were hired because it was more like protection money to stop them targeting you. *cough* early mongols *cough*
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.