Let me explain: any suficiently advanced technology is indistiguishable from magic. The magic in DF should respect that. To those who know magic, and the construction of magic devices, it should be something drab. Like an accountant who understands the tax code, simple to him, mystical to the rest of us.
DF kind of already has this. Only dwarves have the knowledge to make steel or adamantine wafers. To the humans and goblins lucky enough to conquer a dwarven settlement, steel seems like a strange iron that's much harder. To the dwarves, it's what you get when you throw two charcoal/coke, two flux, and two iron bars into a smelter. It's common for dwarves (in fact, many players select maps specifically with iron in mind) but very rare for other players.
As for magic, I think I'm inclined to agree with the sentiment that magic, while ordered, should be exceedingly rare. I don't want a wizard noble, possibly a wizard megabeast/civ with a single person (think Gandalf selling fireworks to Bilbo) or simply adding a new mood that creates magical artifacts that inevitably cause "drama" - invasions, demands for it to be turned over to the king, jealousy towards who made it/who wields it, etc.
shoot, i should have mentioned this in the OP. this is not a discussion thread, just an opinion post. there were just too many magic threads to discuss it in, and as this is the only thing i have to bring to the table i thought i would post it. for those who agree with me, take it, expand it and share it it a relevant thread that i will probably never read. for those that do not feel free to ignore.
You're entitled to your opinion, but you can't just shut down all discussion. Those who oppose you will give their reasons why, I promise, but this isn't your forum. You can't control what gets said here, only Toady and Threetoe have that authority. So unless one of them should decide to come in here and agree with you, I think we all have the right to give our opinions should we be so inclined.