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Author Topic: Hanging  (Read 2228 times)

Rowanas

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Re: Hanging
« Reply #15 on: August 24, 2009, 10:33:29 pm »

There will never be enough ways to kill. The best any game could ever do is entertain you so much that by the time you're bored of everything, you've forgotten the things you did first. If any game can do it, DF can.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

detinith

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Re: Hanging
« Reply #16 on: August 25, 2009, 12:23:31 am »

There will never be enough ways to kill. The best any game could ever do is entertain you so much that by the time you're bored of everything, you've forgotten the things you did first. If any game can do it, DF can.

I gotta admit, for a game where killing isn't a goal *cough* there sure are a lot of ways to kill stuff.

Seriously, babies attempt suicide. There is literally NO game with that feature. I promise.
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Sphalerite

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Re: Hanging
« Reply #17 on: August 25, 2009, 09:06:52 am »

I was under the impression that they would, in fact, hang there, but not lethally. They'd just hang out until you found a way to get them back up.
But will a chained hanging female animal give birth, while hanging over a ten Z level drop with a butcher's shop at the bottom?  I must go test this now.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Rowanas

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Re: Hanging
« Reply #18 on: August 25, 2009, 09:12:16 am »

But the animal would be tame so the offspring would be tame, and you can't eat tame animals unless they've been butchered.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Sphalerite

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Re: Hanging
« Reply #19 on: August 25, 2009, 09:20:30 am »

Untamed animals can be chained too.  It's just a bit trickier to do.

I will have my automated meat dispensing machine one way or the other!
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Random832

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Re: Hanging
« Reply #20 on: August 25, 2009, 10:28:50 am »

Apparently, dwarven restraints work on the honour system.

Anything less just wouldn't be dwarfy.
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Kidiri

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Re: Hanging
« Reply #21 on: August 25, 2009, 01:06:34 pm »

I was under the impression that they would, in fact, hang there, but not lethally. They'd just hang out until you found a way to get them back up.

Or down. Whichever is easier...
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Sometimes, when my Dorfs are exceptionally stupid again, I wonder what exactly the [INTELLIGENT]-tag does.

Sordid

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Re: Hanging
« Reply #22 on: August 25, 2009, 01:09:21 pm »

What I want to know is why you'd want to use such a mundane and undwarven method of execution anyway.
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MC Dirty

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Re: Hanging
« Reply #23 on: August 25, 2009, 01:42:39 pm »

Seriously, babies attempt suicide. There is literally NO game with that feature. I promise.
Actually, Toady said in this 4-hour-interview that melancholic dwarves don't actively commit suicide, but their pathing algorithm just completely ignores pits and such. They go for the shortest route. Unfortunately, they can't fly.
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Shad0wyone

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Re: Hanging
« Reply #24 on: August 25, 2009, 02:19:42 pm »

Seriously, babies attempt suicide. There is literally NO game with that feature. I promise.
Actually, Toady said in this 4-hour-interview that melancholic dwarves don't actively commit suicide, but their pathing algorithm just completely ignores pits and such. They go for the shortest route. Unfortunately, they can't fly.
So, instead of making them suicidal, being melancholy just makes them even stupider?
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Limul Thak

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Re: Hanging
« Reply #25 on: August 25, 2009, 03:02:25 pm »

I'm pretty certain that everything makes dwarves dumber in these parts. ::)
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This game is so strange.
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Neyvn

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Re: Hanging
« Reply #26 on: August 26, 2009, 05:29:41 am »

So let me get this straight...
Chained Animal/Prisoner is standing on retractable bridge. Lever is pulled, bridge retracts out from under the animal/prisoner. animal/prisoner falls a Z level but only one. Hangs for some time then is released from chain...

Hmmm, Execution Pits???

Place prisoner on the chain near retractable bridge.
Retract bridge they become released from chain fall short distance.
Animal/Prisoner becomes unattached,
Return bridge to normal state,
Repeat.
Send Marksmen to their stations one Z down where Fortifications are caved into the walls...

Profit???
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DeathOfRats

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Re: Hanging
« Reply #27 on: August 26, 2009, 06:33:09 am »

I'm pretty certain that everything makes dwarves dumber in these parts. ::)

Being dwarves already makes dwarves dumber...
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