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Author Topic: Dark Heresy - Session 4: Nurgle, mutation, and BLAM  (Read 35269 times)

Luke_Prowler

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Re: Dark Heresy - Third Round Tomorrow
« Reply #225 on: September 04, 2009, 03:33:37 pm »

*cough*
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Cthulhu

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Re: Dark Heresy - Third Round Tomorrow
« Reply #226 on: September 04, 2009, 03:38:15 pm »

Oh, yeah, I'll put the server up now.
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Mad Larks

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Re: Dark Heresy - Third Round Today, We're waiting on you again, Org.
« Reply #227 on: September 04, 2009, 08:41:15 pm »

A GOD-DAMN CLOWNCAR CAVE OF MUTANTS!
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It's like Schrödinger's cat spinning violently around your head vomiting multicolored flickering 1s and 0s on your eyeballs just trying to contemplate that on any meaningful level.
Follow the ups and down of Urist McBeard, Minerdorf

Cthulhu

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Re: Dark Heresy - Third Round Today, We're waiting on you again, Org.
« Reply #228 on: September 04, 2009, 08:46:15 pm »

Good times.

Spoiler: Session 3 Log (click to show/hide)
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Cthulhu

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Re: Dark Heresy - Third Round Today, We're waiting on you again, Org.
« Reply #229 on: September 04, 2009, 08:47:32 pm »

Spoiler: Part 2 (click to show/hide)
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Cthulhu

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Re: Dark Heresy - Third Round Today, We're waiting on you again, Org.
« Reply #230 on: September 04, 2009, 08:47:56 pm »

Spoiler: Part 3 (click to show/hide)
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Cthulhu

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Re: Dark Heresy - Server's up for session 4.
« Reply #231 on: September 05, 2009, 04:25:21 pm »

Opening the server now, completely forgot.

I've been so bored I haven't been thinking straight.
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Cthulhu

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #232 on: September 05, 2009, 07:16:00 pm »

Waaaay too many posts in a row, but gotta get these logs up in case someone reads them.

Spoiler: Session 4 (click to show/hide)
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Cthulhu

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #233 on: September 05, 2009, 07:16:24 pm »

Spoiler: Part 2 (click to show/hide)
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Mad Larks

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #234 on: September 05, 2009, 07:21:10 pm »

Well, Org got BLAM'd. Due to mutations.

Anyway, I'll take:

Characteristic Advancements:
+5 to Intelligence

Talents:
Luminen Blast
Luminen Charge

Also, add:

Electoo-Inductors
Respirator Unit
Cyber Mantle
Potentia Coil
Cranial Circuitry

to Mechanicus implants. Forgot to write them up, so...yeah.


Basically, all of this means I can recharge power cells and shoot lightning. At the cost of 1 Fatigue.

Still. Shooting lightning.
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It's like Schrödinger's cat spinning violently around your head vomiting multicolored flickering 1s and 0s on your eyeballs just trying to contemplate that on any meaningful level.
Follow the ups and down of Urist McBeard, Minerdorf

Aqizzar

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #235 on: September 05, 2009, 07:28:18 pm »

"Slaanesh! Protect your rears, gentlemen!"

I for one am enjoying reading this.  Through most of Third Session now.  If I have one thing to say about the game, it's that, were I GMing, I would use a system where I do all the rolls myself in secret, so I can fudge results and fighting one mutant guardsman won't take thirty seven thousand rolls because nobody can fucking hit anything.
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Mad Larks

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #236 on: September 05, 2009, 07:30:51 pm »

"Slaanesh! Protect your rears, gentlemen!"

I for one am enjoying reading this.  Through most of Third Session now.  If I have one thing to say about the game, it's that, were I GMing, I would use a system where I do all the rolls myself in secret, so I can fudge results and fighting one mutant guardsman won't take thirty seven thousand rolls because nobody can fucking hit anything.

We're not on very good terms with competence.
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It's like Schrödinger's cat spinning violently around your head vomiting multicolored flickering 1s and 0s on your eyeballs just trying to contemplate that on any meaningful level.
Follow the ups and down of Urist McBeard, Minerdorf

Org

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #237 on: September 05, 2009, 07:37:22 pm »

NO

YOU GUYS KILLED ME???
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Mad Larks

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #238 on: September 05, 2009, 07:40:46 pm »

Yes. If we didn't, the Inquisitor would.

Not to worry, though, your items will be put to good use.
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It's like Schrödinger's cat spinning violently around your head vomiting multicolored flickering 1s and 0s on your eyeballs just trying to contemplate that on any meaningful level.
Follow the ups and down of Urist McBeard, Minerdorf

Org

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Re: Dark Heresy - Session 4: Nurgle, mutation, and BLAM
« Reply #239 on: September 05, 2009, 07:41:28 pm »

I USE MY FATE POINTS

HE WAS ACTUALLY MY CLONE
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