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Author Topic: Your most hated nemesis  (Read 15884 times)

RandomNumberGenerator

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Re: Your most hated nemesis
« Reply #30 on: August 24, 2009, 08:34:57 pm »

Boredom. I've lost so many forts to him it's not even funny.
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Grendus

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Re: Your most hated nemesis
« Reply #31 on: August 24, 2009, 09:21:03 pm »

Light gray brain wounds. Seriously, you never have seizures, you're still perfectly willing to run headlong into a siege or try to solo an ambush, but you're afraid of a little training? What is a light gray head wound, some memory problems? Do you just 'forget' to train?
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T-Boy

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Re: Your most hated nemesis
« Reply #32 on: August 25, 2009, 09:56:23 am »

My own citizens.

"Okay, channel this, I'll get back to you... * several months later * << Urist McMoron has died of thirst >> ...Wait, what? WHY DID YOU TRAP YOURSELF THERE?"

"Okay, build this wall... no, NOT THAT WAY, THIS WAY << suspend >>, now try again, NO, NO, NO! << suspend >> STOP DOING THAT, DAMN IT!"

"WHERE IS THIS OWNED ITEM? WHY ARE YOU TRYING TO PICK UP AN ITEM OUTSIDE? CAN'T YOU SEE THAT THERE'S A SIEGE GOING ON?"

"No, no, don't go that way, DON'T GO THAT WAY, ARGH! GEEZ! THERE'S MAGMA THAT WAY, WHY DID YOU DO THAT?"

Granted, I've found out ways to mitigate these problems (the build-then-suspend wall trick, the forbid everything dropped by dead people trick, the watch-damn dwarves like a freaking hawk when they're channeling trick...), but to me, nothing is a greater foe in my quest to not have Fun than my own, dear dwarves.
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Wahad

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Re: Your most hated nemesis
« Reply #33 on: August 25, 2009, 12:36:09 pm »

Architectural design faults.

...heeey, that's not supposed to happen!
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Neyvn

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Re: Your most hated nemesis
« Reply #34 on: August 26, 2009, 09:06:44 pm »

Lately its been Missclicks during Embark setting up. How many times have I hit E to embark when not ready. Like trying to set up a story Fortress...

The watch-damn dwarves like a freaking hawk when they're channeling trick...
Ramp the area you want channeled from below, works wonders cause then all you need to do is remove all ramps later. Plus they can always get out of wherever the get stuck...
Works only if you are not 'channeling' over something that is already gone. (ie dug out underneath, Vertical tube, etc...)
« Last Edit: August 26, 2009, 09:08:19 pm by Neyvn »
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Taco Dan

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Re: Your most hated nemesis
« Reply #35 on: August 29, 2009, 01:31:09 pm »

I eventually said "FUCK IT" and built a ballista.
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Charmander

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Re: Your most hated nemesis
« Reply #36 on: August 29, 2009, 06:47:09 pm »

Sturgeon.

In an attempt to make rivers less threatening, I went through and made most small-size fish vermin, so they couldn't RIP AND TEAR my dudes. Occasionally I checked Wikipedia for fish facts, just to make sure I didn't e.g. turn a mako shark into vermin.

Because that would be weird.

Didn't help much, because now I have sturgeon floating in my nearby river. O-kay, I think, so they're nowhere near my dudes. That's okay, right? And then one guy gets ripped to pieces. And some others are unhappy. Then seven macaques get ripped to pieces. Then another guy. Then another. And so on.

The last guy went berserk.

And to ths day I have no idea why it's such a great idea to go drinking water from sturgeon-infested water, when there's a perfectly good zone designated for the purpose not three feet away from the fortress entrance.

Still, at least they got ripped to bits by a fish actually capable - at least, in terms of size. Even though sturgeon are apparently bottom feeders. And don't even have teeth. Goddamn.
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Vester

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Re: Your most hated nemesis
« Reply #37 on: August 29, 2009, 09:14:07 pm »

Sturgeon.

In an attempt to make rivers less threatening, I went through and made most small-size fish vermin, so they couldn't RIP AND TEAR my dudes. Occasionally I checked Wikipedia for fish facts, just to make sure I didn't e.g. turn a mako shark into vermin.

Because that would be weird.

Didn't help much, because now I have sturgeon floating in my nearby river. O-kay, I think, so they're nowhere near my dudes. That's okay, right? And then one guy gets ripped to pieces. And some others are unhappy. Then seven macaques get ripped to pieces. Then another guy. Then another. And so on.

The last guy went berserk.

And to ths day I have no idea why it's such a great idea to go drinking water from sturgeon-infested water, when there's a perfectly good zone designated for the purpose not three feet away from the fortress entrance.

Still, at least they got ripped to bits by a fish actually capable - at least, in terms of size. Even though sturgeon are apparently bottom feeders. And don't even have teeth. Goddamn.

They do, however, destroy boats accidentally, by swimming into them. Those things are gigantic.
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Zaibusa

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Re: Your most hated nemesis
« Reply #38 on: August 30, 2009, 07:26:01 am »

a giant bat,  forgot the name, it's been a long while.
It used to crawl out of it's chasm and kill one or two dwarfes before my military could get to it. Sometimes some marksmen managed to wound it, but i NEVER managed to kill it. However, i didn't fallow it into it's lair.
Alltogether i may lost 20+ fellow dwarfes to the beast.
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Kietharr

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Re: Your most hated nemesis
« Reply #39 on: August 30, 2009, 10:19:49 am »

My oceanside desert volcano fort's nemesis was this damned fireman who had a talent for picking off the most valuable dwarves at the worst times. First time he came out after one of my miners was drafted to kill 4 fire imps while clearing the area around the volcano's mouth, he succeeded but broke a leg, so the fireman slaughtered him easily then ran before my other two miners could come and gang him.

He was content to hang out down there for the longest time, I usually clear out magma pipes before setting up significant industry but I needed metal so I risked it anyways, set up a forge and a few smelters with my two swordsdwarves on guard, they both left to get a drink at the exact same time so the demon decided to come out and burn my metalworker to death. He got a name after this kill. Later he came out and killed someone who was cutting down cacti for wood, though he took a wound to the leg for it.

Then came the true rampage, I had finally finished the room around the volcano's mouth, even taking care to specifically wall off the bar and armor/weapon stockpiles and put stone doors on them so the bins wouldn't get burnt in a rampage. I also put the barracks inside the room so there'd always be dwarves right there ready to fight the fiend. He showed himself again at the worst time, my 6 dwarf military was all sleeping or away. He ran right for the barracks and let loose a gout of flame, which burned everyone in there alive in their beds.

He then proceeded to leave and start terrifying the metalworkers, who lingered around there regardless of me making the entire metalworking area a restricted zone. He chased one right into the damned bar stockpile. He attacked with fire and caught all of the wooden bins on fire, including all of the coal and lignite I'd traded for for steel production. Oh, also the dwarf he burned to death was a legendary armorsmith who was BFF with all of the military because I carved all of the rooms and a dining hall for the metalworkers near the forge room, where they all mingled frequently due to unfortunate similar lazy personalities.

All of the forge staff and military immediately became unhappy. But the fireman hadn't yet been killed. I'd locked up the forge and sent the three dwarves I had in to end it once and for all. But unfortunately one of them took a mangled arm trying to wrestle it and once again it escaped into the depths.

The wounded arm combined with dead friends quickly drove that dwarf insane. The minute he recovered from the wound he went berserk and threw a furnace operator across the room, where he landed in a magma channel which was unfortunate because he was wearing an artifact silk tunic which then made my legendary clothier miserable. One of the two remaining veterans of the skirmish in the magma room put him down, then immediately became miserable because it was his best friend. Before he even got back to the barracks he became stricken with melancholy and threw himself in the magma pipe, which drove my last veteran into stark raving madness, where he eventually died by throwing himself in the magma pipe.

Then the clothier also went berserk and considering I was cross training him with pumps prior to him making his artifact he was tougher than average. He managed to kill a war dog I assigned to him then killed two children and a cat before getting killed by another war dog which sustained fatal injuries and shortly after passed out on a trap and died. Oh, also both kids and the cat belonged to my third metalsmith who went berserk shortly thereafter and murdered two furnace operators before being captured by a cage trap. As my mechanic (one of my starting dwarves) came up to re-arm the trap the fiend appeared yet again, scorching him to death then running into the pit before my newly drafted recruits could respond.

Oh, did I tell you that said mechanic was also my mayor, best miner, and best friend to all of my other remaining starting dwarves? I'll spare you that segment of the tantrum spiral. Needless to say, by the time it was over I was down from a peak of 54 dwarves to 28 dwarves, and the only starting dwarf remaining was my farmer who 'doesn't care about anything anymore'.

Finally I had resolved to find a final solution. I channeled the magma into a square then devoted half of my fort to masonry and the other half to military, with a couple of support farmers/brewers keeping them fed and drunk. I planned to scrap all of my old furnaces and forges then floor over the entire damned magma pipe with green glass blocks, then go back and remove tiles to place new furnaces. I never found out if this would have worked or not, because when my military decided to go eat and sleep the fiend emerged again and burnt most of my masons to death. I recruited the masons who still lived in an act of desperation and one mason, Urist Mengdomas, lept upon the fiery beast and got it in a brutal headlock (and in my imagination he did a lot of sweet wrestling moves too) and broke the damned thing's head off. He was rewarded by mortal wounds to most of his organs and a bruised spine, but he finally killed the fiend.

By this point it was only a matter of time until the spirals killed my fortress for good so I made everyone engravers and masons and put all of the wealth I possibly could into his tomb. He had an emerald encrusted golden coffin and gem encrusted obsidian statues alongside legendary engravings all around his tomb. Shortly after I finished the spirals finally finished me as my last former military dwarf punched my berserk legendary engraver's head off, then threw himself into the magma pipe.
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Charlemagne

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Re: Your most hated nemesis
« Reply #40 on: August 30, 2009, 11:24:22 am »

My current fortress actually just entered a new era of peace after finally killing it's greatest foe: The Giant Cave Spider Clenchedstrife the Big Tar. Clenchedstrife became our enemy after killing a random hunter dwarf. I forbid the clothes but the jobs didn't cancel fast enough, and this lead to another 5 or so deaths, including the first fortress leader. At this point, I was forced to concede the north eastern quarter of the map as Spider territory.

I lead a few more expeditions into spider-territory to kill Clenchedstrife, always ending in a pile of dead dwarves. One time I was able to do a yellow injury to his leg, which I was extremely proud of.

Clenchedstrife went on attacking anyone he could get at (which was a lot). He became a major motif in their art (Here is the courtyard. Each instance of an "S" engraving is an engraving of Clenchedstrife killing someone).



It became difficult to imagine Sabrehall without the Big Tar.

Finally, Clenchedstrife cross the line. He killed enough human merchants to scare off a caravan, and I needed that caravan to cart off the clothes of all the dwarves Clenchedstrife had already killed. This, plus the 20-some dead dwarves worth of forbidden crap lying around spider country made me realize that it was either us, or Clenchedstrife. So I drafted everyone who could swing an axe or shoot a bow and sent them after the damned Spider. Clenchedstrife died atop a heap of dead foemen, but he died all the same. I lost a Sheriff, a Woodcutter and a Marksdwarf but considering how many dwarves he killed up until then, I consider it a bargain.
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Kidiri

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Re: Your most hated nemesis
« Reply #41 on: August 31, 2009, 02:59:40 pm »

Veins/(large) clusters of (precious) ores/stones near the edge of the map.

You have struck Magnetite!
Urist McMiner cancels mine ore: edge of map.
[z]-[three times left]-[Enter]-[two times down]-[two times page down]-[right]-[scroll to Magnetite]
Magnetite [5]

... Aww, come ON!
« Last Edit: August 31, 2009, 03:02:25 pm by Kidiri »
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Re: Your most hated nemesis
« Reply #42 on: September 01, 2009, 04:20:26 am »

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Johnny Chthonic

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Re: Your most hated nemesis
« Reply #43 on: September 01, 2009, 04:47:16 am »

Honestly, my dorfs are probably their own worst enemies.
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Dwarf fort 27

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Re: Your most hated nemesis
« Reply #44 on: September 01, 2009, 11:23:45 am »

The goblin horde DAMN THEM the ambushed my fisher dwarfs 4 times in a row
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