Jeb jumps up on to a table and begins a theatric conversation with the barkeep condemning him of the evils of letting such a nice tavern get destroyed. In olde speak.
Difficulty: 15
Clichés: Theatrics (3), Knight(1.5) = 5
5d6: 13 [5d6=6,2,1,2,2]
Ye succeedeth in angrying ye barthendere even more for destructioning of ye olde taverne.
Barthendere gaineth +1 die!
From my crawling position, I'll quickly spin round, hoping to strike at the bartender's legs.
More a challenge than a fight, so challenge rules apply.
Difficulty: 10 (bartender is focused on Jeb)
Clichés: Destiny (half) and swordfighter (half) = 4
Result: 10
The bartender's nose makes a solid and statisfying thump when it reaches the ground. He has -1 d, and is stunned for this round!
I run Swashbuckle Retreat my way to the boat, no reason to get stuck in combat in a flaming building.
You bravely retreat to the boat. (You are now on the boat)
Now that the crowd is not liable to kill me, I get out of there.
You hop on the sloop.
I quickly follow up on the bartender with some fighting combo I make up on the spot.
Bartender can't react!
You drag the bartender up against a table, and follow with a
Rey Mysterio 619! -1
I stand silhouetted by flames and laugh madly, inspiring fear in the minds of all that hear it. (Fire mage)
Then I get on ye boat.
Difficulty: 15
Cliché: fire mage
4d6:14 [4d6=5,3,2,4]
You stand surrounded by flames, and feel awesome. But no-one fears you.
You manage to get on ye boat.
I prepare the ship to take off.
Peoples on the ship: Nathan, James, Pyro, Gary.
Hoist the sails! Man the cannons! Shout yarr! (difficulty: 40)
Clichés: Nathan (Swashbuckler), James(half scientist, for knowing how ships work, full cowboy, for making knots), Pyro(charming leader, for shouting to others what they should do), Gary(Swashbuckler)
14d6:54 [14d6=3,2,6,5,6,3,3,3,3,5,3,6,3,3]
You man the ship, and in such a way that the very wood of it feels ready to take off. If only there was water...