Actually, life on Jupiter makes a great deal of sense to me, if it was anywhere else we would probably know about it, but you could hide stuff like that on Jupiter and we probably wouldn't even know what to look for...
I've explained this thrice now.
I don't believe I have seen any justification or descriptions, it seems more like you are stating it than explaining it.
A four dimensional model is easy, the fourth dimension in which it exists is not, representing it three dimensionally is difficult, visually representing it in three dimensions is just plain brutal and the obviously necessary data loss will reduce the effect. This is not pure maths, it is not referring to calculations, nor is this a purely visual representation, this is about generating an imaginary four dimensional construct, understanding its properties and being able to manipulate it consistently without resorting to calculations.
One place to start would be by doubling the shape. A line is one dimensional and has only one parallel plane, two lines have two parallel planes, so does a square. A square has 2 parallel planes, transect it with a line and it has 3, the line appears to be parallel with the square, but it isn't, and as your rotate the square it behaves in a manner completely inconsistent with two dimensional shapes. If you add a dimension the line is easily rendered on the third dimension, but without a third dimension it is difficult to model but you can still understand that shapes you place along the edges of the line do not overlap with the square, even though they would if rendered two-dimensionally. A 4 dimensional cube equivalent, lets call it a fourth-power-shape is simple, it consists of two cubes, all the corners of the cubes are connected by straight lines, the same length as all other lines, that do not transect the cubes or other lines, the centre of the shape lies in the 4th dimension at the point between the two cubes, which will seem to overlap but do not. It is unfortunate that people don't generally render in three dimensions, a good rule of thumb is that if it still has diagonals then you are still using a perspective, probably a three-dimensional one, remember that the cubes are only the ends, and it doesn't have and mass until you fill in the 4th dimension. It is kind of fun to stick cubes onto the edges of one of these shapes. It
is all rather abstract, but I could play a 4 dimensional ball game, I would stink at it, but it certainly isn't magic...
Of course, we can only detect 3 dimensions, if we live in an extra-dimensional world then we appear to be stuck on the surface of it, much like drawings on a piece of paper in three dimensional space...
This is interesting...I haven't read this but is sounds useful.I find it interesting that someone implied that viewing a temporal object in its entirety is the realm of god. God always seems to exist in the realms that are presently unattainable to us. I suppose that death will remain the realm of god until we manage to transmit data from beyond it...