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Author Topic: Bone weapons  (Read 884 times)

Rhaen

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Bone weapons
« on: August 22, 2009, 10:43:27 am »

Could anyone tell me how to make bone weapons? ???
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sunshaker

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Re: Bone weapons
« Reply #1 on: August 23, 2009, 08:57:09 am »

Put this in your Reactions File

Code: [Select]
[REACTION:BONE_PICK]
[NAME:make bone pick]
[SMELTER]
[REAGENT:1:BONES:NO_SUBTYPE:BONE:ANY]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_PICK:BONE:ELK]

Replace ITEM_WEAPON_PICK with any weapon you want a to make out of bone.
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Vester

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Re: Bone weapons
« Reply #2 on: August 23, 2009, 09:15:37 am »

New reactions require a regen, right?
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UristMcGunsmith

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Re: Bone weapons
« Reply #3 on: August 23, 2009, 09:28:14 pm »

Is it possible to change it from smelter to craftdawveshop?

Stargrasper

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Re: Bone weapons
« Reply #4 on: August 23, 2009, 09:35:44 pm »

@Vester: Yes, normally they do require regen.

@UristMcGunsmith: No, all reactions except those at the smelter are currently hardcoded into the exe.  We can only work with the smelter.
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Rhenaya

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Re: Bone weapons
« Reply #5 on: August 23, 2009, 11:45:05 pm »

make the weapons ranged but dont add the (totally imaginary) ammo to the civs entity.. then ou can carve all weapons at the bowyers out of wood or bones
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Funk

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Re: Bone weapons
« Reply #6 on: August 24, 2009, 03:53:17 pm »

New reactions require a regen, right?

yes but you can change old one so you don't have to regen
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Stargrasper

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Re: Bone weapons
« Reply #7 on: August 24, 2009, 05:15:15 pm »

New reactions require a regen, right?

yes but you can change old one so you don't have to regen

It works, but I'm not so sure I would do that.  It potentially causes issues; including that you have to completely sacrifice an existing reaction to do so.
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Footkerchief

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Re: Bone weapons
« Reply #8 on: August 24, 2009, 05:39:22 pm »

It works, but I'm not so sure I would do that.  It potentially causes issues; including that you have to completely sacrifice an existing reaction to do so.

It's completely safe as long as you don't change the phrase after REACTION, and there are always reactions that are 100% useless on a given map.  And you can always change the reaction back if it turns out you need it.  It's really nothing to worry about.
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sunshaker

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Re: Bone weapons
« Reply #9 on: August 25, 2009, 10:46:42 am »

It works, but I'm not so sure I would do that.  It potentially causes issues; including that you have to completely sacrifice an existing reaction to do so.

It's completely safe as long as you don't change the phrase after REACTION, and there are always reactions that are 100% useless on a given map.  And you can always change the reaction back if it turns out you need it.  It's really nothing to worry about.

Agreed. To make it easy to change reactions back to what they used to be keep all of the text of the original reaction in place but delete the [ and ] at the beginning and end of the line of text (with out the [ and ] DF views all text as comments and doesn't use it). Or if you are want you can keep a back up copy of the reactions files in another directory (not under the DF directory, someplace like your documents folder).
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