Ah, I had a little idea to start a games publishing company. Might actually seriously go with this, so, I'd like the opinions of you guys in case I overlooked something
The problemComputer games have sort of relied on targeting a small market and are charging ridiculous prices for a rare product. I mean c'mon, $20 for a
cheap game? But since the Internet, they're losing 90% of sales to piracy. They could rely on an honor system, or put some draconian DRM on it, and lose customers both ways.
Proposed solutionI'd say that more people are willing to buy games if they were just cheaper. These people work hard to make games, but I think that everyone would be happier if instead of 20 people paying $20 and 80 people pirating, it's better for 50 people to pay $10. The CD and box costs only a few cents, and shipping will be paid by the purchaser, so not much loss there
I'm proposing a business model similar to low-cost carriers. The price goes up and down according to demand. Pre-order a game and you get it cheaper, around $10. If a lot of people are enjoying it, the price goes up a bit, maybe around $30 or $40 for a well-reviewed AAA game. Stores would probably have it at the same price, but perhaps under the condition that they sell it for more when the value goes up. Also, a lot of the pricing takes into account how likely people are to pirate the game, based on things like DRM, file size, availability to download.
Indie gamesBranching out a little, a lot of the income would come from publishing indie games. Unlike most of the other companies, I'm not touching the design. It doesn't matter if they don't appear to appeal to the "mass market", touching the game design harms the designer's vision and it's not very popular either. It would pretty much act as the distributor and marketing, not touching the development process at all.
High budget gamesHere's perhaps where I hope the money comes from. The company would train some of the better and willing indie game developers to learn better game development skills. The high budget games' development would be adjusted to suit the expected market, though.