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Author Topic: Climbing Skill  (Read 4597 times)

Dr. Melon

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Climbing Skill
« on: August 21, 2009, 02:43:16 am »

I've just had a great idea! Climbing!

Creatures with the [CAN_CLIMB] tag are able to move up Z-levels by climbing walls.
Very handy for adventurers, very useful for stuck dwarves.
In Fortress Mode, the skill is trained by creating a Climbing Net in the barracks from some ropes.
In Adventure Mode, the skill is trained by attempting to climb.

 - Skill dictates the chance that you will fall off during climbing, so dabbling skill would see you often falling flat on your back, whereas legendary would have you only fall off if your limbs were shot by crossbows.
 - Skill dictates how many Z-levels you can climb before you cannot go further and/or fall:  dabbling skill wouldn't allow even one Z-level: whereas novice allows you to climb up just one z-level, and legendary... who knows how far up you'll get!
 - Skill dictates the chance that you will find handholds and be able to grip. Dabbling skill would hardly be able to find grip anywhere (but you would still get the experience for trying) whereas Legendary would allow you to grab anything, anywhere.
 - Smooth walls drastically reduce the ability to find grip, and increase the chance of falling off drastically too. Even legendaries will fall off eventually.

Falling from one Z-level is of course not severe, so anyone falling off from the first try is only going to be stunned.
Scaling a huge cliff however... likely to result in mushy death.

Combining this with Jumping... Dwarven Parkour? :P
« Last Edit: August 21, 2009, 02:45:31 am by Dr. Melon »
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Tlaon

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Re: Climbing Skill
« Reply #1 on: August 21, 2009, 02:53:32 am »

Sounds cool.  Obviously different materials would have different climb difficulties, and smooth walls would be harder to climb than rough-hewn rock.

Vester

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Re: Climbing Skill
« Reply #2 on: August 21, 2009, 03:06:51 am »

Also, wet terrain should add to the difficulty.
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Dr. Melon

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Re: Climbing Skill
« Reply #3 on: August 21, 2009, 03:31:21 am »

smooth walls would be harder to climb than rough-hewn rock.

Already in the OP :D

I agree about wet conditions. It would make "it has started raining" do something in adventure mode.
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Bricks

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Re: Climbing Skill
« Reply #4 on: August 21, 2009, 07:50:45 am »

- Skill dictates the chance that you will fall off during climbing, so dabbling skill would see you often falling flat on your back, whereas legendary would have you only fall off if your limbs were shot by crossbows.

Given the history of legendary dwarves, they would probably find a way to climb using their tongues.  And they would still be superdwarvenly tough.

Random falling sounds a bit annoying - how about climbing skill influences how exhausting the act of climbing is?
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RedWarrior0

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Re: Climbing Skill
« Reply #5 on: August 21, 2009, 08:41:55 am »

There should be a tag or 3, sort of like swimming is now, to prevent Giant Cave Spider Legendary Climbers:

[CLIMBS_INNATE]
[CLIMBS_LEARNED]
[CLIMBSPEED:   ]
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G-Flex

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Re: Climbing Skill
« Reply #6 on: August 21, 2009, 08:43:05 am »

- Skill dictates the chance that you will fall off during climbing, so dabbling skill would see you often falling flat on your back, whereas legendary would have you only fall off if your limbs were shot by crossbows.

Given the history of legendary dwarves, they would probably find a way to climb using their tongues.  And they would still be superdwarvenly tough.

Random falling sounds a bit annoying - how about climbing skill influences how exhausting the act of climbing is?

Except then literally everyone can climb literally everything, and that's sort of annoying.
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Neonivek

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Re: Climbing Skill
« Reply #7 on: August 21, 2009, 08:52:07 am »

Quote
Even legendaries will fall off eventually

No way a legendary will be defeated by something as silly as a wall.

Quote
Skill dictates how many Z-levels you can climb before you cannot go further and/or fall

Seems a bit arbitrary. A better way in my oppinion would be that more climbing skill decreases the effort you need to put into climbing simply by virtue of novices taking longer then legendaries. A Novice won't be able to go more then one tile because they will take so long they will tire out and fall to their doom.
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Pilsu

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Re: Climbing Skill
« Reply #8 on: August 21, 2009, 10:39:48 am »

Tiring out is a physical matter, not a matter of skill

Not all surfaces should be climbable without tools or requisite bodyparts or something. I'd note that a giant cave spider couldn't climb like a little one does but then again, that's hardly the most unrealistic part of a giant spider.
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Neonivek

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Re: Climbing Skill
« Reply #9 on: August 21, 2009, 10:45:20 am »

Quote
Tiring out is a physical matter, not a matter of skill

I never said otherwise. I said with low skill you take so long to climb you tire out and fall. While with high skill you easily climb.

Though Tiring out does have a lot to do with skill. In the sense that the more skilled you are the less redundency is involved.
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Sunken

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Re: Climbing Skill
« Reply #10 on: August 21, 2009, 11:37:33 am »

This would require changes to pathfinding to work, obviously.
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Fieari

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Re: Climbing Skill
« Reply #11 on: August 21, 2009, 02:25:24 pm »

Indeed.  See: This Thread for details as to what needs to be done first.  Note that this change will possibly slow the game down more.
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Luckk

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Re: Climbing Skill
« Reply #12 on: August 21, 2009, 05:44:30 pm »

This sounds like a good idea, but it should have some tools added in to help with determining how far you can climb.  Say a unskilled dwarf wouldn't be able to climb much at all, but with something like a climbing pick he would be able to possibly climb at a faster rate and a little further.

Of course, depending on the quality of the pick, the climbers strength, and how much weight there is will determine if the dwarf would be able to climb even or, if able, the pick can hold that much weight long enough without breaking mid-climb.
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ArkDelgato

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Re: Climbing Skill
« Reply #13 on: August 21, 2009, 06:24:16 pm »

Enough creatures should be able to boost themselves up a wall, even with low climbing, like huge goblin hordes in the lord of the rings games.

Legendary climbing should make it possible to climb along ceilings, climbing down should be easier than climbing up, engravings could give a DC -1 bonus(GASP! A downside to engraving goshdarn everything!)

And I would love to see seiges rappel down into your mountain via airshafts (after stale air and the like are implemented).
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Vester

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Re: Climbing Skill
« Reply #14 on: August 21, 2009, 06:54:30 pm »

Actually, it's smooth walls that should give a penalty. Engravings would provide more handholds.
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"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."
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