I got the rolls done! I'd also like you to note that there are, in fact, zero rolls shown. That is because in the real world, we don't know whether something may be good luck or bad luck, and that'll keep you on your toes.
I'll bite.
I walk over to the red light and examine it.
You stand up and walk over to the red light. It resembles an alarm clock with the numbers, which look something like this:
_
| . |_| | |
| . | |_|You figure it's a timer, but you can't figure out for what. Maybe with a little light?
Ill join as well.
I'll look for the light switch and turn on the lights.
You search a section of the wall and can't find any sort of light switch. Maybe with a little light it'd be easier?
I pick up the alarm clock, and use it as a weak flashlight to look around the room.
(Can I do that? Or do I just do single actions?)
You go over to the timer and try to pick it up. It's mounted to the wall, however, and you figure it's best to leave it that way.
You then continue to search near the timer, but find only wall. Maybe if you had a little light?
I try and figure out what there is in the room, the contents, that is.
You try to move, but you seem to be suffering some minor sleep paralysis. You can't move.
Help Mad Larks in searching the room.
Help search around if I can.
You both search the room as thoroughly as you can.
Sean Mirrsen finds a row of cabinets hanging above what feels like a table. He opens one cabinet and inside he finds a pen. He takes the pen and stores it in his pocket. He tries another cabinet and finds nothing inside.
Tehstefan checks the opposite side of the room. He finds what feels like a huge window. He sees a figure on the other side, following him as he searches the window. He makes it to the corner and finds... A light switch! He flicks it on!
Environment:Several fluorescent lights start up, dim at first and then bright.
On the north wall, there is a heavy metal door, with three bar across it. To the right of that, the timer sits, now at 1:39. To the right of that there rests a fire extinguisher box, unopened.
On the west wall, there sits a huge mirror. It extends all the way down the entire wall, except on the very north part, which rests a light switch.
On the east wall, there are a row of seven cabinets hanging above a wooden counter. Near the south wall, there is a wardrobe-looking thing.
On the south wall, however, the wall is covered in black construction paper, with the word, “Escape!” spelled out in more construction paper.
In the middle of the room, there sits a round wooden table, sitting on top of a rug. On the table is a deck of cards.