Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Don't Go Chasing Waterfalls  (Read 1829 times)

Eidako

  • Bay Watcher
  • Snow White cancels Sleep: Attending Party
    • View Profile
Don't Go Chasing Waterfalls
« on: August 20, 2009, 01:53:33 am »



I forgot to disengage the powerplant before I built a pump stack next to it and the stairs down to the lowest z-level.....
Logged

Vester

  • Bay Watcher
  • [T_WORD:AWE-INSPIRING:bloonk]
    • View Profile
Re: Don't Go Chasing Waterfalls
« Reply #1 on: August 20, 2009, 03:43:23 am »

That's hilarious. At least it wasn't magma.
Logged
Quote
"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

DeathOfRats

  • Bay Watcher
    • View Profile
Re: Don't Go Chasing Waterfalls
« Reply #2 on: August 20, 2009, 04:39:18 am »

That's hilarious. A pity it wasn't magma.

Fix'd.
Logged

Porpoisepower

  • Bay Watcher
  • For Surely he is the Cuisinart Hat Rack
    • View Profile
Re: Don't Go Chasing Waterfalls
« Reply #3 on: August 20, 2009, 06:03:11 am »

That is simply sublime.
Logged
That's what DF needs, The gutbuster brigade.  Screw that elf and his cat. Thibbledorf Pwent is the real hero.

AtomicPaperclip

  • Bay Watcher
  • Who names their kid dagger anyway?
    • View Profile
Re: Don't Go Chasing Waterfalls
« Reply #4 on: August 20, 2009, 02:39:19 pm »

I've had many similar events happen with irrigation. Very well done
Logged
Dear Toady: Keep up the good work man, we appreciate you and the game beyond words.

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Don't Go Chasing Waterfalls
« Reply #5 on: August 20, 2009, 02:43:16 pm »

How come Im the only guy here that never gets a disaster scenario?
Logged

Wolfius

  • Bay Watcher
    • View Profile
Re: Don't Go Chasing Waterfalls
« Reply #6 on: August 20, 2009, 02:45:36 pm »

<IMGsnip>

I forgot to disengage the powerplant before I built a pump stack next to it and the stairs down to the lowest z-level.....


*Wolfius has appreciated a fine engraving recently*

*Eidako has become an engraver*
Logged

Glacial Eidolon

  • Bay Watcher
  • Member of the Elves' Parting Association (EPA)
    • View Profile
Re: Don't Go Chasing Waterfalls
« Reply #7 on: August 20, 2009, 03:15:17 pm »

Did he die, by any chance? By drowning?

...Did he take any cats with him?
Logged
I am perhaps the most successful troll ever because even though I do not troll others I troll myself successfully... and there are no rules against trolling yourself.

DorfDorfingdorf

  • Bay Watcher
    • View Profile
Re: Don't Go Chasing Waterfalls
« Reply #8 on: August 20, 2009, 10:50:44 pm »

So okay. Long-time player, few-time poster here. So I know a few really wonky ways to mess with waterfalls, but nothing terribly good.

I have a (almost) pre-genned map, one of those nifty super maps with every feature and resource, and there's a waterfall coming from the north edge of my map. Not a river, mind you. Just the waterfall. At the edge of my map where a chasm (not bottomless pit) is winding around, about five empty tiles that touch the edge just have 7/7 water falling from near the top of it.

My question: What can I do with this? No freezing here. And since it's the map-edge, can I even make pumps there?
Logged
<quote>... the first migration gets conscripted to the "Quarry Security Force" which will be known as QuiSF because I like the name AND I MAKE THE RULES AROUND HERE!</quote>

BurnedToast

  • Bay Watcher
  • Personal Text
    • View Profile
Re: Don't Go Chasing Waterfalls
« Reply #9 on: August 21, 2009, 12:25:14 am »

How come Im the only guy here that never gets a disaster scenario?

You're not, it's just no fun to post about it when everything goes as planned.

"completed magma waterfall today, no casualties, everything working fine" tends to not get many replies.


Logged
An ambush! curse all friends of nature!

Wolfius

  • Bay Watcher
    • View Profile
Re: Don't Go Chasing Waterfalls
« Reply #10 on: August 21, 2009, 03:58:16 am »

So okay. Long-time player, few-time poster here. So I know a few really wonky ways to mess with waterfalls, but nothing terribly good.

I have a (almost) pre-genned map, one of those nifty super maps with every feature and resource, and there's a waterfall coming from the north edge of my map. Not a river, mind you. Just the waterfall. At the edge of my map where a chasm (not bottomless pit) is winding around, about five empty tiles that touch the edge just have 7/7 water falling from near the top of it.

My question: What can I do with this? No freezing here. And since it's the map-edge, can I even make pumps there?

If you want to divert the water for use, you can build bridges to the edge - a centeral for the bottom with two raised on either side to act as walls should allow you to divert most of the flow for whatever end you want.
Logged

Eidako

  • Bay Watcher
  • Snow White cancels Sleep: Attending Party
    • View Profile
Re: Don't Go Chasing Waterfalls
« Reply #11 on: August 21, 2009, 01:49:24 pm »

Did he die, by any chance? By drowning?

...Did he take any cats with him?

It was actually a number of dwarves, but I had tunneled out a wide open space at the bottom and caught the problem before it got out of hand. So other than being pushed down thirteen flights of stairs, nobody was hurt -- just a bunch of dwarves happy about seeing a waterfall.

As for the cats, I keep them locked in a cage with a grizzly bear, where they belong.

Although -- today, I had a couple of recruits out killing the endless hordes of utterly harmless zombie slugmen. After creating an absolute bloodbath next to a pond, they somehow both managed to fall in and drown. I had a miner run to it and dig ramps to try to rescue them, but after digging the first he wanted to dig the rest from underwater -- and after almost drowning as well, jumped back in and walked across the bottom of the pond to cross it.
« Last Edit: August 21, 2009, 02:01:03 pm by Eidako »
Logged

Glacial Eidolon

  • Bay Watcher
  • Member of the Elves' Parting Association (EPA)
    • View Profile
Re: Don't Go Chasing Waterfalls
« Reply #12 on: August 21, 2009, 04:41:55 pm »

Someone has got to make slugmen and snailmen butcherable and edible. Trainable, even!

War slugmen and war snailmen - living meat slimeshields. It's a shame yours are zombies, but how can a slugman be a zombie, anyways?

The answer is clear: arm your soldiers with salt.

(...Is it good or bad that nobody died? Aside from the hapless recruits, that is.)
Logged
I am perhaps the most successful troll ever because even though I do not troll others I troll myself successfully... and there are no rules against trolling yourself.

Skorpion

  • Bay Watcher
    • View Profile
Re: Don't Go Chasing Waterfalls
« Reply #13 on: August 21, 2009, 09:08:18 pm »

How come Im the only guy here that never gets a disaster scenario?

Because you plan too far ahead? I get the strangest screwups because I don't really consider how things will have to be worked out in future.
Logged
The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

LordZorintrhox

  • Bay Watcher
    • View Profile
Re: Don't Go Chasing Waterfalls
« Reply #14 on: August 22, 2009, 09:44:00 am »

How come Im the only guy here that never gets a disaster scenario?

First of all, that avatar there brings me back to the good old days of Tiberian Sun...ahh, back when IPX was still supported...

Anyway, yeah.  Given the DF demographic's probable propensity for superlative preplanning, I'm willing to guess that most engineering accidents are either due to newbs or intentional torture.  DF reputation for Fun may have more to do with talk of engineering disasters than there actually are.

I've only had one after maybe two dozen forts, and that involved a similar case to this one: rather than bother with a well I made a five z-level cistern with stairs all the way up the sides.  Rather than build a pump stack to re-fill it, I figured using hydrostatic water pressure from the nearby river would be far more effective.

It was.
Logged
...but their muscles would also end up looking like someone wrapped pink steel bridge-cables around a fire hydrant and then shrink-wrapped it in a bearskin.

HEY, you should try my Dwarfletter tileset...it's pretty.
I make games, too
Pages: [1] 2