Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 50 51 [52]

Author Topic: Paranormal Mafia - Round 9 - Game Over  (Read 69336 times)

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia - Round 9 - Game Over
« Reply #765 on: September 23, 2009, 02:01:07 pm »

@Mr.Person: That's partially true. Once you ran off with forsaken1111 you had won, and nothing else that happened could make you lose the game. However, your victory does not preclude the town or dopps from having a victory. It is true, however, that as soon as you left the Exterminator couldn't really win, although he could have gotten closer to a true victory by cleaning up the rest of the mess.

@Leafsnail: The only problem with that is it *really* narrows down the list of possible Exterminators if he always has a Mind Shield. You just have to look for someone who's unaffected by any of the Psychic characters and you can be pretty sure that you've found your Exterminator.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Paranormal Mafia - Round 9 - Game Over
« Reply #766 on: September 23, 2009, 02:05:31 pm »

How about a mindshield style tech item?
Logged

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Paranormal Mafia - Round 9 - Game Over
« Reply #767 on: September 23, 2009, 02:09:14 pm »

Yes, I began to realise that even just after I'd posted it.  On the other hand, there aren't so many psychic abilities where you'd be able to tell if someone has a mindshield - the Warden is one of them.  Here's a possible solution to the problem of easy to find EAs:

Telepath - Possibly gets a Survive result, although this would weaken this role a bit.

Disciple of Truth - Well, using this on an EA will already make their role known, so they could just be blocked as usual.

Warden - Thinks he has successfully roleblocked the Exterminator, when he actually has't.

Warlock - Doesn't matter much, the Warlock doesn't know who the morning kill shouldve got.
Logged

CobaltKobold

  • Bay Watcher
  • ☼HOOD☼ ☼ROBE☼ ☼DAGGER☼ [TAIL]
    • View Profile
Re: Paranormal Mafia - Round 9 - Game Over
« Reply #768 on: October 17, 2009, 07:13:04 am »

Request dopp/dead chat links.
Logged
Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia - Round 9 - Game Over
« Reply #769 on: October 17, 2009, 09:11:23 am »

Huh, didn't realize I hadn't posted those.

Dead Chat: http://www.quicktopic.com/43/H/cTtM9jRdYf5
Dopp Chat: http://www.quicktopic.com/43/H/ABF8gjwdV3J8F
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
Pages: 1 ... 50 51 [52]