Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 48 49 [50] 51 52

Author Topic: Paranormal Mafia - Round 9 - Game Over  (Read 68622 times)

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Paranormal Mafia - Round 9 - Game Over
« Reply #735 on: September 22, 2009, 02:12:52 am »

The only way that lie works is at lylo. And then it's because it's true.

Check Paranormal Round 4 for the real way to use that. ...Even though I was actually a Dopp. It's funny how the only example is me lying.

And NUKE, you're probably right. There's a slight chance we could've won, but it's not likely unless you had voted AFD when we needed to lynch him. It'd be a random chance.
Logged

Alexhans

  • Bay Watcher
  • This is toodamn shortto write something meaningful
    • View Profile
    • Osteopatia y Neurotonia
Re: Paranormal Mafia - Round 9 - Game Over
« Reply #736 on: September 22, 2009, 08:32:21 am »

Mmm... interesting... I want to check this out later... Meph... post the actions and stuff ASAP... I want to see how this went... :P
Logged
“Eight years was awesome and I was famous and I was powerful" - George W. Bush.

Rysith

  • Bay Watcher
    • View Profile
Re: Paranormal Mafia - Round 9 - Game Over
« Reply #737 on: September 22, 2009, 08:58:47 am »

Oh, yeah, sure. Ignore the exterminator. Typical.
I was ONE LYNCH away from victory, people!
If I had hit redwarrior (or some else entirely), or you folks had fallen for the whole 'oh you need me to win' lark, I would* be dancing around in your guts right now!

*almost certainly

Or if you had had a deadman bomb. Things got a lot more complicated when there were three retaliation-kills floating around rather than just AFD's. The problem, though, is that with you as close to victory as you were, we couldn't lynch a dopp that day, and no-lynching didn't seem like a good idea at all.
Logged
Lanternwebs: a community fort
Try my orc mod!
The OP deserves the violent Dwarven equivalent of the Nobel Peace Prize.

muchenik

  • Bay Watcher
    • View Profile
Re: Paranormal Mafia - Round 9 - Game Over
« Reply #738 on: September 22, 2009, 10:22:03 am »

Definitely a close one. But I had a great time.
Logged
Close This Door
txeN ehT nepO

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia - Round 9 - Game Over
« Reply #739 on: September 22, 2009, 10:28:52 am »

Role PMs

Spoiler (click to show/hide)
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia - Round 9 - Game Over
« Reply #740 on: September 22, 2009, 10:30:02 am »

Night 1

Spoiler (click to show/hide)

Night 2

Spoiler (click to show/hide)

Night 3

Spoiler (click to show/hide)
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia - Round 9 - Game Over
« Reply #741 on: September 22, 2009, 10:31:40 am »

Night 4

Spoiler (click to show/hide)

Night 5

Spoiler (click to show/hide)

Night 6

Spoiler (click to show/hide)
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Paranormal Mafia - Round 9 - Game Over
« Reply #742 on: September 22, 2009, 11:31:35 am »

Excellant game to watch, everyone.  Sure, it looks bad, but at least Janus can continue to talk to all his friends :P.

Anyway, this was a great example of the Paranormal ruleset lworking well.  Also, seeing the action lists now, I see how Bloodbeard and Nuke worked together to take out webadict.  Interesting.
Logged

muchenik

  • Bay Watcher
    • View Profile
Re: Paranormal Mafia - Round 9 - Game Over
« Reply #743 on: September 22, 2009, 11:48:01 am »

I can't wait for the next round to go through and this time pick it up right from the start.
Logged
Close This Door
txeN ehT nepO

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Paranormal Mafia - Round 9 - Game Over
« Reply #744 on: September 22, 2009, 11:49:12 am »

Yes this game was fun. Shame I had to sacrifice myself to help the town though.
Logged

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: Paranormal Mafia - Round 9 - Game Over
« Reply #745 on: September 22, 2009, 12:38:50 pm »

Yes this game was fun. Shame I had to sacrifice myself to help the town though.

This still just feels wrong to me.  We were almost completely sure that you were town and we decided to lynch you anyways.  I know that it is a perfectly valid way (given Paranormal rules) to verify a town player, but it still feels off.
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Paranormal Mafia - Round 9 - Game Over
« Reply #746 on: September 22, 2009, 12:43:01 pm »

Well, I suppose doing that made webadict 100% confirmed towny, and allowed him to direct stuff, coordinating the town actions.  The question I'd have for him is why he didn't ask for bodyguard protection, but he probably had his reasons (wouldn't've mattered, since RedWarrior was RB'd anyway, but it could've helped).
Logged

muchenik

  • Bay Watcher
    • View Profile
Re: Paranormal Mafia - Round 9 - Game Over
« Reply #747 on: September 22, 2009, 12:51:17 pm »

Well he may have had toony block AFD when everyone knew AFD was a dopp, that way he didn't need a traditional defender.
Logged
Close This Door
txeN ehT nepO

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Paranormal Mafia - Round 9 - Game Over
« Reply #748 on: September 22, 2009, 12:56:36 pm »

Yeah, I know he blocked AFD, but there was the possibility of the other dopp (you) and the EA attacking, wasn't there?  Actually, since people weren't suspecting you yet, wouldn't it have made more sense for you to perform the kill?
Logged

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: Paranormal Mafia - Round 9 - Game Over
« Reply #749 on: September 22, 2009, 01:00:10 pm »

I might be wrong about this, but I think web did ask for RedWarrior's protection and RedWarrior might not have been online.  Or something like that.

In either case, it worked out well this way, because it allowed us to identify Nuke.  Without that, we may just have lost.
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession
Pages: 1 ... 48 49 [50] 51 52