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Author Topic: Paranormal Mafia - Round 9 - Game Over  (Read 69397 times)

JoshuaFH

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Re: Paranormal Mafia - Round 9 sign-ups closed
« Reply #45 on: August 23, 2009, 02:28:33 pm »

So I take it the watcher's gone?
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Mephansteras

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Re: Paranormal Mafia - Round 9 sign-ups closed
« Reply #46 on: August 23, 2009, 06:20:41 pm »

Watcher is out for this round. I'm still thinking about what changes to make to the Alien Scientist or tech (if any).
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

JoshuaFH

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Re: Paranormal Mafia - Round 9 sign-ups closed
« Reply #47 on: August 24, 2009, 04:48:26 pm »

Stop dilly-dallying! I'm out of my slump and I want to start mafia-ing. Let's start this already!
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ToonyMan

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Re: Paranormal Mafia - Round 9 sign-ups closed
« Reply #48 on: August 24, 2009, 04:51:14 pm »

Oh yeah!  It's monday, we need to start this now.

Btw all, I am the Agent and are night kill proof.
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JoshuaFH

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Re: Paranormal Mafia - Round 9 sign-ups closed
« Reply #49 on: August 24, 2009, 04:51:54 pm »

The roles haven't even been assigned yet Toon!
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Mephansteras

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Re: Paranormal Mafia - Round 9 sign-ups closed
« Reply #50 on: August 24, 2009, 04:52:55 pm »

Sorry, guys. Busy day at work. I should have the role PMs written up and sent out in the 2-3 hours, depending on how stuff goes.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

ToonyMan

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Re: Paranormal Mafia - Round 9 sign-ups closed
« Reply #51 on: August 24, 2009, 04:53:19 pm »

The roles haven't even been assigned yet Toon!

That's what you think.
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ToonyMan

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Re: Paranormal Mafia - Round 9 sign-ups closed
« Reply #52 on: August 24, 2009, 05:04:11 pm »

OK guys, I ran the numbers.


I am your 4% human agent.  You be best not to lynch me.
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Mephansteras

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Re: Paranormal Mafia - Round 9 sign-ups closed
« Reply #53 on: August 24, 2009, 05:05:24 pm »

Ok, how on earth did you come up with that percentage?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

ToonyMan

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Re: Paranormal Mafia - Round 9 sign-ups closed
« Reply #54 on: August 24, 2009, 05:17:49 pm »

Ok, how on earth did you come up with that percentage?

With logic of course!
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Mephansteras

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Re: Paranormal Mafia - Round 9 sign-ups closed
« Reply #55 on: August 24, 2009, 09:07:34 pm »


   Rumors are flying around town. Mike Jabowith had come into town, his face ashen and body shaking. He went to the sheriff's office and left shortly thereafter. The sheriff wouldn't say much about it, only that Mike had accused some prominent members of the community of being body-snatching aliens. Nonsense, of course, since all of these people were good upstanding citizens, and the sheriff had known them all for years. He said nothing about who these people were, since he didn't like to throw around slander like this carelessly.

  You wish he had, though, since the Sheriff was missing the next day, and his office splashed in blood. More and more people went missing, including all of the deputies. A lot of people have fled, too, with rumors of these doppelgangers running amok. Rumors proved true when a farmer's son found the pods in the hayloft of an unused barn.

  Now, it is up to the 18 of you to figure out who these monsters are and destroy them before they kill you.




Ok, Round 9 has started! Day 1 will go until ~5pm Wednesday. We have 5 doppelgangers in this round.

Two important changes this round:
  1) The Watcher has been removed for this round, so no need to worry about that.
  2) There have been a few changes to the alien tech. You can check those out in the rules on Page 1.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

ToonyMan

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Re: Paranormal Mafia - Round 9 - Day 1
« Reply #56 on: August 24, 2009, 09:10:43 pm »

Sir Josh is scum.  WE MUST LYNCH HIM.
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forsaken1111

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Re: Paranormal Mafia - Round 9 - Day 1
« Reply #57 on: August 24, 2009, 09:14:14 pm »

Sir Josh is scum.  WE MUST LYNCH HIM.
::)
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RedWarrior0

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Re: Paranormal Mafia - Round 9 - Day 1
« Reply #58 on: August 24, 2009, 09:16:05 pm »

Jumping to conclusions, are we, ToonyMan?
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ToonyMan

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Re: Paranormal Mafia - Round 9 - Day 1
« Reply #59 on: August 24, 2009, 09:16:34 pm »

It's a 29.4% chance he's a dopp!  I can't really calculate aliens though, they're not always the same.
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