Hi there. One of those despicable heathen tileset users here, Mayday's specifically. I started out from d11 and haven't had any trouble incrementally updating. So, from d13, I dumped all the d14 files in and let them overwrite what was there, and reset the graphics, world gen, and init files. Now all's mostly well, but some - just some - of the sprites appear to be using the wrong graphics. The round generic "fruit" is two vertical dots, mushrooms are trees, and fish use the rough gem image (or turn into meat when cooked). I wondered if it could be misreading the tile size and hence interpreting the wrong parts of the graphics "sheets", but this seems like an extremely improbable way for that to happen. The colors of the graphics are still correct, and all other images are just fine. Barrels still look like barrels, for example. I have a sinking feeling this is probably a problem unique to me and possibly my fault, since nobody else has reported it to my knowledge. But regardless, a little tech support from my fellow dwarfwatchers would be hugely appreciated!
Also, this may just be a mis-observation on my part, but it seems as though some images are popping up in text that didn't before, like levers. I've grown accustomed to seeing graphics infiltrate message text (just the nature of the beast), but these newcomers seem odd. Actual levers' graphics still work fine.
This is also totally tertiary, but dromedaries and bactrians have turned (back?) into "one humped/two humped camels". I know it's just a change to the creature raw, but, any idea why?