quote:
Originally posted by Dasleah:
<STRONG>So roleplay some Cavedwarves. Just because the content is in the game, doesn't mean you have to use it. The only goals in DF are the ones you make for yourself, and no-one's going to force you into doing anything.
[ May 15, 2008: Message edited by: Dasleah ]</STRONG>
It's only natural... *very* natural, to come out strongly against an idea that both A: you would never use and B: it would take enormous amounts of effort to put in the game. Seriously, 'if you don't want it don't use it' is a very common strawman and, honestly, I'm kind of tired of hearing it. Your counter-argument also assumes that the rest of the world will halt for him, something the suggestion doesn't account for. He'll have cavedwarves while the goblins are launching Mortars down the cave entrance. As for me, I'm not complaining that I'd have to use tech trees if they got put in, I am complaining that if tech trees get put in the amount of work that gets put into the rest of the game will not only increase greatly but the returns will be significantly less. Again, see my analogies above about games that have tech trees and games that don't. It would take years just to make one or two more tech levels that are as detailed and interesting as the current one, and the current one is barely even done yet. and now you're suggesting that we put in how many. 5? 10? 'no cap' is kind of amorphous, but there will have to be one somewhere.
Are we going all the way to dwarves with rail guns and nuclear warheads, managing centrifuges in deep subterranean laboratories? or are we stopping at massive dwarven battleships and tanks? how will air power be handled? will air power even be relevant before late industrial? how about tanks? be kind of silly if tanks had hit points or could be pierced by crossbow bolts, and you know DF is never going to tolerate the early civilization games' phenomenon of the lucky spearmen who took out the tank platoon. Will everyone advance at the same rate, or will each civilization have its own tech level? how will you model this? what happens if, by some freak incident, the goblins have howitzers, automatic rifles, and jet fighters when you start but the dwarves are still stuck in the bronze age?
I could go on like this forever, but my point is that the implementation of technology advances is the kind of thing you need to specifically build the game around, not something you can add in later 'cause it would be cool. I'm sure it would be! but just stop and fathom the effort of putting in all that tech. now consider how much work still needs to happen on DF without any of that tech planned. I'll have to go with a much more emphatic 'no' than before.
Also, re-reading the initial suggestion, I would like to add that making said tech levels achievable only by players who spend insane amounts of time achieving them makes everything I've said above even more important. All the effort of making it and only a handful of people who are prepared to play 1,000 years of painfully researched forts will even see? no thanks.