Capntastic
You made the thread, you first.
For several years I was a module developer for
ToME. We were receiving regular engine updates every month or two, until one day they simply stopped. The lead engine developer was still accessible on the forums and mailing list, CVS updates continued to happen...but no new releases. The module community continued doing its thing, but eventually we started wondering why there were no releases. Eventually there was one. It sucked. Module development slowed to a trickle and there were no more engine releases for a year and a half. That release was virtually indistinguishable from the one before it, and it pretty much killed the project.
So, I apologize if I've been scarred by previous experience...but Dwarf Fortress is starting to look like ToME to me. Yes, Toady is still accessible, and yes, changes are still being made...
...but a year is an awfully long time to go without even a bugfix release.
Toady, if you're reading this...please consider the effects on community morale if there continues to be no new releases. Yes, at the moment there's still plenty of enthusiasm. But from my own experience with projects of this sort, it won't last forever if development stops. Also keep in mind that with an entire year of waiting...we've had an awfully long time to build up expectations. It sets you up to need something amazing. If you were to release a small bugfix release now it would probably annoy a lot of people because they've been waiting an entire year and expect something huge. Maybe you're going to deliver it, but again, a year is a long time to wait, and I doubt I'm the only person to wonder why it's been so long. Even the move to 3d did not take this long.
Look at the
release history. In the year prior to the current release, there were
twenty releases. In the past year we've had
one.
Do you understand why I'm concerned?