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Author Topic: Stronghold-style Fortress  (Read 2596 times)

gordy

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Stronghold-style Fortress
« on: August 18, 2009, 08:24:57 pm »

I've been reading the 'complexity' thread and it made me think. At the moment there's Adventurer and Fortress styles of gameplay, each with their own set of slow (but sometimes fast!) fail conditions which means eventually you'll lose ( possibly suddenly, but always hilariously ). Is there any thought to including pre-set ( but randomly generated ) scenarios that you can actually 'win'? You see these sorts of scenarios in games like Sim City, or Strongholds, where you have a preset ( or in DF, generated for you but under certain conditions ) world with some sort of problem that you have to fix in a finite amount of time or resources. it might be, survive 4 years on this glacier map, or take this fortress out of a tantrum spiral and grow to a population of 100, or slaughter all the puppies ( on a map full of puppies ), I dont know. I feel as though the conditions could be set so that maps and fortresses could almost be generated for these challenges on the fly, in the same way the worlds are, so the challenge could be re-playable. In the game Stronghold there was a military campaign and a civilian campaign- in the civvie campaign it was more about organising your industries so that your stronghold was happy but productive enough to meet certain food and materials by a certain time.
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ArkDelgato

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Re: Stronghold-style Fortress
« Reply #1 on: August 18, 2009, 08:29:42 pm »

I would like to see this.

Generate a world, browse legends to acquaint yourself with the worlds history, play an adventurer to get to know the worlds people, play scenario to see the worlds problems, then play fortress to try to save the world.


Or crusade to end the world.  Not telling you how to play the game ;)
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King_of_the_weasels

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Re: Stronghold-style Fortress
« Reply #2 on: August 18, 2009, 08:31:48 pm »

Preset conditions would take away from the fun and randomness of DF.  Although I've always wanted a "retire" choice, so instead of abandoning my fortress I can just not be able to have anymore control over it.  That way all my hard work isn't taken away because now I've truly changed the world by adding a new town that I can visit in adventure mode and actually buy stuff and get quests in a fortress that isn't mind boggling huge and empty.  Of course abandon should still be an option so I still have "dungeons" to explore.
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ArkDelgato

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Re: Stronghold-style Fortress
« Reply #3 on: August 18, 2009, 08:36:42 pm »

The way I see it isn't pre-set scenarios (if that makes any sense)

I see it as the game looking up sites that have problems that need to be solved, and giving you the option to play that Fortress/Town/Elf-forest-thing/Darktower/Cave/Semi-viscous cloud/Hell/Ect.
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King_of_the_weasels

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Re: Stronghold-style Fortress
« Reply #4 on: August 18, 2009, 08:38:45 pm »

SOLVING problems sound to be the opposite of FUN.
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ArkDelgato

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Re: Stronghold-style Fortress
« Reply #5 on: August 18, 2009, 08:39:35 pm »

Or make them worse.
You fail the scenario, but it makes you feel all warm inside (THAT'S THE HELLFIRE)

Or crusade to end the world.  Not telling you how to play the game ;)
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King_of_the_weasels

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Re: Stronghold-style Fortress
« Reply #6 on: August 18, 2009, 08:42:24 pm »

If you play in any of there "campaigns" you'd be out of luck seeing as mountain homes are endless and empty, plus killing megabeasts is for adventurers, after you know the 15th one and you get a lucky hit which cripples it for the next 29 and finally it gets killed because it's blacking out from the pain of all the wounds it's sustained from your 300 other adventurers.
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ArkDelgato

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Re: Stronghold-style Fortress
« Reply #7 on: August 18, 2009, 08:45:58 pm »

Well, soon MountainHomes won't be endless and empty, and megabeast combat will be more refined and robust then "Adventurer rush kekekekekekekek".

In time, my friend, in time.
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King_of_the_weasels

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Re: Stronghold-style Fortress
« Reply #8 on: August 18, 2009, 08:53:57 pm »

I'm not your friend, buddy!

So no comments on my "retire" choice?
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ArkDelgato

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Re: Stronghold-style Fortress
« Reply #9 on: August 18, 2009, 08:56:48 pm »

Oh, almost everyone wants retirement.
Toady's even mentioned it once or twice.

But it would be fun to come back to the fort as an adventurer and see how things are going, or to reclaim it 500 years later to see how things worked out (Prediction - Poorly).

Fun times all around.
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King_of_the_weasels

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Re: Stronghold-style Fortress
« Reply #10 on: August 18, 2009, 08:58:14 pm »

Seriously some times I just want to start a new fortress, but I don't want to make all 50 of my dwarfs move out of a perfectly fine one.
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Sordid

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Re: Stronghold-style Fortress
« Reply #11 on: August 18, 2009, 08:59:01 pm »

Doesn't DF already have a mission generator in the form of the self-imposed challenges and megaprojects? I suspect this feature would be rather redundant for anybody but newbies, since I doubt any scenario generator would spit out ideas half as insane and hilarious as those this community has come up with.
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King_of_the_weasels

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Re: Stronghold-style Fortress
« Reply #12 on: August 18, 2009, 09:00:32 pm »

I once tried to carve a cathedral out of an entire mountain block, never finished it everyone died.
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Tigershark13

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Re: Stronghold-style Fortress
« Reply #13 on: August 18, 2009, 11:32:45 pm »

....why does that sound the same as almost every one of my projects...
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alfie275

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Re: Stronghold-style Fortress
« Reply #14 on: August 19, 2009, 12:13:04 pm »

Maybe this would be best implemented alongside the map editor and quest scripting?
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