I've been reading the 'complexity' thread and it made me think. At the moment there's Adventurer and Fortress styles of gameplay, each with their own set of slow (but sometimes fast!) fail conditions which means eventually you'll lose ( possibly suddenly, but always hilariously ). Is there any thought to including pre-set ( but randomly generated ) scenarios that you can actually 'win'? You see these sorts of scenarios in games like Sim City, or Strongholds, where you have a preset ( or in DF, generated for you but under certain conditions ) world with some sort of problem that you have to fix in a finite amount of time or resources. it might be, survive 4 years on this glacier map, or take this fortress out of a tantrum spiral and grow to a population of 100, or slaughter all the puppies ( on a map full of puppies ), I dont know. I feel as though the conditions could be set so that maps and fortresses could almost be generated for these challenges on the fly, in the same way the worlds are, so the challenge could be re-playable. In the game Stronghold there was a military campaign and a civilian campaign- in the civvie campaign it was more about organising your industries so that your stronghold was happy but productive enough to meet certain food and materials by a certain time.