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Author Topic: Lords of Creation Redux OOC  (Read 13173 times)

RAM

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Re: Lords of Creation Redux OOC
« Reply #105 on: September 09, 2009, 03:25:22 am »

Yep, I want my post to be cannon.
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Humaan

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Re: Lords of Creation Redux OOC
« Reply #106 on: September 09, 2009, 07:59:24 am »

Willow, just a question. Did you create the populous in "The Promised Land"? Just a question for future reference.
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RAM

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Re: Lords of Creation Redux OOC
« Reply #107 on: September 09, 2009, 09:04:08 am »

Here is my latest compendium, please mention if anything is wrong, I am particularly confused about which Creatures gained which concepts and how many subtypes of Scribbles are intended to be affected.
Spoiler: Planes: (click to show/hide)

Spoiler: Inhabitants: (click to show/hide)

Spoiler: Divine Beings: (click to show/hide)

Spoiler: Independent Concepts: (click to show/hide)

I intend to add more details to my monsters if it becomes important, if anyone feels like giving me some details I could use that would be nice, I reserve the right to modify them mercilessly, but something to start from would be handy.

If anyone wants to involve my monsters in RP feel free, I wouldn't be thrilled about wholesale slaughter of them but people encountering Dwellers or Motes haunting random stuff is fine, even if the monster involved gets humiliated. Shadows are kind of personal though, directly messing with a god's shadows would be a bit rude. but if you join my pantheon you can get your own once some of your followers die...

Speaking of which, My pantheon is based in the Plane of Shadow and is basically focused towards preserving stuff, there is an open invitation to anyone who is willing to preserve stuff, offences would be messing with the collection and flooding with a specific bias, so putting pants on al the naughty statues in the museum or building up an army of the most evil villains poised to be unleashed on the world would both be frowned upon. Is there any way to get someone out of your pantheon once they are in?
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I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Emperor_Jonathan

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Re: Lords of Creation Redux OOC
« Reply #108 on: September 09, 2009, 04:50:11 pm »

Within two turns a teaching/concept (battle, sentience etc) is spread throughout the whole world. However that is only the case if you teach it to a specific populous, otherwise it is taught to all. Yes, you can his knowledge with an action.

And yes you can kick people out of pantheons, remember, admin powers.
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Jerick

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Re: Lords of Creation Redux OOC
« Reply #109 on: September 11, 2009, 06:05:06 pm »

I haz interwebz again!
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RAM

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Re: Lords of Creation Redux OOC
« Reply #110 on: September 11, 2009, 10:20:55 pm »

Has anyone left the game?
Also, things seem to be a bit quite, could we advance the next turn by a couple of days, it would still give people a chance to rush in their turns at the last moment...
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Emperor_Jonathan

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Re: Lords of Creation Redux OOC
« Reply #111 on: September 11, 2009, 10:24:27 pm »

Good Idea. I'm advancing the turn change to the 14th, forum time. If you do not post your turn by then, you will lose your AP for that turn.
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RAM

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Re: Lords of Creation Redux OOC
« Reply #112 on: September 14, 2009, 07:05:27 am »

have the new AP arrived?
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I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Emperor_Jonathan

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Re: Lords of Creation Redux OOC
« Reply #113 on: September 14, 2009, 04:38:15 pm »

Yes, to those that haven't posted their previous AP:

You've lost it.
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The Willow Wisp

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Re: Lords of Creation Redux OOC
« Reply #114 on: September 14, 2009, 06:30:01 pm »

Willow, just a question. Did you create the populous in "The Promised Land"? Just a question for future reference.

Sorry, I created them in Zhalmin.

Also, I have officialy cleared time in my schedule to be an active GM. If you have a question send it to me or Emperor Jonathan. I'm currently working with Psycojelly to get him active in the game again. I will be checking my messages, the OOC, and the main thread every day.
« Last Edit: September 14, 2009, 07:34:51 pm by The Willow Wisp »
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RAM

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Re: Lords of Creation Redux OOC
« Reply #115 on: September 21, 2009, 10:12:14 am »

Are the new AP in now?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Emperor_Jonathan

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Re: Lords of Creation Redux OOC
« Reply #116 on: September 21, 2009, 06:11:08 pm »

Yes. Same as before, whoever missed out, missed out.
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RAM

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Re: Lords of Creation Redux OOC
« Reply #117 on: September 26, 2009, 01:45:20 am »

I vote for an early end of turn.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

RAM

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Re: Lords of Creation Redux OOC
« Reply #118 on: September 30, 2009, 01:21:43 am »

What about changing Evolve physically so that it requires a number of actions and AP equal to weekly AP gain? This would make it possible for unaided demigods and continue to be challenging as power increases.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Emperor_Jonathan

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Re: Lords of Creation Redux OOC
« Reply #119 on: September 30, 2009, 02:03:45 am »

Spoiler: Dark template (click to show/hide)
See this?

You don't need to do it, describe your creature, nothing more.
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