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Author Topic: Battle for Wesnoth  (Read 3469 times)

sonerohi

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Re: Battle for Wesnoth
« Reply #30 on: February 21, 2010, 12:27:16 pm »

Well, guess myself and Gryph are the only ones wanting to play. What is your schedule and timezone like?
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I picked up the stone and carved my name into the wind.

Igginator

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Re: Battle for Wesnoth
« Reply #31 on: February 22, 2010, 03:39:29 am »

 :D i played this for awhile then my net screwed itself over....i better start playing again.
I play elves and have played a game that lasted over 5 hours  :'( lol

Im in australia which is about +10 GMT. anyone up for games?
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GlyphGryph

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Re: Battle for Wesnoth
« Reply #32 on: March 01, 2010, 10:53:06 pm »

Bump to remind myself - I'll have to schedule some time for this.

I'm east cost US, free time late fridays, sats and suns.
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baruk

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Re: Battle for Wesnoth
« Reply #33 on: March 02, 2010, 11:08:44 am »

Has anybody here played the "Temples of the Nagas" scenario?  It's a 4-player co-operative "beat the AI-spawns" type-deal. Each wave of spawns includes a powerful boss who drops a magic item, which gets equipped by the first friendly unit to stand on it - using such items effectively is a major part of the strategy. To earn additional gold, one can sack each of the 5 temples on the map, assuming that the defenders have been cleared out of the way. Very good and challenging, but will probably take over 8 hours if you select the most difficult option (58 turns long).
Thought I'd give it a heads up, you can download it from the add-ons server.

This is what it looks like:

You can see the player starting positions in the 4 corners of the map, along with labels marking out the temples and a stray magic item dropped by the latest boss.
« Last Edit: March 02, 2010, 11:10:19 am by baruk »
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GlyphGryph

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Re: Battle for Wesnoth
« Reply #34 on: March 03, 2010, 01:09:49 am »

Looks pretty cool... would anyone be up for trying it out next week sometime?
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