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Poll

Players/Judges: What should be done if Players haven't completed all 8 Game Years by the deadline?

1) Players will turn in their fortress as-is, at no additional penalty
- 45 (60%)
2) Players will be given a short extension, dependant on how near they are, and how many players are unfinished
- 27 (36%)
3) Players will be disquallified from scoring
- 2 (2.7%)
4) Something else (please explain)
- 1 (1.3%)

Total Members Voted: 75


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Author Topic: [CONTEST] DF Masters 2: It's Over!  (Read 96369 times)

eerr

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Re: [CONTEST] DFM2: DEADLINE CHANGE: Monday 9/28
« Reply #600 on: September 28, 2009, 10:56:53 am »

How do i upload things? when i click on the save folder it gos into the folder, and if i input the folders name it doesn't work!
you can right-click, send to, compressed (.zip) file.
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Jim Groovester

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Re: [CONTEST] DFM2: DEADLINE CHANGE: Monday 9/28
« Reply #601 on: September 28, 2009, 01:53:09 pm »

Wow, nice work, Vieto and Martin. Damned impressive.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Martin

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Re: [CONTEST] DFM2: DEADLINE CHANGE: Monday 9/28
« Reply #602 on: September 28, 2009, 02:19:04 pm »

I didn't notice that Vieto had multiple shots under some of those. That arena is really cool. Is the roof clear glass?

And I never did figure out how to get fresh water below the aquifer layers - no matter what I tried it was always salty.

Slogo

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Re: [CONTEST] DFM2: DEADLINE CHANGE: Monday 9/28
« Reply #603 on: September 28, 2009, 02:27:27 pm »

Did you try pumping up water into a tank that was flowing in from the edge of the map rather than letting it drop? I'm about to try that on my map and see if it works.

Vieto

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Re: [CONTEST] DFM2: DEADLINE CHANGE: Monday 9/28
« Reply #604 on: September 28, 2009, 02:35:31 pm »

I didn't notice that Vieto had multiple shots under some of those. That arena is really cool. Is the roof clear glass?

And I never did figure out how to get fresh water below the aquifer layers - no matter what I tried it was always salty.

no, the roof is micro line. glass floors aren't transparent for me, for some reason. If glass was clear, it would be really cool, and I would have.

Also, all you need to do to get fresh water below the aquifer is to pump it below the aquifer. It's the crossing of the aquifer biome that makes it salty.

Still, I must say your's is very impressive.
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nil

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Re: [CONTEST] DFM2: DEADLINE CHANGE: Monday 9/28
« Reply #605 on: September 28, 2009, 02:43:43 pm »

fyi I won't be submitting, way too addicted to savescumming for this

Martin

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Re: [CONTEST] DFM2: DEADLINE CHANGE: Monday 9/28
« Reply #606 on: September 28, 2009, 03:21:03 pm »

I didn't try pumping from the edge of the map.

And I did try letting it fall and then pumping from below the aquifer. It was still salty. Maybe I'll play with it some more later and work this stuff out. It's why I like the challenges, after all - I learn loads of new things.

Solifuge

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Re: [CONTEST] DFM2: DEADLINE CHANGE: Monday 9/28
« Reply #607 on: September 28, 2009, 09:19:27 pm »

as DFM2 is drawing to a close, i have one question to ask.

Will there be another?

But of course! I've got some plans in the works, but I'll take a poll to generate some community feedback before deciding on anything.

We've got a few entries turned in so far, but we're still waiting on a number of players yet, so keep 'em coming. Also, I'd appreciate it a great deal, and it'd help me a lot, if players could let me know (again, if you have already) whether you're going to be trying to finish up soon, turn in your map as is, or drop out. It'll help get things going faster, so we can start getting the judges prepared ASAP.

--
SUBMISSIONS SO FAR:
1) Rosedrake: Save
Spoiler: Details (click to show/hide)

2) Vieto: Save
Spoiler: Details (click to show/hide)

3) Martin: Save | Map
Spoiler: Details (click to show/hide)
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Martin

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Re: [CONTEST] DFM2: Submit your Fortressess; Judging begins soon!
« Reply #608 on: September 28, 2009, 09:46:13 pm »

Don't forget realmfighter's upload.

Eagle

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Re: [CONTEST] DFM2: Submit your Fortressess; Judging begins soon!
« Reply #609 on: September 28, 2009, 09:51:37 pm »

Martin: You need to go check out the Scour the Earth thread. Its right up your alley.

EDIT: Derp, you've already seen it. Sorry.

I suggest the next challenge be survival also, on a haunted mountain, with a chasm and pit. As elves. With orc mod.
« Last Edit: September 28, 2009, 09:57:52 pm by Eagle »
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Magua

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Re: [CONTEST] DFM2: Submit your Fortressess; Judging begins soon!
« Reply #610 on: September 28, 2009, 10:13:57 pm »

I'm hurrying up to finish.  Whatever happens, I'll post tonight.  The FPS, cap'n, she cannae take much more!
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Also, you can manufacture vomit at a smelter.  Subsequently removing the smelter spews vomit over a surprising area.

Martin

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Re: [CONTEST] DFM2: Submit your Fortressess; Judging begins soon!
« Reply #611 on: September 28, 2009, 10:51:54 pm »

I also have an idea for a survival challenge if Sol wants a break (or wants to play).

CobaltKobold

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Re: [CONTEST] DFM2: Submit your Fortressess; Judging begins soon!
« Reply #612 on: September 28, 2009, 11:27:14 pm »

My time-sense gets fuddled when I'm low on energy. I have more time than I thought by a year. I'm not submitting yet, only one project is done nd..well..despite my infamous keyboard problems I'm having plenty of fun. (And some Fun. This summer saw a
Spoiler (click to show/hide)
Anyway, I'm not really feeling up to rushing the completion, so feel free to DQ or extend me. If you don't wat to wait for the map, hints:
Spoiler: "Projects" (click to show/hide)
Spoiler: "Hectoprojects" (click to show/hide)
Spoiler: "Kiloprojects" (click to show/hide)

Peeking at others, I don't feel like mine'll measure up well. :-/ Oh well. 120 dwarves and still 10-20 fps. *yawn* tired...
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Martin

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Re: [CONTEST] DFM2: Submit your Fortressess; Judging begins soon!
« Reply #613 on: September 29, 2009, 01:53:00 am »

I think project naming should be part of the criteria and should be presented before final reveal. I'm really looking forward to Cobolt's projects based on name alone.

CobaltKobold

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Re: [CONTEST] DFM2: Submit your Fortressess; Judging begins soon!
« Reply #614 on: September 29, 2009, 02:58:56 am »

Unfortunately, as I said, I'm sick and I want to play it at leisure, not rush, and it's only Late Summer 104 (Not that it isn't fun.) On another side, it's gotten me quite comfortable with my tileset that someone called "clock-radio". On another, like I used to sub ' for v, now I'm in habit of 4 for left..which doesn't work elsewhere.

edit: Some of the projects...amusingly...interfere with each other's looks.
« Last Edit: September 29, 2009, 03:13:27 am by CobaltKobold »
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets
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