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Poll

Players/Judges: What should be done if Players haven't completed all 8 Game Years by the deadline?

1) Players will turn in their fortress as-is, at no additional penalty
- 45 (60%)
2) Players will be given a short extension, dependant on how near they are, and how many players are unfinished
- 27 (36%)
3) Players will be disquallified from scoring
- 2 (2.7%)
4) Something else (please explain)
- 1 (1.3%)

Total Members Voted: 75


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Author Topic: [CONTEST] DF Masters 2: It's Over!  (Read 96202 times)

rosedrake

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Re: [CONTEST] DFM2: DEADLINE CHANGE: Monday 9/28
« Reply #510 on: September 20, 2009, 05:04:40 am »

auugh i'm on year 106 and i'm just halfways done!

.... deadline extended? whew...
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Solifuge

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Re: [CONTEST] DFM2: DEADLINE CHANGE: Monday, 9/28
« Reply #511 on: September 20, 2009, 12:15:55 pm »

Thank you, Solifuge!

Jackass
ok, so i was wondering if you would let me save-scum. i read a thread were they talked about whether a noble would punish himself for failing a mandate. i must find out.

If you're testing or experimenting, it's fine to run the experiment in a savescummed fort. I'd be interested to hear what happens too.

Awesome.

Now I can complain next weekend about how I won't have enough time to finish. Thanks, Solifuge!
We'll see how it looks after another week. I'd rather see completed entries than get it in exactly on a deadline.
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Meta

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Re: [CONTEST] DFM2: DEADLINE CHANGE: Monday 9/28
« Reply #512 on: September 20, 2009, 12:49:42 pm »

The deadline extension is a welcomed one. I only attained the third year with this fortress, but it's also my third tries (the first one was killed by the FPS and the second one was buggy).

I love the ninja spawning, it makes this map really cool!

"Thank you, Solifuge!"
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Realmfighter

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Re: [CONTEST] DFM2: DEADLINE CHANGE: Monday 9/28
« Reply #513 on: September 20, 2009, 02:29:06 pm »

does wood rot away when not in a stockpile?
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Jim Groovester

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Re: [CONTEST] DFM2: DEADLINE CHANGE: Monday 9/28
« Reply #514 on: September 20, 2009, 02:30:06 pm »

No.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Realmfighter

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Re: [CONTEST] DFM2: DEADLINE CHANGE: Monday 9/28
« Reply #515 on: September 20, 2009, 02:47:04 pm »

Damnit. i have pieces of wood on the out side of my volcano because i deconstructed wooden floors
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Jim Groovester

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Re: [CONTEST] DFM2: DEADLINE CHANGE: Monday 9/28
« Reply #516 on: September 20, 2009, 02:48:33 pm »

Well, fire would solve that problem.

...if you know how to start a fire.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Realmfighter

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Re: [CONTEST] DFM2: DEADLINE CHANGE: Monday 9/28
« Reply #517 on: September 20, 2009, 02:50:09 pm »

Well, fire would solve that problem.

...if you know how to start a fire.

Nice job, asshole.

Now i have to waste my time, build a giant pumping tower and cver my tower in magma!
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Eagle

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Re: [CONTEST] DFM2: DEADLINE CHANGE: Monday 9/28
« Reply #518 on: September 20, 2009, 02:56:28 pm »

You could just hide it  :-\

Realmfighter

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Re: [CONTEST] DFM2: DEADLINE CHANGE: Monday 9/28
« Reply #519 on: September 20, 2009, 03:03:44 pm »

You could just hide it  :-\

That would be...

easier.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Jim Groovester

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Re: [CONTEST] DFM2: DEADLINE CHANGE: Monday 9/28
« Reply #520 on: September 20, 2009, 03:06:30 pm »

Or you could stockpile the wood. It's not like there aren't easier solutions than the one I suggested. Sheesh.

And don't call me an asshole. That's just rude.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Realmfighter

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Re: [CONTEST] DFM2: DEADLINE CHANGE: Monday 9/28
« Reply #521 on: September 20, 2009, 03:13:37 pm »

Or you could stockpile the wood. It's not like there aren't easier solutions than the one I suggested. Sheesh.

And don't call me an asshole. That's just rude.
it was a joke. i was being sarcastic.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

CobaltKobold

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Re: [CONTEST] DFM2: DEADLINE CHANGE: Monday 9/28
« Reply #522 on: September 20, 2009, 06:09:10 pm »

Paper's done. Thank you for giving us the time originally alloted.
...the majority of my artifacts are sitting in one Finished Goods bin. :(

CobaltKobold Cancels Play Dwarf Fortress: Left Key malfunct

Oh, wait, 4 works just like in other roguelikes.
« Last Edit: September 20, 2009, 09:27:20 pm by CobaltKobold »
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OCEANCLIFF seeding, high z-var(40d)
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Albedo

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Re: [CONTEST] DFM2: DEADLINE CHANGE: Monday 9/28
« Reply #523 on: September 20, 2009, 11:18:46 pm »

it was a joke. i was being sarcastic.

There's a difference between calling someone an asshole...

                               ...and calling someone an asshole.  :D





(Ya asshole.  ;D )
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Realmfighter

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Re: [CONTEST] DFM2: DEADLINE CHANGE: Monday 9/28
« Reply #524 on: September 20, 2009, 11:32:51 pm »

Spoiler (click to show/hide)
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate
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