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Poll

Players/Judges: What should be done if Players haven't completed all 8 Game Years by the deadline?

1) Players will turn in their fortress as-is, at no additional penalty
- 45 (60%)
2) Players will be given a short extension, dependant on how near they are, and how many players are unfinished
- 27 (36%)
3) Players will be disquallified from scoring
- 2 (2.7%)
4) Something else (please explain)
- 1 (1.3%)

Total Members Voted: 75


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Author Topic: [CONTEST] DF Masters 2: It's Over!  (Read 96342 times)

zooeyglass

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #240 on: August 31, 2009, 02:46:23 pm »

I am Dwarf Fortress Master, so I doubt I'll have too much trouble.

I have wood. I have water. I have magma. I have sand.

I have every single stupid dwarf trick ever imagined available to me.

I am prepared.

what was it they said came before a fall? dwarven hubris? no, that sounds too long winded...

loving the macho-dwarfo-posturing!
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It is a total pain in the butt, but you gotta do what you gotta do if you want that upright candy weapon.
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Vieto

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #241 on: August 31, 2009, 02:49:11 pm »

yay! I breached the aquifer... again!
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Toady Two

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #242 on: August 31, 2009, 02:50:14 pm »

Aquifer breached! Praise the miners! After three restarts finally luck smiles back at me. First year, mid summer, plenty of booze and no casualties.
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Vieto

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #243 on: August 31, 2009, 02:56:57 pm »

well, 2 casualties for me. And a grand forest fire after a battle between a Harpy and a Fire Imp

I'm suprised the magmaman didn't burn down anything in his 3 fire breaths.
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Realmfighter

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #244 on: August 31, 2009, 04:04:37 pm »

ok, so 3 beak dogs attacked my area of ground, and we killed them with no casualties. the dog that attacked first might die,though.

And 6 new ones spawned.
« Last Edit: August 31, 2009, 04:13:05 pm by realmfighter »
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Magua

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #245 on: August 31, 2009, 04:16:52 pm »

I have wood. I have water. I have magma. I have sand.

lolwut?  Where?

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Also, you can manufacture vomit at a smelter.  Subsequently removing the smelter spews vomit over a surprising area.

Realmfighter

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #246 on: August 31, 2009, 04:26:06 pm »

so, i caved in a 3X9X9 into the aquifer, and it did nothing. the block disintegrated.
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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Martin

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #247 on: August 31, 2009, 04:30:27 pm »

Slogo

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #248 on: August 31, 2009, 04:30:58 pm »

I have wood. I have water. I have magma. I have sand.

lolwut?  Where?


Did you dig down at all? The sand is like the 2nd layer or so. Pretty much the first thing I found on the map other than beak dogs.

Toady Two

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #249 on: August 31, 2009, 04:51:59 pm »

All I found was sandy loam and you can't make glass out of that.

EDIT: Oh wait... an aquifer level is yellow sand... woop de doo. I was to busy being annoyed by breaching it to notice what its made of.

EDIT2: So Martin... A glass megaproject? Is that your trap card :D ?
« Last Edit: August 31, 2009, 04:55:58 pm by Toady Two »
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Magua

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #250 on: August 31, 2009, 05:10:14 pm »

Man, I had just assumed that was more loamy stuff.  Sand.  Oh, happy days.  Now I have no need to go outside *at all*.
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Also, you can manufacture vomit at a smelter.  Subsequently removing the smelter spews vomit over a surprising area.

Martin

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #251 on: August 31, 2009, 05:46:21 pm »

All I found was sandy loam and you can't make glass out of that.

EDIT: Oh wait... an aquifer level is yellow sand... woop de doo. I was to busy being annoyed by breaching it to notice what its made of.

EDIT2: So Martin... A glass megaproject? Is that your trap card :D ?

I think the glass will just be a project. The megaproject is pretty mega. I'm getting nervous about it now.

Solifuge

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #252 on: August 31, 2009, 05:53:53 pm »

so, i caved in a 3X9X9 into the aquifer, and it did nothing. the block disintegrated.

For the Collapse Aquifer Piercing Method, you need to sink blocks of natural Non-Aquifer soil or stone into the Aquifer z-level. Constructed Walls and Floors discombobulate into their materials upon deconstruction/collapse, so that sadly doesn't work.

I tried that method to dam a major river... spent a long time making enough blocks to sink in, along with all the mechanical bits to generate power too. It was a sad day.
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Realmfighter

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #253 on: August 31, 2009, 06:05:11 pm »

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We may not be as brave as Gryffindor, as willing to get our hands dirty as Hufflepuff, or as devious as Slytherin, but there is nothing, nothing more dangerous than a little too much knowledge and a conscience that is open to debate

Neyvn

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #254 on: August 31, 2009, 06:11:20 pm »

OK I Don't Get It!!!

Each time I ramp down for Pumps to be installed for my project, the Miner that reaches the Aquifer level says 'Hey theres water in this wall, I won't dig there.'
Then sits on that level like there is no way up again, despite there is Ramps leading to the Surface he will just SIT THERE!!!!

Its like the fifth time they have done this...
The last four they died of Thirst!!!

Gonna try this time with Stairs, Water can be pumped through stairs right???
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