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Poll

Players/Judges: What should be done if Players haven't completed all 8 Game Years by the deadline?

1) Players will turn in their fortress as-is, at no additional penalty
- 45 (60%)
2) Players will be given a short extension, dependant on how near they are, and how many players are unfinished
- 27 (36%)
3) Players will be disquallified from scoring
- 2 (2.7%)
4) Something else (please explain)
- 1 (1.3%)

Total Members Voted: 75


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Author Topic: [CONTEST] DF Masters 2: It's Over!  (Read 96354 times)

Glacial Eidolon

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #150 on: August 30, 2009, 12:40:44 pm »

A-hahahahahahaha!

I'm loving this. This is good.

You really sucker punched everyone in this competition. And I mean that in the best way possible.

Muckgrotto - a terrifying swamp, nothing like what we had prepared for! Genius.

I'm actually laughing in real life here.

EDIT: Wow, one of my dogs just tore apart a blasted FIRE MAN THAT JUMPED ME. This is awesome - and he's only got one yellow wound, a few browns, and one light gray.
« Last Edit: August 30, 2009, 01:05:27 pm by Glacial Eidolon »
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(name here)

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #151 on: August 30, 2009, 12:54:34 pm »

That's just awesome. I'm going to try it now.
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Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones 

Danarca

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #152 on: August 30, 2009, 12:56:48 pm »

Oh shit..
Terifying, saltwater with aquifer...

...
I haven't succesfully pierced an aquifer yet besides digging near a magma pipe, this will never be aesthetically pleasing  :'( :'( :'(
*sigh*
Well, time to get planning, survival challenge, oh yes...
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Toady Two

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #153 on: August 30, 2009, 12:57:19 pm »

Heh, there go my megaproject ideas  :P . Anyway I acutally like this map more. It seems far more interesting than a featureless mountain. Do the projects really have to be useful for survival though? They can't be just monumental renditions of the designers ego?

Also is the aquifer really saltwater? In that case is pump desalination considered an exploit?
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Solifuge

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #154 on: August 30, 2009, 12:58:44 pm »

Not necessarily just survival, but try to stick with a theme or sommat.

Okay, Really leaving now!
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(name here)

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #155 on: August 30, 2009, 01:08:06 pm »

huh, this isn't as hard as it may have first appeared.

Admittedly it's not easy, but i've already gotten started on defenses.

EDIT: I'm past the aquafier, and the surface fort is mostly completed. Aside from the fireman, no threats of note have appeared.
« Last Edit: August 30, 2009, 01:20:38 pm by (name here) »
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Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones 

Glacial Eidolon

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #156 on: August 30, 2009, 01:12:15 pm »



That refuse right above the remains is the fire man's head. Immediately after killing the brute the dog's wounds (minus the broken lower body) almost immediately healed, but now the beak dogs are wandering around.

I'm just hoping they don't path directly into the fort.
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Danarca

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #157 on: August 30, 2009, 02:24:58 pm »

Great, no axe for wood on embark :p
And one of the dogs jumped into the lava to kill the lava man ^^
And it succeeded :p
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Clutter god the god of godly gods.
Om Nom nom nom nom
Ah yes the god of stone stockpiles, long randomly generated names, and gods.

(name here)

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #158 on: August 30, 2009, 02:40:37 pm »

The dogs! They're dead! All of them! And the cats!
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Toady Two

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #159 on: August 30, 2009, 02:45:18 pm »

I've lost all my dogs to the grimeling and fire man and two dwarves to beak dogs. I'll try to keep going but if the settlement turns out too depressed I'll restart.
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Danarca

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #160 on: August 30, 2009, 02:49:45 pm »

Forest fire -.-
Oh God..
I restarted before because of a magma flood which I lost 2 miners to =/
Lost a farmer to the fire now but I think I can save it...
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Clutter god the god of godly gods.
Om Nom nom nom nom
Ah yes the god of stone stockpiles, long randomly generated names, and gods.

(name here)

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #161 on: August 30, 2009, 02:54:41 pm »

it's near the end of the summer and the first dwarf has been lost.

Woodcutter died to fire imp attack. I should probably have designed my fort a tad better than i did.

EDIT: also, the water source is almost ready.

EDIT EDIT: seems to be working, but i'm not entirely sure it's desalted.
« Last Edit: August 30, 2009, 03:03:55 pm by (name here) »
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Realmfighter

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #162 on: August 30, 2009, 03:07:35 pm »

just started, and nothing bad has happened.

yet

is there any rule against digging down the side of the magma pipe, and then walling off the entrance?
(just seems undwarfy to me)
« Last Edit: August 30, 2009, 03:55:48 pm by realmfighter »
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Martin

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #163 on: August 30, 2009, 03:21:35 pm »

Huzzah!

I've never breached a double aquifer before! I'm going to avoid the simple route and do it properly. For now I'm running away from the firey critters.

I have another megaproject idea. It's bigger in scope than the one in the first challenge, but with 8 years I'm going to give it a whirl. It's a hero or zero kinda thing. If it doesn't work, I'm boned.

Toady Two

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Re: [CONTEST] DFM2: Round 2 Has Begun!
« Reply #164 on: August 30, 2009, 04:04:27 pm »

Second fort boned by beak dogs...

I'm telling myself that its just my bad luck.
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