Judges and Spectators: View Muckgrotto Map HerePlayers: Download Muckgrotto Map HereLink to DF Masters 1
Final Standings:Rosedrake 6th place, with 63.2 pointsRealmfighter 5th place, with 65.2 pointsVieto 4th Place, with 71.2 pointsMartin 3rd Place, with 78.8 pointsMagua 2nd Place, with 84.8 pointsSlogo 1st Place, with 119.2 points
Scores By Player: Slogo Magua Martin Vieto Realmfighter Rosedrake
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Proj.1 4.4 3.6 4.2 4.2 3.6 3.2
Proj.2 4 3.6 4.2 3.2 4 3.4
Proj.3 3.2 3.8 3.2 3.4 2.6 3
Proj.4 4.4 4 3.6 3.4 3.2 2.8
Proj.5 3.6 5 4 4.2 2.8 3.2
Proj.Avg 3.92 4 3.84 3.68 3.24 3.12
Layout 3.4 2.8 4.6 3.4 3.6 3.8
Beauty 4.8 3.2 4 3.6 3.2 3.6
Tough 3.2 3.4 3.4 3.2 3 3.2
Industry 3.6 4 4 3 2.8 2.4
Creative 5 4 4.2 4 3.8 3
Favorite +20 +5
Total 119.2 84.8 78.8 71.2 65.2 63.2
RULES:Players have 4 weeks, and up to 8 In-Game Years to complete their Fortresses. After Fortresses are completed, they will be judged by a panel of partial, subjective, and somewhat fickle Judges. You must impress them with your Mastery of all things Dwarf Fortress in order to win.
1) You must be using the standard, Vanilla (unmodified) DF 0.28.181.40d, though anything within 40d is okay to use. This means no Orcs Mod, cat mouth-hands, Hungerless Dwarves, etc. Not only can it give you an unfair advantage (read: cheating) that ruins the competitive spirit of the game, entries that aren't 100% Vanilla won't properly load on Judges' computers, and thus have to be disqualified.
2) Similarly, you must not use external tools which can alter the world, the state or behaviors of an individual Dwarf (I.E Dwarf Foreman/Manager/Companion), etc. External Tools that are designed to report information are ONLY allowed if there is no other way to get the information: for instance, viewing Tile Temperature, or Full Combat Text is permissible, but using a tool like Reveal to see stone layers is not, since you can uncover that information through exploratory mining. Tools used to to visualize your fortress, etc. are okay too, so long as they do not alter the game or reveal information you would otherwise be able to discover (Revealing Tiles, etc.)
3) For this challenge, the Conduct Caveat is that you cannot breach the Aquifer via the Magma Pipe. If your Fortress includes any stairs or ramps allowing passage through the Magma Pipe's Obsidian Cast, and through the aquifer layers, your map will be disqualified.
4) No Savescumming allowed. You may only Rollback your fortress to the last Spring, and only if it crumbles, or is otherwise made unplayable (completely flooded, completely lagged or bugged, or if you lose all tools, or your dwarves are all rendered armless. Again, in these cases you may only Rollback to the last nearest Spring, or restart the fortress from scratch. For this reason, you'd best set the game to autosave every Spring.
5) Modding Exception: You may, if so inclined, make Beak Dogs [PET_EXOTIC]. Justification is that tame Beak Dogs are already in the game (see Goblin Mounts), but the means by which to do so have not yet been added.
And DAMN, beakdogs ain't Trainable...
I wanted Dwarf's showing Gobbos how its done...
In the future, I need to provide a Standard DF File for contestant, methinks. Beak Dog Training was something I added into mine, and in my exhaustion I somehow figured it would carry over. I simply added the [PET_EXOTIC] tag to Beak Dogs. You guys can as well if you would like.
My justification for those concerned is that Beak Dogs can be tamed and even used as mounts by Goblins, so the potential for taming is there. It just takes a Dungeon Master, who is a specialist in taming monsters, to do it, and they cannot be trained as War or Hunting variants.
If you'd like to, you can replace [CREATURE:BEAK_DOG] in "creature_standard.txt" of your Raws folder with this. It will allow you to tame them once you have the Dungeon Master:
[CREATURE:BEAK_DOG]
[NAME:beak dog:beak dogs:beak dog]
[TILE:'B'][COLOR:4:0:0]
[MODVALUE:2]
[LARGE_ROAMING][FREQUENCY:25]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:3:7]
[LARGE_PREDATOR][EVIL][MOUNT][MEANDERER][PET_EXOTIC]
[PETVALUE:50]
[GRASSTRAMPLE:0]
[BONECARN]
[PREFSTRING:chatters and clicks]
[PREFSTRING:hunched backs]
[PREFSTRING:large beaks]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[BODYGLOSS:PAW:CLAW_HAND]
[SIZE:7]
[MAXAGE:10:20]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
[CHILD:1][CHILDNAME:beak dog pup:beak dog pups]
[FAT:1]
[ALL_ACTIVE]
[BIOME:MARSH_TEMPERATE_FRESHWATER]
[BIOME:MARSH_TEMPERATE_SALTWATER]
[BIOME:MARSH_TROPICAL_FRESHWATER]
[BIOME:MARSH_TROPICAL_SALTWATER]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
The Dungeonmaster had said the expedition was cursed. They hadn't packed enough cats.
Of course, Overseer Mezbuth didn't put much weight in the old Dwarf's words, especially with his obvious... eccentricities (no self respecting Dwarf, Noble or not, should wander around in nothing more than a Goat Leather Loincloth, and 7 capes of varying colors, he thought). Even so, the words were slightly unsettling to the other Dwarves, as they traveled on an expedition into a mountain range fabled to be Haunted.
The Wagon had been driving for weeks, Tower Cap Wheels creaking and jerking as they rode the earthen trail from the Mountainhomes off into the wilderness. They could see the distant fang-shaped silhouettes of The Ugly Finger mountains ahead of them, as they rose on the horizon. Even with their reputation, Mezbuth had little need to fear them; they had prepared carefully for anything they may encounter, and had brought supplies enough to last them while they settled. As the wagon wove its way through a marshy lowlands, the Overseer's mind returned to thoughts of the Mountainhomes they were leaving behind.
Suddenly, a loud crack shook him from his daydreams, followed by a sudden lurch. The Driver and her Horse and Camel strained to pull the Wagon on forward, but it wouldn't budge (stuck in the swamp mud, no doubt). Mezbuth hopped onto the ground to check the wheel, landing with a wet squelch, but instead of mud, he found the wheel broken off at the axel, with a swarm of red-furred rats gnawing at the other front wheel!
Demon Rats! Before he could swat them away, the second wheel had been chewed loose, and with a great groan the wagon plunged downward, spilling dwarves, animals, and cargo to the swampy muck. As the wagon's pair of cats chased the Demon Rats off into the marsh grass, the words of the old Dungeonmaster echoed back to him.
Huh... should've brought more cats after all.
With no wagon to pull their goods any further, he could see no other option. He turned to his comrades as they drew themselves up out of the mud, with expressions of fear plain on their face, and stepping up onto a half-sunken barrel did his best to address them all:
"Believe it or not, we have arrived. After a journey from the Mountainhomes into the forbidding wilderness beyond, our harsh trek has finally, and abruptly, ended. Our party of seven set forth to make an outpost for the glory of all of Cerol Bal, and do that we will, mountains or no!
I know, I know... there are almost no supplies left. By my reckoning about a season worth of Salted Turtle and Booze. Still, with stout labor will come sustenance. Whether by bolt, plow, or hook, we will provide for one another. We're expecting a supply caravan just before winter comes, but it is Spring now. Enough time to delve secure lodgings... or failing that, building wood walls thick enough to keep out the hungry Demon Rats and Beak Dogs.
Yes, a new chapter of Dwarven History begins here, now, at this place, this muddy, salty... whatever they're called... Marsh. Yes, a new chapter of dwarven history begins here at this place, Muckgrotto!
Strike the... dirt!"
Before anyone gets upset, this rounds Survival Challenge was to stick the players in a completely different situation than they had prepared for, to see how well they could survive. The first map was to get your guard down... hopefully the challenge this poses to your survival wont dissapoint! All water is Saline, the surroundings are Terrifying, and there is a 2 layer Aquifer keeping you from anything but wood. Oh, and you're right next to a Magma Pipe.
Luckily, I went with the fairly Jack of All Trades embark profile posted by Nevyn, as he made the best effort to compromise and keep it playable. At any rate, the map is up, and players can commence! I will be back this evening with a Proper Map Archive map for spectators and such, and PMs for all players, but for now I must go to work.
P.S. Yes indeed, I did stay up all night getting this together, and now I have to work an 8 hour shift while sick. You all better have thanked me at least twice by the time I get back, or I'm adding a 5 Skeletal Titan penalty to your map!
Competitors:- abculatter_2
- Neyvn
- nil
- Martin
- Vieto
- Blargityblarg
- Dukit
- Meta
- Toady Two
- Denarca
- Glacial Eidolon
- eerr
- Slogo
- gumball135
- Quatch
- Jim Groovester
- Tykk
- Devin
- realmfighter
- Magua
- CobaltKobold
Judges (Hammerers):- Barbarossa the Seal God
- ein
- Labs
- zooeyglass
- skaltum
- Katsuun
- Albedo
- Samus1111111
- Arathanar
- Boksi
- (name here)
- Metal Militia
- Spartan 117