I submit my application for position of
Hammerer, er judge,
jury and executioner - well, whatever's closest.
I'll point out that contestants who suggest highly specific mixes are both not as helpful as might be and are more likely to be disappointed when a "balanced mix" is determined.
That is, this first mix is FAR easier to head towards...
2 miners
1 planter/farmer/brewer
1 woodcutter/carpenter
plus...
-masonry
-mechanics
-apraisal/social skills
-craftsdwarf (preferable stone/bone)
...than this one...
Dwarf 1: Competent Miner, Swimmer (just in case), Proficient least-important-craftsdwarf-skill
Dwarf 2: Mason, Carpenter, Novice Woodcutter, Proficient craftsdwarf skill
...etc...
Especially regarding supplies. Don't forget that some world maps don't have civilizations with items like coal or bauxite, or 60 different cheap meats/fishes. I'd suggest that you expect "less" rather than "lots" in such a case.
But I'd think the judges will listen to all requests, and then come up with a suggested middle-of-the-road offering. If I had to suggest a mix right now, I might suggest...
* 1 anvil
* 2 picks
* 1 axe
* ~40 food
* ~80 drink (maybe 21x4 types)
* ~8 each seeds
* ~4 fire-safe stones (maybe copper ore?)
* ~5 logs
* ~4 (cheap) sacks
* 4-6 dogs
* 2 cats
(kill one asap if you want, the male or female, your call. +1 leather, +3 meals, + 1 stack of 15 bone arrows, +1 skull totem.)For skills, most "combo's" (
especially complex ones) are
very personal - so I'd suggest those are avoided, perhaps w/ the exception of simple military skills (wrestle and/or axe) (purely as backup).
1 Miner
1 Mason
1 Leader (/ambusher?)
1 Craft (stone is a classic)
1 Grower
1 Cook/Brewer (a classic combo)
and 1... mechanic? carpenter? weapon/armorsmith? peasant? pure military? hmmm...
If you were to add either proficient axe or wrestler to all the 1-skill dwarves, that would round them out for this particular effort.
I'd also be tempted to include one dwarf w/ Novice Ambusher skill (the social/leader) for the free stuff- maybe.