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Author Topic: Alarm traps  (Read 668 times)

Flok Speargrabber

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Alarm traps
« on: February 23, 2008, 06:17:00 pm »

These traps would do no damage, but would detect ambushing units, making them visible to the player and the dwarves.
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umiman

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Re: Alarm traps
« Reply #1 on: February 23, 2008, 06:59:00 pm »

And also be horribly annoying to the player ala Dungeon Keeper. :P

penguinofhonor

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Re: Alarm traps
« Reply #2 on: February 23, 2008, 07:16:00 pm »

.
« Last Edit: October 25, 2015, 10:19:24 pm by penguinofhonor »
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Nesoo

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Re: Alarm traps
« Reply #3 on: February 23, 2008, 07:22:00 pm »

Just as long as they don't have that annoying klaxon that the ones in DK2 did    ;)

Seconded.

[Edit: Woah, way beaten to this one. That's what I get for opening tabs and not getting to it for over 30 minutes...]

[ February 23, 2008: Message edited by: Nesoo ]

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000508 □ [dwarf mode][flows] flooding over a full pond will kill the fish inside

Align

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Re: Alarm traps
« Reply #4 on: February 23, 2008, 07:37:00 pm »

quote:
Originally posted by penguinofhonor:
<STRONG>I've never played Dungeon Keeper. Inform me.</STRONG>

It's super noisy and flashes on your screen. Every time it alerts you to some sneaky thief you get a heart attack.
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My stray dogs often chase fire imps back into the magma pipe and then continue fighting while burning and drowning in the lava. Truly their loyalty knows no bounds, but perhaps it should.

Draco18s

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Re: Alarm traps
« Reply #5 on: February 23, 2008, 07:52:00 pm »

quote:
Originally posted by Align:
<STRONG>
It's super noisy and flashes on your screen. Every time it alerts you to some sneaky thief you get a heart attack.</STRONG>

Beyond that and the frequent crashes, it was an awesome game.

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