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Author Topic: Murderletter: Outpost in a haunted glacier  (Read 14515 times)

Dante`

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Re: Murderletter: Outpost in a haunted glacier
« Reply #120 on: August 23, 2009, 11:26:29 am »

Whaddya mean by map then?

A picture of it?

He's thinking a screenshot of the area? I think.. Yanno like they did in boatmurdered (sept that was only 2d so they only needed one shot ;))
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blah28722

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Re: Murderletter: Outpost in a haunted glacier
« Reply #121 on: August 23, 2009, 11:29:32 am »

Yeah I can do that. It'll take like 5 minutes.
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nil

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Re: Murderletter: Outpost in a haunted glacier
« Reply #122 on: August 23, 2009, 11:31:54 am »

Dude's probably looking for a .FDF-MAP file, uploaded to http://mkv25.net/dfma/ .

blah28722

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Re: Murderletter: Outpost in a haunted glacier
« Reply #123 on: August 23, 2009, 11:34:36 am »

Dude's probably looking for a .FDF-MAP file, uploaded to http://mkv25.net/dfma/ .

that makes so much more sense.

Doing it now.

It is up.

http://mkv25.net/dfma/map-6810-murderletter

This is pretty cool. I uploaded last year's map too.

http://mkv25.net/dfma/map-6811-murderletter
« Last Edit: August 23, 2009, 11:43:31 am by blah28722 »
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Dante`

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Re: Murderletter: Outpost in a haunted glacier
« Reply #124 on: August 23, 2009, 11:47:21 am »

      1st Granite
        I have found a note from the person who was 'running' this place before me and QUICKLY burned it in the furnaces.  I've taken a walk around this place and.. Oh my god.  What is WITH this? We have so many useless shops in the worst fucking positions.  I mean do we REALLY need 6 carpanters shops?  Or masons shops? Fuckall.  You even have to do a mega-fucking jog OUTSIDE in order to get to any stone.  What exactly was the purpose of this fucking bullshit?  I dont really know but I'm walling up that stairway and making an entrance to that into the fortress..  I'm alost carving bedrooms down near.. WHAT THE FUCK? why do we have criss-crossing diamonds of stone carved BULLSHIT?  I mean what use is this really? Are we to practice dodging around sharp corners?  And we have no FOOD? Was I the last hunter this place ever had.  Oh my god I have work to do.
        I wont even begin to LIST all the bullshit wrong with this place.. But when I fix it I'll be sure to let you know.
       
        20th Granite
          I've dug out most of the sider work of FUCK and placed some craftsdwarfs shops and beds down there.  Next I'ma work on a more direct rout to the god damn stock piles.
          Oh.. One of my dumbfuck advisors just remembered there was an aquafire that had to be breached from the surface... What other <Good> News will I be brought next.
          ELVES. FUCKING ELVES come here wanting to trade us CLOTH?  I debated having their heads chopped off but I dont think we need a war right now.  So I gave them a few trinkets for the three logs they had.  I dont get why we cant cut tree's by their mandate but they can bring us logs.  What is this bullshit?
          Oh well they're out of my hair now.  Let the mass deforestation and mining begin!
          I didnt even see the fucking rooms till today.. My god these pansy assed bitches have been living in true good human style havent they?  They have big spacious rooms with many lil trinkets and bobs.. FUCK THEM.  I've mined out a nice 3,1 room That should leave just enough room for me to sleep in (As any true dwarf dosent spend ALL OF HIS FUCKING TIME IN HIS ROOM.)  Fucking assholes. They want more room? Shove em outside.  I can tell from experiance theres LOTS of room out there.
         
          24th Granite
            These fucking pansies.. "Oh no a snow storm." I've lived out in the snow for so long I think "Hey sweet more shit to build my igloo out of"
            Anyway I've got three of the laziest dwarfs working on the god damn craftshops down in the belly of the fortress full time.  Since we have no food I've ordered several children butchered.  We can always have more right?
           
           7th Slate
       More fucking mouths to feed.  Thats right migrants, They musta heard someone with compitence was in charge again.  Oh well let them come.. Maybe they'll bring more, Children.
       
       25th Felsite
    I've got a steady stream of "crafts" if you can call them that, heading to and fro.  However one of the workers has taken a fey mood. Luckily they took an out of the way shop as to not be disruptive.   The wealth is increasing steadily.  And I'm proud to say the few hunters I've assigned are bringing in almost enough meat to start bringing up our stockpiles. We can stop slaughtering children now I think.
    Meanwhile the fucking halls are a mess so I've ordered several "extensions" to take place.  One wide halls just makes everyone bump into each other.
   
      1st Hematite
   So far everything seems to be coming along quickly.  I'll keep it on this course for a while and hope that it will right itself in time.  I've sent this journal along to the main dwarven outpost near here just in case something should go wrong.  We need to doccument the idiocracy that dwells here and warn that people come at their own risk.


..............ToBeContinued................
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blah28722

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Re: Murderletter: Outpost in a haunted glacier
« Reply #125 on: August 23, 2009, 11:57:22 am »

We have so many useless shops in the worst fucking positions.  I mean do we REALLY need 6 carpanters shops?  Or masons shops?

We have 2 carpenters, 3 masons, and 3 crafts.

There's 3 glass smelters, but that was to speed up sand gathering. They're all right next to their respective stockpiles, too.

You even have to do a mega-fucking jog OUTSIDE in order to get to any stone. 

No, you don't. There's an underground path. Not sure where you're looking.

WHAT THE FUCK? why do we have criss-crossing diamonds of stone carved BULLSHIT?

Exploratory mining, so we can find the useful stone and not have 2000 crappy ones.

And we have no FOOD? Was I the last hunter this place ever had.  Oh my god I have work to do.

300 units of food. Enough for roughly 9 months for 37 dwarves. What are you looking at?
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Demonic Spoon

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Re: Murderletter: Outpost in a haunted glacier
« Reply #126 on: August 23, 2009, 12:24:00 pm »

Protip, you can add Points of Interest (PoI) the the uploaded maps on the markavian site.
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Dante`

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Re: Murderletter: Outpost in a haunted glacier
« Reply #127 on: August 23, 2009, 12:37:06 pm »

I'm acually attempting to play the character like an insane icedwarf fresh out of the field who dosent take the time to look into things... HE saw a pile of workshops in the middle of the flooor and iimmmeediatly hated them... (I think ima stop untill my house warms up.. Fingers arent moving as they should)
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Demonic Spoon

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Re: Murderletter: Outpost in a haunted glacier
« Reply #128 on: August 23, 2009, 12:41:46 pm »

Thanks for the POI!  :D
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blah28722

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Re: Murderletter: Outpost in a haunted glacier
« Reply #129 on: August 23, 2009, 12:44:51 pm »

Took a screenshot of the 3D murderletter, thought I'd share.

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blah28722

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Re: Murderletter: Outpost in a haunted glacier
« Reply #130 on: August 23, 2009, 12:59:47 pm »

Here's an update on each dwarf

Sythun:
Extremely Strong, Agile, Superdwarvenly Tough
Legendary Miner, proficient hammerdwarf, Grower
 No outstanding relationships.

Rossbob:
Strong, Very Agile, Very Tough.
Proficient Brewer, Novice Thresher, Skilled Grower, Competent Herbalist.
Married to KaziArmada, with a baby daughter named Reg Locuncatten.

KaziArmada:
Mighty, Very Agile, Tough
Proficient Carpenter, Competent Weaponsmith, Skilled Bowyer
 Married to Rossbob, with a baby daughter named Reg Locuncatten.

Stakud:
Creator of Todor Olon
Extremely Strong, Very Agile, Superdwarvenly Tough
Mason, Legendary Engraver
 No outstanding relationships.

Tony:
Strong, Very Agile, Extremely Tough
Bone Carver, Engraver
Lover of Mestthos Stigazurdim, Champion

Urist McMean Jr:
Extremely Strong, Very Agile, Unbelievably Tough
Expert Appraiser, High Master Record Keeper, Competent Organizer
No outstanding relationships.


All of them are pretty happy.
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TatersAndTots

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Re: Murderletter: Outpost in a haunted glacier
« Reply #131 on: August 23, 2009, 02:24:42 pm »

im a grower? lol... Although the lack of relationships is depressing.
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Aren't Rhesus Macaques actually whales?
They're actually a special ore. Instead of being mined, they're hunted from between the trees and instead of producing metal, they produce food: rhesus pieces.

KaziArmada

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Re: Murderletter: Outpost in a haunted glacier
« Reply #132 on: August 23, 2009, 05:38:55 pm »

Well, I dont think anyone but the Orignal 7 were named...

Also, Could the OP list the DL links for every save at the end of said players turn on the main page? It'd be nice for those who want to play after a specific persons turn for personal enjoyment..

And Im not going to get around to it today but..within a few days, Im going to collect all the saves, and upload them to a Map on whatever the site was for that *I have the link somewhere*....So we can have a Visual log of what has happened at the end of each year, as well as whatever we've been told by the previous ruler.
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Labs

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Re: Murderletter: Outpost in a haunted glacier
« Reply #133 on: August 23, 2009, 06:08:04 pm »

Aww. Labs the cook is not on the list. Labs wants his cook.  :(
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I like to slip into bear caves around midnight and gently caress the carnivore inside before leaving a small cut of fresh fish and sneaking out.

Taco Dan

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Re: Murderletter: Outpost in a haunted glacier
« Reply #134 on: August 23, 2009, 06:46:24 pm »

Whaddya mean by map then?

A picture of it?
Here, I'll just do it:
http://mkv25.net/dfma/map-6818-murderletter-murderletter
There we go, teh map.

EDIT:
Whoops didn't see the earlier post...
« Last Edit: August 23, 2009, 06:47:59 pm by Taco Dan »
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I think I would remember if I had amnesia.
I'd like to remind everyone that half of the time I don't even know what I'm talking about. The other half of the time I only sort of know what I'm talking about.
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