To Walkerpath People...
In the early missions watch one of the Walkers, for example the Bazar Walkers always go a certain direction on the first pass, walks a certain distance then comes back, the next pass they go the other way. As long as you make it so that they have two choices you can control them. If for example you can work out the distance they will walk before they run out of Goods (ie, having to go back to refill) yo can make them do a loop of an area and still give access to all the homes they pass, even when they are coming back for more. Because they will go the other direction next time you can cover two blocks of area with one Bazar. Make a Z shape with Road blocks and they will move in a figure 8 when they supply.
Temples and all that are good for Jobs cause you only need 3 different Gods for the Best homes (memory being right that is) so there is no worries with the pathing there...
Oh forgot about Wells, been playing Zeus too much I forgot Egypt don't have the Well anywhere like Greece does, Put them opposite from Bazars cause they too will take the same actions as the Bazar supplier...
The Infrastructure huts are great to build is surplus, just make sure they are a short distance away due to Land Quality Negatives they give...
Oh and I found that a 4x4 plot of land will cover a nice niche for your people, roads need to be at least 2 spaces away from a plot for it to be active, and when you get the 2x2 homes it can make it so that there are 2 to 4 of them at one time, if you get anything less then two, replace the smaller homes with Parks to up the Land Quality, while still allowing them to develop over the Park when they upgrade to a 3x3 home, till finally they reach a 4x4 home at the max. Tiny Statues make great dividers between these 4x4 plots. And you can slot a 4x4 building into one of the areas with little loss of land quality too, that or a temple/entertainment stand...
Edit:
Also, I don't what this "year or two old" business is. I remember reading the PC Gamer review of it in 1999.
-Suddenly feels older then he really is-
Ah shoot, talk about memory loss...