Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4

Author Topic: Pharaoh  (Read 4396 times)

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Pharaoh
« on: August 15, 2009, 04:26:36 am »

I'm getting quite hooked to this game. It's of the city building series, like Caesar 1/2/3. In fact it uses the same engine as Caesar 3, but improved in several ways.

Anyway, the system is complicated enough to give you a rewarding feeling when you get your city running. Farming is not just about building farms. You can build either farms in the Nile-brought soil (which produce a lot of food/harvest, but come only once a year, and need a muster field for workers), or build farms in the prairies, which keep their own workforce, but have significantly lower yield, which can be improved with irrigation. Industry is not less complicated, relying on a primary industry to obtain raw materials, and secondary crafters which turn out the consumable goods. You wont always have all the raw materials, though. So you might have to import them. Or import the finished good outright, but that's far, far more expensive.
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Neyvn

  • Bay Watcher
    • View Profile
Re: Pharaoh
« Reply #1 on: August 15, 2009, 04:39:45 am »

Heh, your pretty 'young' to be new to Pharaoh, did you stumble across it in a Games shop mate???
Its a year or two old but that don't make it bad, been trying to get my friends to play it (and Dwarf Fortress) for a long time, so its good to hear that New folk are picking it up. Hope you got the Double Pack which contains Cleopatra, the Expansion. I bought it when it was new and missed the Expansion when it came out, you can't really get it by itself now days...

How big was your largest City on one of those Custom maps. I had something close to 15k of folk (can't remember the exact number) but only like 60% were working. Sigh...
The memories, damn it might have to go re install it now, thanks...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Re: Pharaoh
« Reply #2 on: August 15, 2009, 05:01:24 am »

I'm not new to it. I got it a while ago with a magazine (only Pharaoh, not Cleopatra), and played it, but not very much. For some reason I didn't like city building games back then. I think it was because of the tendency good dwellings had to devolve because of market walker's poor AI. (However, that's a challenge in its own: plan your city so that this risk is minimized). Which is the same reason I stopped playing Caesar 2 even longer ago.

However, I have rediscovered it about a month ago (I was digging out older games to install in my EEE computer), and have realized it's sheer awesomeness. Haven't gotten into custom maps yet (well, one, but I didnt play that one through), too busy with the campaign. I just built the Dsojer's scalonated pyramid. The monument part does, along with the more complex industry and trade, add a whole new layer to the game. The ammount of nursing they require to work well gives a sense of accomplishment that the abstract requirements of "X population and Y economy" never got to match in the other games in the series.

Quote
I had something close to 15k of folk (can't remember the exact number) but only like 60% were working.
yeah, that happens quite a bit. I try to offset it by building new houses only when unemployment is less than 4%, and by adding spare walker generating buildings (particularily marketplaces, which seem the most failprone of all walkers, and firemen, because of the sheer damage uncontrolled fires deal)
« Last Edit: August 15, 2009, 05:34:57 am by ChairmanPoo »
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: Pharaoh
« Reply #3 on: August 15, 2009, 05:15:48 am »

The walkers are still failprone?  Aw, man, I really liked the concept, but them failing so hard really annoyed me.  Why can't they be like SimCity, and make walkers purely aesthetic, while the actual zone of effect flows out smoothly along roads or whatever?
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Re: Pharaoh
« Reply #4 on: August 15, 2009, 05:34:15 am »

well, the walkers are still failprone, but they added a "road control" thing that lets your keep walkers to certain areas. This, along with strategic placement of spare ones (which is not a bad idea as usually youŽll have more population than labor demand), hellps to alleviate the problem.

But, yeah, they still move pretty much as randomly as in Caesar 2 otherwise (back when I played Caesar 2 I didnt even know the walkers were the problem).

If you ask me,  the solution would be to be able to add patrol points (like in DF. Or Red Alert 2, for that matter) to walker-spawning buildings, and have them keep to those.
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

DJ

  • Bay Watcher
    • View Profile
Re: Pharaoh
« Reply #5 on: August 15, 2009, 05:42:31 am »

Too much control over walkers would make the game too easy.
Logged
Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

Muz

  • Bay Watcher
    • View Profile
Re: Pharaoh
« Reply #6 on: August 15, 2009, 05:43:11 am »

I loved that game. The only problem I have with it is that it got too repetitive, and sort of too easy. But even though it was repetitive, it was fun seeing them build huge monuments for the tenth time.

There's a China-themed version of Pharaoh, it's basically the same engine, with a few improvements, but set in ancient China. It's cool.. a bit tougher, but somewhat more rewarding for those who love planning cities.

And IMHO, I love the walkers. That's one of the things that made me like the game more than some other city builders. The game's actually easy enough with the current control anyway.
Logged
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Pharaoh
« Reply #7 on: August 15, 2009, 05:44:35 am »

Uh, halp?  Specifically, I just got the game, got it running, but when I go to Start a New Game, it asks me to type a name in (or choose one), but no matter what I put, it says "No Dynasty Selected" and won't let me continue.  I can't find a help file anywhere in the package, so how do i egypt?

Also, I don't what this "year or two old" business is.  I remember reading the PC Gamer review of it in 1999.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile
Re: Pharaoh
« Reply #8 on: August 15, 2009, 05:56:47 am »

Uh, halp?  Specifically, I just got the game, got it running, but when I go to Start a New Game, it asks me to type a name in (or choose one), but no matter what I put, it says "No Dynasty Selected" and won't let me continue.  I can't find a help file anywhere in the package, so how do i egypt?

Also, I don't what this "year or two old" business is.  I remember reading the PC Gamer review of it in 1999.

Yeah, it's from '99 (I got it about 4 years later, though). I am digging out old games to play in my EEE netbook :p

As for starting the game, lets see: you run pharaoh, and in the start menu you should have an option saying "play pharaoh". When you click on it you should get to this screen. Click on the button which the red arrow is pointing out




Then you get to a screen that tells you to type a name. Write whatever you want and go ahead.
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Pharaoh
« Reply #9 on: August 15, 2009, 05:58:23 am »

I loved that game. The only problem I have with it is that it got too repetitive, and sort of too easy. But even though it was repetitive, it was fun seeing them build huge monuments for the tenth time.

There's a China-themed version of Pharaoh, it's basically the same engine, with a few improvements, but set in ancient China. It's cool.. a bit tougher, but somewhat more rewarding for those who love planning cities.

And IMHO, I love the walkers. That's one of the things that made me like the game more than some other city builders. The game's actually easy enough with the current control anyway.

Good lord but I sank a lot of hours into the Chinese version. I'm going to go dig it out.
Logged

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Pharaoh
« Reply #10 on: August 15, 2009, 06:03:37 am »

As for starting the game, lets see: you run pharaoh, and in the start menu you should have an option saying "play pharaoh". When you click on it you should get to this screen. Click on the button which the red arrow is pointing out

(pic)

Then you get to a screen that tells you to type a name. Write whatever you want and go ahead.

I've got a serious problem then, because that's not happening.  I click on Play Pharaoh/Cleopatra and it goes straight to the name screen.  I can't find the family registry at all.  Maybe I need a patch or something?
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Pharaoh
« Reply #11 on: August 15, 2009, 06:06:05 am »

If you do, then somehow they managed to release an unplayable game. I hate it when that happens.
Logged

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Pharaoh
« Reply #12 on: August 15, 2009, 06:09:10 am »

Well, while I'm figuring it out, what's the Chinese version called?  Because that sounds like awesomesauce.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

DJ

  • Bay Watcher
    • View Profile
Re: Pharaoh
« Reply #13 on: August 15, 2009, 06:10:24 am »

Emperor: Rise of the Middle Kingdom

If Greece is more your thing, there's also Zeus: Master of Olympus.
Logged
Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Pharaoh
« Reply #14 on: August 15, 2009, 06:11:12 am »

Uh... dynasty something. It was cool, it came out after Pharaoh and had so much to do and... hang on, found it whilst typing. It's called Emperor: Rise of the Middle Kingdom.

Oh you ninja you.
Logged
Pages: [1] 2 3 4