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Poll

Who should be the Captain?

Redwarrior0
- 0 (0%)
Diakron
- 1 (11.1%)
Frelock
- 0 (0%)
RAM
- 0 (0%)
Errol
- 0 (0%)
Luke_Prowler
- 1 (11.1%)
Kilakan
- 6 (66.7%)
stonemt
- 0 (0%)
Jetsquirrel
- 1 (11.1%)

Total Members Voted: 9


Pages: 1 ... 45 46 [47] 48 49

Author Topic: ARRRRRR T D! Turn 35! Redwall Has Nothing on Cookie  (Read 57136 times)

zchris13

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Re: ARRRRRR T D! Turn 34! The Return of the Buttahfly!
« Reply #690 on: November 15, 2009, 04:21:14 pm »

It's best when they are both.
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CJ1145

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Re: ARRRRRR T D! Turn 34! The Return of the Buttahfly!
« Reply #691 on: November 15, 2009, 07:25:37 pm »

Someone forgot to tell me that H1N1 gives you ADHD as a side-effect. I try and try to make this turn, but I can't concentrate long enough. If I feel better, I'll try to have it up tomorrow, as I'm staying home sick.
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Diakron

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Re: ARRRRRR T D! Turn 34! The Return of the Buttahfly!
« Reply #692 on: November 15, 2009, 10:26:16 pm »

ADHD no longer exist, its ADD with Hyperactivity now...

(has ADD and keeps track)

well it was last time i checked craqzy scientist might have changed it back
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CJ1145

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Re: ARRRRRR T D! Turn 35! Redwall Has Nothing on Cookie
« Reply #693 on: November 20, 2009, 01:37:36 pm »

TURN 35! REDWALL HAS NOTHING ON COOKIE

Quote from: ToonyMan
Calm fire mage down, by any means.  Expect like, killing him.
[3] You attempt to talk some sense into the mage, but he is too busy shouting his head off to really pay any attention to your words. He seems rather intent on that talisman.

Quote from: RedWarrior0
Loot the body, picking up the axe and talisman. I then butcher the body with the thundrous axe in a bloody fury, sacrificing it to Armok.
You run up to the Chieftain's corpse, and ransack it. [1] You retrieve your axe and the talisman, but considering the lizardman was essentially nude you are not surprised to find nothing else of value. You then get to work butchering the corpse, [1] instead striking a nearby rock. It and the axe erupt with a thunderous racket, deafening you for the moment.

Quote from: Diakron
Greet him properly, show that i am a civil being and hold no grudge against him. allow him to see that i am respectful of such a powerful being though.
[6] As the thing grows agitated, you explain that you are respectful of his might. He seems to almost shrink, in a sense. He points at you, and a deathly rattling noise reverberates all around you. You have no idea what he is saying, but he obviously attempting to communicate with you. A moment later, however, a small image appears in your mind, which is actually what you are in; thus, it appears as a small map on a nearby wall. You approach it, and see it is a detailed map of... The Dark Halls!

Quote from: RAM
*looks at gem and drools* *tests black breath*
After expressing your interest in the gem, you notice you have finished pulling yourself together, and test the breath you used earlier. When you open your mouth and exhale, a black smog jets from it, shrouding everything nearby. After testing on a few deer, it becomes obvious that the breath is a neuro-toxin or something like that, as it apparently deprives the victim of senses and motor functions, leaving them as easy prey.

Quote from: Errol
Take amulet for further research (involving a think history book)
You snatch away the amulet from your comrade and begin to research it. Ignoring the screams of protest from the mage, you look through a collection of books you brought with you to see if you can find any information about it. [2] Sadly, it appears this artifact is either recently made, or not worth the ink used to document it. Considering the way it amplified the lizardman's abilities, you suspect it is the former.

Quote from: Luke_Prowler
loot bodies
[1] You found some lizardman blood, famed throughout the kingdom for being entirely useless, even by alchemist standards.
 
Quote from:  Kilakan
Search the captains body for anything else of use, and search the other dead.
[6] Amongst the dead you find what appears to be a shaman staff. You inspect it closer, and discover that it has a mild mind-control ability. With it, you can control one creature as long as you hold the staff.

Quote from: stonemt
look to make sure my son? is ok...
and loot (preferably swords)
Seeing that your golem son is doing all right, you loot [2] and find some stone axes. Sadly, the lizardmen are apparently not evolved enough to use swords.

Quote from: Jetsquirrel
Check my new abilities out (like jumping,spitting, amr strecht and so on)
Your new body appears to be very durable. As best you can tell, only decapitation would outright kill you. You also find that you can spit acid, though it has a limit. You are not particularly stretchy, though, considering you are made of acid.

Quote from: Frelock
Prepare a feast for everyone to celebrate the defeat of the lizardmen!
[6+3] You and Remy get to work, and create a smorgasbord of all the greatest foods you can think of. It turns out ten times better than you expected, with food exquisite even by kings' standards. Boozebeard alerts everyone that they will be spending the night here, to make sure none of the food goes to waste.

Also, Jesus showed up for the food. Moocher.

Allied Actions

Characters:

Quote from:  Urist McPirate (RedWarrior0)
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Quote from:  Edward "Silverlash" Teach (Diakron)
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Quote from:  Toonymanner (ToonyMan)
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Quote from:  Fre "Cookie" Blackflag (Frelock)
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Quote from:  Blackjack Blue (RAM)
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Quote from:  Axle "Two Holes" Gear (Errol)
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Quote from: Luke Blackriver (Luke Prowler)
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Quote from:  "Killer" Khan (kilakan)
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Quote from:  John "Laugh and Die" Doe(stonemt)
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Quote from: Jets
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Allies:
Quote from:  Captain Boozebeard
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Quote from:  Lord Earnest
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Quote from:  Ragnarok
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Quote from: Nk'tosh G'vallowlk
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Quote from:  Smee
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Quote from:  Shamus
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Quote from: Sir Thellren
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Quote from: Gilbert Gottfried
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Quote from: Elegost
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???

Quote from: Jesus
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Prisoners
1 Fire Mage

Environment:
The sun sets majestically. Even the mage stops shouting for a moment to gaze into its wonder.

Locations:
The Open Road.

Let me know if I've made any errors

It's not dead, I swear. Blame Swine Flu.
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Errol

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Re: ARRRRRR T D! Turn 35! Redwall Has Nothing on Cookie
« Reply #694 on: November 20, 2009, 02:00:27 pm »

Elbow my way to the feast, take my fill and retreat to a secluded place (with my books), and train my reading technique, only stopping for a snack every so often. Or for cleaning my pistols.

Man, Frelocks cooking reminds me of Nuke. He used to solve every single problem with cakes. Warcakes, mostly.
« Last Edit: November 21, 2009, 06:11:04 am by Errol »
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ToonyMan

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Re: ARRRRRR T D! Turn 35! Redwall Has Nothing on Cookie
« Reply #695 on: November 20, 2009, 02:41:41 pm »

If Fire Mage is still shouting, knock over head lightly.

If Fire Mage stopped yelling, question his interests in tailsmen.
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Luke_Prowler

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Re: ARRRRRR T D! Turn 35! Redwall Has Nothing on Cookie
« Reply #696 on: November 20, 2009, 03:21:50 pm »

Takes the tailsmen and gives it to the fire mage already. Gees, you guys are jerks.

If there's time, get some food, then practice my medical skills on some of the lizard corpses
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And that's why Communism doesn't work. There's always Chance Time

RAM

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Re: ARRRRRR T D! Turn 35! Redwall Has Nothing on Cookie
« Reply #697 on: November 20, 2009, 03:24:08 pm »

Eat deer, former lizardmen, legendary epic food, and whatever else catches my eye in order to regain my strength.

A curse upon ninjas! Hey, wait...

Be the fire mage from the above post.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

ToonyMan

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Re: ARRRRRR T D! Turn 35! Redwall Has Nothing on Cookie
« Reply #698 on: November 20, 2009, 03:25:49 pm »

Takes the tailsmen and gives it to the fire mage already. Gees, you guys are jerks.

If there's time, get some food, then practice my medical skills on some of the lizard corpses


I don't want any conflicts to arise.

*group gives Fire Mage tailsmen blindly*

*group is killed by Fire Mage that has tailsmen of DEATH RARRR*
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RAM

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Re: ARRRRRR T D! Turn 35! Redwall Has Nothing on Cookie
« Reply #699 on: November 20, 2009, 03:38:55 pm »

I would never do anything insane with fire magic, you can trust me with it.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

zchris13

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Re: ARRRRRR T D! Turn 35! Redwall Has Nothing on Cookie
« Reply #700 on: November 20, 2009, 03:50:11 pm »

I would give him the damn talisman already.  It is his, you know.
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ToonyMan

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Re: ARRRRRR T D! Turn 35! Redwall Has Nothing on Cookie
« Reply #701 on: November 20, 2009, 03:57:00 pm »

I would never do anything insane with fire magic, you can trust me with it.

Fine.  You hold onto it.  Don't give the tailsmen to the fire mage.
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Luke_Prowler

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Re: ARRRRRR T D! Turn 35! Redwall Has Nothing on Cookie
« Reply #702 on: November 20, 2009, 04:40:42 pm »

he's still tied up. and even if he does attack us, our own wind mage would just kill him instantly.
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ToonyMan

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Re: ARRRRRR T D! Turn 35! Redwall Has Nothing on Cookie
« Reply #703 on: November 20, 2009, 04:44:24 pm »

If he calms down I want him as my friend.  Below Smee, but still up there.
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Diakron

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Re: ARRRRRR T D! Turn 35! Redwall Has Nothing on Cookie
« Reply #704 on: November 20, 2009, 07:42:54 pm »

work out a way of communication, ask where am I?

(Someone feed me plz)
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