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Poll

Who should be the Captain?

Redwarrior0
- 0 (0%)
Diakron
- 1 (11.1%)
Frelock
- 0 (0%)
RAM
- 0 (0%)
Errol
- 0 (0%)
Luke_Prowler
- 1 (11.1%)
Kilakan
- 6 (66.7%)
stonemt
- 0 (0%)
Jetsquirrel
- 1 (11.1%)

Total Members Voted: 9


Pages: 1 ... 41 42 [43] 44 45 ... 49

Author Topic: ARRRRRR T D! Turn 35! Redwall Has Nothing on Cookie  (Read 56426 times)

Diakron

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Re: ARRRRRR T D! Turn 31! Highway to Hell!
« Reply #630 on: October 22, 2009, 09:49:22 pm »

what do you plan on throwing? last time some threw something it killed about half of a town...
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Errol

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Re: ARRRRRR T D! Turn 31! Highway to Hell!
« Reply #631 on: October 23, 2009, 04:14:44 am »

Read a book about how to do Elementalism. Or Summoning, as a second choice.
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RedWarrior0

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Re: ARRRRRR T D! Turn 31! Highway to Hell!
« Reply #632 on: October 23, 2009, 09:03:47 pm »

what do you plan on throwing? last time some threw something it killed about half of a town...
Rocks. If Armok helps me, possibly a +3 if Cj is feeling nice, added to my +1...
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kilakan

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Re: ARRRRRR T D! Turn 31! Highway to Hell!
« Reply #633 on: October 24, 2009, 09:51:17 am »

Didn't CJ mention something about rolling a ten being the end of the world?
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CJ1145

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Re: ARRRRRR T D! Turn 31! Highway to Hell!
« Reply #634 on: October 24, 2009, 10:13:54 am »

Actually, not necessarily. It's just doing what you want so well, that it might have been done too well. Like if a god overshot a roll. Say, for example, you wanted to make a small tornado to impress someone and you rolled a 10. That tornado would become basically an F6, and proceed to spiral out of your control before destroying everything for miles around you, including anyone that fails a save roll.
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Sysice

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Re: ARRRRRR T D! Turn 31! Highway to Hell!
« Reply #635 on: October 24, 2009, 02:56:16 pm »

....What if he tries to make an F6 and rolls a 10?
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CJ1145

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Re: ARRRRRR T D! Turn 31! Highway to Hell!
« Reply #636 on: October 24, 2009, 02:59:45 pm »

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Sysice

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Re: ARRRRRR T D! Turn 31! Highway to Hell!
« Reply #637 on: October 24, 2009, 03:02:31 pm »

Ah. So that would be, say, destruction of the Earth and the moon?
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Quote from: Threetoe
Imagine evil grass that looks like a mass of wriggling worms. Happy holidays!

Jetsquirrel

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Re: ARRRRRR T D! Turn 31! Highway to Hell!
« Reply #638 on: October 24, 2009, 03:46:58 pm »

sounds like a job for the alchemist to make a bomb

RedWarrior0

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Re: ARRRRRR T D! Turn 31! Highway to Hell!
« Reply #639 on: October 24, 2009, 03:49:40 pm »

How bad can throwing a pebble get?
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Diakron

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Re: ARRRRRR T D! Turn 31! Highway to Hell!
« Reply #640 on: October 24, 2009, 03:51:15 pm »

lets hope not to bad.

Pray for Red's aim to be true and strong.
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CJ1145

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Re: ARRRRRR T D! Turn 32! Shit, I'd Like You To Meet Fan.
« Reply #641 on: October 24, 2009, 06:37:09 pm »

TURN 32! SHIT, I'D LIKE YOU TO MEET FAN!

Quote from: ToonyMan
Decide to fight the lizardmen.
[1] You decide to fuck the lizardmen. Strange, but whatever, it's your lifestyle choice. You pull out a whip and get your caravan moving, barely catching up to your companions as they meet the massive army... Oh wait, you wanted to fight them? That makes much more sense. But whatever, you're there at least.

Quote from: RedWarrior0
Throw stuff at the army. Not my axe, though.
[6] You leap out from your carriage, tossing a pebble at the closest lizardman. This decapitates him handily, but as you leap in joy you realize that his 300 friends just got really pissed. (+1 Throwing Skill)

Quote from: Diakron
Pray for Red's aim to be true and strong.
You decide that it'd be best not to try and flank an enemy whose commander wouldn't even notice your pitiful force, and instead pray to increase the abilities of your ally. [5] It works, and Armok gives Red the promise that all of his throws will strike this battle. Whether or not they kill is another matter entirely. (+1 Priestlyness gained.)

Quote from: Frelock
Experiment with toughness-increasing foods, with plenty of iron in them, and calcium for strong bones.
[2+3] You make another concoction, the crown jewel being a few wolf hairs. You test it on your little rat assistant, and he downs it. It works marvelously as his toughness is massively increased, adding even more muscle to his hilariously disproportionate form. (+1 Toughness to Remy; Gained Recipe: Wolfhair Vial)

Quote from: RAM
I tell Kilakan not to look for a moment, close my eyes, then signal our allies and blind the enemy army by breathing fire and using fire magic to make it as bright as I can.
[2] You gather up all your might, and roar, letting out... a shroud of darkness. Huh. Guess black dragons don't breathe fire.

Quote from: Errol
Read a book about how to do Elementalism. Or Summoning, as a second choice.
[4]Increasingly and somewhat worryingly aloof of the world around you, you read a book on elementalism. You can't quite make heads or tails of it, but one passage leaps out at you: "The elements are spiritual in their basest forms, and are kept and maintained by spirits. Arcane magic tends to work around these spirits, but druids and more mystic magicians try to work with them; this has led to the discovery that each element has one particular opposite, a piece of which must be sacrificed to summon a spirit of the element whose enemy was sacrificed."

Quote from: Luke_Prowler
Look for something interesting. never know what you can find on the open road
[1] You look out the window and notice a massive horde of lizardmen. Hmm.
 
Quote from:  Kilakan
I shall follow closely to Ram, wherever he goes, and create a tornado around us with us in the epi-center, protecting us from arrows and killing anyone who comes to close, I believe this combined with his defensive fire storm, will be quite fun..... yes FUN in the DF style if this goes badly and FUN in the we are so over-powered it's not even fun, but it is style.
[6+4]... Shit just hit the fan.

You conjure a tornado with the intent to have it protect you, but you put in far too much energy, more than you realize you had. It soon surges to an intensity far beyond what it should be. [2] It breaks free from your power with what you swear is an honest to god cackle, and begins tearing apart the Lizardman army. Thousands are brought into the air, being tossed for miles like they were toys. It soon gets too close to ToonyManner's army, and they fight to avoid being sucked into the air. [ARMIES: [6][4][4][6]] [PLAYERS:[5][5][2][3][2][5][6][3][3][3]] [PLAYER DAMAGE:[6][4][3][5][3][4]] [PLAYER "DON'T DIE TOONY" ROLLS: [5]] [NPCs: [4][4][2][5][2][6][4][2][5+1]] [NPC DAMAGE ROLLS:[4][5][5]] [JESUS ROLL:[4]]

Your armies scatter, searching for the nearest cover. The dragons fly high into the sky to escape the beast of nature, but they can still barely escape its sucking. "Cookie" is almost picked up, but is caught by Remy, whose immense strength keeps him rooted to the earth. Smee and Shamus think quickly, and tie ToonyManner to a tree after a mysterious scythe nearly decapitates him. Moments later, said tree is ripped from the ground and flung hundreds of meters into the air. Barely breaking through the roar of Kilakan's monster, you hear a faint noise. You can only assume it is ToonyManner screaming in terror as he is sent plummeting to the earth below. A massive dust cloud blocks view as he crashes. A few heart-pounding moments later, he crawls out from the dust cloud, bloodied and bruised but otherwise okay. In the background, no one notices Jesus nearly get his by a flying carriage, causing him to bugger out back to heaven. He'll be back later. Maybe.

Quote from: stonemt
train dual wielding V and tell my son all about it.
[4+1] You decide to show off to your son, and perform the fanciest tricks you can think of. [6][2] They even sort of work, ripping one of the few lizardmen that survived the tornado to shreds. His friend, sadly, is still alive.

Quote from: Jetsquirrel
explain that he is a beng that i created. oh and make more acidic demons
[3] You explain to him the complex anatomy of the new species that you have created, him being the first and the prototype of sorts. It seems to go over his head, though. [5] You decide to show him an example, and get to work with your chemicals, making yet another demon. This one is a bit lankier, and has a crooked beak extending from its face, but is otherwise like your first demon.

Allied Actions

Quote from: Ragnarok
Wow.
[1] Wow.

Enemy Actions

Quote from: Lizardmen army
Allow the leader entrance
The scattered survivors pull back from the engagements that they are in with your men, and form two lines. In between them walks a massive creature. It dwarfs the average Croc, but has a cunning glint in his eyes. He carries an amulet with a strange gem in it. Suddenly, you hear a voice shouting at you. It's the fire mage! You all suddenly remember that you had tied him to a chair and placed him on top of a carriage. He now yells to you from the tree he is lodged in that the Lizardman leader's amulet has the source of power of the artifact he described. You must get it!

Characters:

Quote from:  Urist McPirate (RedWarrior0)
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Quote from:  Edward "Silverlash" Teach (Diakron)
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Quote from:  Toonymanner (ToonyMan)
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Quote from:  Fre "Cookie" Blackflag (Frelock)
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Quote from:  Blackjack Blue (RAM)
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Quote from:  Axle "Two Holes" Gear (Errol)
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Quote from: Luke Blackriver (Luke Prowler)
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Quote from:  "Killer" Khan (kilakan)
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Quote from:  John "Laugh and Die" Doe(stonemt)
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Quote from: Jets
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Allies:
Quote from:  Captain Boozebeard
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Quote from:  Lord Earnest
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Quote from:  Ragnarok
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Quote from: Nk'tosh G'vallowlk
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Quote from:  Smee
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Quote from:  Shamus
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Quote from: Sir Thellren
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Quote from: Gilbert Gottfried
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Quote from: Elegost
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Enemies
Quote from: Chieftain Crw'thot
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???

Quote from: Jesus
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Prisoners
1 Fire Mage

Environment:
The Lizardman chieftain points at the ten of you, and extends one finger. You can only assume that it means the same in both of your languages, and that he is challenging you specifically.

Locations:
The Open Road.

Let me know if I've made any errors.

So yeah....

I don't know how anyone's gonna top that. Maybe you could make a volcano or something, but... Jeez, that's... that's just going to be HARD.
« Last Edit: October 24, 2009, 10:15:55 pm by CJ1145 »
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

RedWarrior0

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Re: ARRRRRR T D! Turn 31! Highway to Hell!
« Reply #642 on: October 24, 2009, 06:43:26 pm »

Actually, not necessarily. It's just doing what you want so well, that it might have been done too well. Like if a god overshot a roll. Say, for example, you wanted to make a small tornado to impress someone and you rolled a 10. That tornado would become basically an F6, and proceed to spiral out of your control before destroying everything for miles around you, including anyone that fails a save roll.
Foreshadowing, much?

Also:
[6+4]... Shit just hit the fan.
Ironic, considering it was a wind attack.
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RAM

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Re: ARRRRRR T D! Turn 32! Shit, I'd Like You To Meet Fan.
« Reply #643 on: October 24, 2009, 09:31:52 pm »

I eat the gem.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

ToonyMan

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Re: ARRRRRR T D! Turn 32! Shit, I'd Like You To Meet Fan.
« Reply #644 on: October 24, 2009, 09:42:39 pm »

Crack neck like a badass (I'd probably die doing that) and fight Lizardmen.
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