TURN 26! NOTHING TOO SPECIAL HAPPENED.
Recruit.
Seeing that Elegost has cleared out an entire tavern, you head off to a separate one, and begin recruiting for your own crew. [3] [5][4][3] Sadly, they are much less inclined to join you than others were for Boozebeard. [NOTABLE PERSONS:[6][5]] Among the dozen that join you are another Sapphire Knight and [5] a noble that owned a village off to the west. He was in town today with his bodyguard, [3] a Mountain Troll named Urgrost. You inform your new recruits where to find the others, and they head off posthaste.
So where is my prisoner?
I look for a dwarven representative/embassy/guild/whatever and try to recruit some willing dwarves into a small squad of elite soldiers. If I don't find one, I search the city for a mages guild.
Content that the mage is safely tied up, being carried on one shoulder by Rajiv the Minotaur, you head off in search of a Dwarven Embassy. [6] By some luck, you manage to find an embassy from the Dwarves, and head inside only to find that it is rather empty. When you ask about it, you are told that Udragoth is a very isolationist-type port, and there is not much trade to be had. [5] However, when you ask about the matter 6 Dwarven Dragonlances gladly sign on to follow you in your venture. (6 Dwarven Dragonlances gained)
Rechristen him thously.
look for a temple to Armok and demand that they obey the wishes of Armok's Champion.
Bob, now Nk'tosh G'vallowlk is ecstatic and thanks you repeatedly. You then head off on your own to find the Temple to Armok.
[1] When you ask a man in the streets about Armok, he draws a knife from its sheath, and is backed up by several other villagers.
"You'd best not talk about that heathen god here," the man says, "or else you may wind up in a ditch. These things happen to newcomers who blaspheme. A shame, really." He smiles with a strange malevolence at the last part of his speech.
Help Toonyman recruit with epic food.
As ToonyManner prepares to leave the tavern, you burst in, food in hand, and hand it out, informing the people that this is what they'll be feasting on should they join his crew. [3+2] The people are convinced, and decide to join ToonyManner's crew after all. (Second wave of recruitment!)
[4] [5][5][4][6] 20 more men and women fall in to join your captain! (Notable Persons: [6][5][6][6][6][6][6][6]) Among them yet another Sapphire Knight, and a group of petty nobles that call themselves the Wanderers' Guild. [3][2][5][4][6] One of them brings an ogre, and another brings a pair of orcs- savage, brutal goblinoids that feel no pain or emotion. The perfect war beast. [6] As you all prepare to step out, you are stopped by a man. He addresses himself as Earnest, Lord of Udragoth and Grandmaster of the Order of the Sapphire.
He has heard of you and your exploits along with the famed Captain Boozebeard. He has also learned of your intentions to fight the Lizardmen. He declares them noble, but in the end a worthless endeavor. At least, without help. He has raised an army, and wishes to come with you! Among them are his entire retinue of Sapphire Knights not yet hired by you, coming to a grand total of [5] [3][3][5][5][6] 22 Knights, along with a group of loyal armed serfs as cannon fodder. [5][1] [6][4][4][6][2][4] They are only numbered at 26, but he feels that they shall be appreciated in the coming war.
You inform him of your troops' staging area, and he marches off with his company.
Blackjack tries to avoid notice while buying some travelling footwear, stealthy clothes, a packmule, and some provisions. I figure that I am paying the stranger tax, the foreigner tax, the elf tax, and the probably-a-pirate tax so I will try to be stingy in this town...
[5] You manage to make yourself indistinguishable from a rather fair and tall human and go about your shopping. You purchase everything you need, along with a mule named Righteye, named so for his lack of a left.
Try to get a bit of money from the cap'n, and go shopping for books.
[6] For such an un-learned town, you are surprised to find a quaint bookstore named Bonnes' and Boffet's. It is packed with all sorts of volumes, some even rumored to delve into details from the First and Second ages. You are unsure where to begin with all this knowledge, and the pocket of coin obtained from the ship.
Get everything packed and ready. Maybe practice some more healing (I have to stop getting ones at some point)
You pack all of your things onto a cart, save your medical gear, and patrol the streets. Suddenly, you see a woman lying in agony on the cobbled street. [4] You run up to her and see that she has a broken shin. You attempt to make a splint for her, but she begins flailing at you and screaming for help.
Four men who appear to be her husband and several monks run up to you, weapons drawn.
"Unhand that woman, you vile cretin!" the head priest says. "Keep your demon magics away, so that prayer to Yeth'we may still heal her of her wounds."
Ah, yes, the age-old debate: Medicine, or Wacky, Vaguely Druidic/Paganistic "Natural" Remedies?
I'll find a fairly open and clear area in the middle of the city, I will then use my wind magic to push myself a ways into the air, with this advantage of height, and show of power I will attempt to recruit as many people as possible for the fight against the lizardmen.
My (NPC)crew will:
Purchase pack animals, bags and anything else they want or need for the travels, this can even include if they spot some nice armor or weapons for sale.
[6+3] You create a gust of wind, rising into the air high above the city. You even manage to create a thunder-like effect to carry your voice to every nook and cranny and shout "We make for the capital, where we shall wage war against the Lizardmen! Come and join us in our quest and meet with fame, glory, and riches beyond your wildest imagining!"
The people are mesmerized by your speaking skills and unnatural talents. [2][1][2][4][1][6][5][2][1] Almost everyone that isn't totally against your quickly-swelling army or already a member of it signs up, increasing your still all-human crew by a total of 24, bringing it up to 33, not including yourself. ([6][6][6][6][6][6][6][6]) With all the Sapphire Knights already alongside your group, only a few nobles remain among the higher echelons to join you. [4][4][4][4][6] Among them are a total of 8 Saurii, enslaved Lizardmen who have been indoctrinated into a hatred of their brethren. Lord Earnest sends his greatest Knight, Sir Thellren to join you. He is mounted upon a gleaming white Wyvern, a domesticated (read: stupid) dragon commonly used in combat due to their relative ease in training compared to a true dragon.
disemberk and follow the captain. take pride in my glaring success by glaring in any legal manner
Seeing that the medic Blackriver is in trouble, you run up and glare at the men standing before him, [5+1] terrifying them. However, they are religiously heated, and your seemingly hostile act only draws out a few dozen more, turning the disturbance into a full-blown riot.
Start parading in frotn of the people that dislike me (aka the new ones)And if they want to attack me show them the strapped on bombs
[2] You walk up to a few of the newcomers, and as you tap one of the bombs that is strapped to you, BOOM. [4] Both bombs go off, leaving you cartoonishly blackened and crisped. The men you had attempted to intimidate are now laughing raucously. At you.
Allied ActionsCheck out disturbance.
Boozebeard gathers most of his soldiers and heads over the crowd surrounding Blackriver and that glaring man.
"What seems to be the problem?" He asks. But this only seems to gather astonished looks, and murmurs of "another midget demon!" and the like.
Lose faith in my species.
Seeing the blatant suspicion and stupidity of the Udragothics, Elegost can do no more than shake his head in a mix of pity and disgust.
Follow crowd
Riding his Dragon, Glimmerscale, he leads his army towards the riot, which has moved out into the fields surrounding the city. Most of the civilians, following the monks, have gathered makeshift weapons and look like they're gearing for war.
Earnest and his men side alongside Boozebeard, and Earnest calls out "What the bloody hell are you doing?" to his people.
Enemy actionsBe Monkish
The Monk explains that the green demon was attempting to curse a woman with some sort of devil magic, and that Boozebeard's entire expedition is a bad omen and must be wiped out to please the gods, as they follow Armok, a false and apathetic god. (You all cannot help but wonder at this, as Armok has been active throughout your entire adventure.)
The entire town that has not joined you stands against you, [2][5][6][4][2] MONKS: [2][5], NOBLES: [5][1][2][4][2], PEASANTS: [6][3][2][4][6][6] [6][4][4][6] [1][3]
Seven Monks, led by the Headmaster, lead them. Behind them are 14 Nobles, clad in steel armor and mounted on Warhorses. Behind them are hordes of peasants, a total of 51 peasants are scattered about, ready to lead a mass charge.
CHARGE!!
As the two sides prepare to charge, the forests come alive, and an ambush party of Lizardmen rushes forth to catch both sides by surprise! They are led by the Chieftan Kk'Thillik, who leads his army with brutal abandon.
[6][5][4][3] COMMON SOLDIERS: [6][6][1][1][4][4] [2][1][1][4] ELITE SAURII:[6][6][5][5][3] CHIEFTAIN'S GUARD: [6][5][2]
The charge is led by hordes of small, pale-blue lizards wielding primitive clubs and scythes. They number 30 in total. Behind them come the Saurii, the heavy troops. They wear a chitonous armor and hold shields of a similar make. Their spears are bone and each is decorated with a shred of skin from each kill the Saurii has made. Some number in the dozens among the total of 25 vicious soldiers. Finally a total of 13 massive green monsters, known as Crocs by humans, guard Kk'Thillik himself, a Saurii-like Lizard, but almost twice the size and a maroon color, though whether that is dye is hard to determine. He wears man ornate bone decorations, chief among them is a strange skull on his head, serving as a helmet. He appears to be a... shaman of sorts, besides the studded bone club the size of a fully-grown man he is carrying.
Characters:From the Mountainhomes of The Crescent of Dawning, Urist has enjoyed a priveliged life, but always wanted to go on an adventure. So, he decided to learn about being on a boat. He was offered a job, and accepted, not realizing who exactly his employer was.
Has taken as a child by Kobolds and traded to humans, who forced into slavery on a privateer. He has no idea of his Dwarf name but uses Silverlash (a name from an older dwarf that tuaght him English [or whatever we speak on this world]) now that he is free. Is very fierce and is almost too human-like to be around dwarfs.
Flintlock Pistol, silver Ring of Unknown Power; Chainmail of Armok
Champion of Armok(?); Enchanted cutlass
Great Demon of Armok, Nk'tosh G'vallowlk (slave); 3 Skeletal Warrior Thralls
Navigator; Novice Axedwarf!
Steel Battle Axe; Power Armor with Laser Cannon
Captain of the Fresh-Prince of Tallair
1 Skaven; 1 Wood Elf; 2 High Elfs; 2 Goblins; 3 Dwarves; 32 Humans; 2 Sapphire Knights (Mount: Warhorse) 1 Minotaur, "Rajiv"; 2 Ogres; 1 Mountain Troll, "Urgrost"; 2 Orcs
Proficient Cook/Brewer (+2 to cooking); Dabbling Magic(Not sure what he'll do with it, as he's a dwarf. Probably a plot hook.); Marksdwarf(+1 to archery)
A cook who has traveled the world searching for new exotic dishes and spices. He keeps a chest full of the rarest and most exquisite spices he finds on his journeys, and intends to one day make, as he calls it, "my Feast," the culmination of all his skill and knowledge, with the use of all his precious spice possessions.
Olgar McFlannigenshabenflibenschutz (Companion)
She was sold into slavery to pay off her gambling debts, but the ship she was being taken to her buyer on was destroyed by pirates. After being washed ashore she realised that there was nothing left of her old life and she was better off letting the world think that she was dead. With no place in civilised society she has signed up with a pirate crew and never looked back.
She doesn't gamble any more but has a habit of leaving playing cards that explode.
Very Strong (+2)
Agile
Very Tough
Dabbling Mechanic; Novice Ambusher; Marksgoblin; Dabbling Barterer; Dabbling Energy Operator
Exiled by his own race for being a little nuts, he has taken to become pirate. Has an unhealthy obsession with machinery and technology of all sorts. His ability to actually use two pistols at the same time effectively makes him a valuable asset in each team, as one glance at him tends to make the opponents wish they would have brought their brown pants. Also Jesus in disguise.
One flintlock pistol, one two-shot pistol, steel helmet,
Medic; Novice Rifle-goblin
A Goblin fresh out of medical school (Or, at least that's what they called it), Luke had wished to settle down and start his own private practice. That was, until he was drafted. Luke was forced through basic training, constantly punished for his lack of respect for his officers, and defected as soon as he could.
Flintlock Rifle; Plate Armor; Four-shot rifle
Duelist; Legendary Wind Mage; Dabbling Negotiator
Born to noble descent, "killer" quickly realized that spending his life in a castle was not meant for him, his years as a noble taught him some basic magic skills, and dueling, as the other nobles often did. Killing his guards, and losing his old name, Khan escaped to the high seas.
Rapier; Flintlock Pistol; Leather Armor
Destroyed a fleet and a town with a tornado.
Captain of the Tallow-Gem
33 Humans; 8 Saurii; Sir Thellren (Mount: Wyvern)
Proficient Glaring (+2); Dual-Wielder (+1)
*stares off into the distince for a second* "i dont like that subject"
Two cutlasses; Adamantine chain shirt
Competent Alchemist (+2); Dabbling Brewer
Flintlock pistol and cutlass
Jets is a young Skrill ,that pursued his dream to become an pirate; while his parents disagreed he ran away from home until he became a member of a pirate group
Flintlock Pistol; Steel Cutlass
Title: Ruiner of Plots; Suicide Rat
Allies:Extremely Tough (+2)
Very Agile
Captain of the Ozymandias
Steel Plate armor and greaves, Steel Shield, Steel Axe
Captain of the Ozymandias
7 High Elves; 2 Skaven; 8 dwarves; 30 humans; 1 Sapphire Knight Templar (Mount-Griffin); 7 Sapphire Knights (Mount-Warhorse)
Extremely Tough (+2)
Strong
Grandmaster of the Order of the Sapphire, Lord of Udragoth
Steel Plate armor and greaves, Steel Shield, Steel Longsword; Mount: Blue Dragon "Glimmerscale"
Grandmaster of the Order of the Sapphire, Lord of Udragoth
22 Sapphire Knights (Mount: Warhorse), 26 Peasants
Banished from the Ogre Kingdoms, Ragnarok makes his living as the bodyguard and servant of Captain Boozebeard. They have served together for years, and he has sharpened his combat skills on many a foe.
Legendary Wrestler; Necromancer
This Demon was only now created. Do with him as you will, Diakron
Former and Current First mate of the Fugly Duckling, now the Fresh-Prince of Tallair.
Cutlass, pirate-y clothing
Strong(+1)
Extremely Tough
Very Agile
Steel Plate armor and greaves, Steel Two-handed sword
Strong(+1)
Extremely Tough
Very Agile
Mithril Plate armor and greaves, Steel Two-handed sword; Mount: White Wyvern
Deafening his opponents with his screeching voice.
There's nothing to say that he hasn't already told you, in his own, pain-inflicting way.
Probably something really awesome.
Shrouding Robes; The Sword of Fuck-You-Up
Resistant to Badass Decay (+1 to all rolls after the first ten turns he exists in.)
EnemiesGrandmaster of an order of Monks who have shunned the old gods in favor of their own creations.
Grand Master Shaman (+2 to all Shamanistic Spells)
Leader of a tribe of Lizardmen neighboring Udragoth. He was probably going to outright invade the place before you showed up.
30 Lizardmen Soldiers; 25 Saurii; 13 Crocs
Shaman spell component bag; Two-handed Iron Sword.
Prisoners1 Fire Mage
Environment:Let this incredibly painful-to-set-up battle commence!
Locations:A vicious-looking sloop, with a blood-red paint, carrying 16 cannon and already looted treasures inside!
A small, sorry-looking sloop, carrying a dozen cannons and is painted white with a green trim. Possibly the ugliest thing you've ever seen float besides its previous incarnation, the Mad Hatter.
A large, sleek and black frigate with 32-cannons.
The Northern Coast of the Kingdom of Crystals' territory
An isolated port that rarely gets visitors, the people here are very prejudiced and spiteful of outsiders, especially non-human ones. Home to the zealous Order of the Sapphire, headed by Lord Earnest, ruler of Udragoth.
Let me know if I've made any errors.
JESUS, this took hours! I want this game to be epic, so damn it it will be epic. That still doesn't change the fact that it's absolutely exhausting to do. I cannot count worth crap right now, but I am sure that there are at least over 200 participants in this battle.
Players, if you are in charge of any AI please at least give me the help of ordering them. If you are not, pick a target: There sure as hell aren't going to be a shortage of them in this battle. And ToonyMan, just a reminder that you are now wearing the Power Armor and its laser cannon, if you wish to take advantage of that.