TURN SIX! The rigging is cursed!
*Plunder the Human routes to the south!!!
Also, since the Captain fears me, I AM NOW THE CAPTAIN.
You vote for plundering the Human trade routes, then leave the cabin.
[5] You announce that you wish to be captain, and many of your crewmen agree with you. You gather them, and approach the Captain. [3] However, his 12-foot Ogre bodyguard insists that you are, in fact, not the captain. You decide that it's best to agree with him.
I say we go northwest and capture a fast elven ship, all the firepower in the world won't help if we get caught by a fleet.
When the meeting ends I practice climbing.
You vote to plunder the Elves, but you seem to be largely out-voted.
[1] As you climb up the rigging, you slip once again, and fall to the deck [2] on your back! [4] You seem to have damaged it in some major way, but you're not sure what. Unable to move, you laze in agonizing pain on the deck. [2] No one seems to notice you are hurt, so no assistance is given. (Outside of combat, you must be in the ship's infirmary to heal!)
Practice my aim. (With two targets.) Also agreeing with lootin' humans.
You vote to plunder the Humans, and leave. [5][6] You hit both your targets with stunning accuracy. You notice that one pistol has a malfunction, and can fire two rounds before reloading! You also feel like you've improved your marksmanship.
In any case, I'll agree with the majority.
Action: I go to the galley, and see if I can't create some food which will strengthen the men's hearts and bodies.
You vote with your friends to loot the human routes, seeing as it will most likely win.
[4] You make some good grub, but not the best you've done. The crew now likes you more (read: Less likely to kill you to get your cut of the profits)
*Plunder the Human routes to the south!!!
Is it just me, or am I doing this a lot? ... Examine cannons
You vote for humans. A fellow crew member requests that you not repeat others so much.
[3] You examine the cannons, but notice nothing you didn't already know about.
*Plunder the Human routes to the south!!! Sounds like a plan to me.
practice intimidation might need it
You vote for attacking the humans, firmly securing the vote to your side. Hooray!
[2] You attempt to intimidate... the Ogre bodyguard, who is apparently named Ragnarok. Needless to say, it does not go well.
Characters:From the Mountainhomes of The Crescent of Dawning, Urist has enjoyed a priveliged life, but always wanted to go on an adventure. So, he decided to learn about being on a boat. He was offered a job, and accepted, not realizing who exactly his employer was.
Has taken as a child by Kobolds and traded to humans, who forced into slavery on a privateer. He has no idea of his Dwarf name but uses Silverlash (a name from an older dwarf that tuaght him English [or whatever we speak on this world]) now that he is free. Is very fierce and is almost too human-like to be around dwarfs.
Steel Battle Axe; mysterious liquid
Proficient Cook/Brewer; Dabbling Magic
A cook who has traveled the world searching for new exotic dishes and spices. He keeps a chest full of the rarest and most exquisite spices he finds on his journeys, and intends to one day make, as he calls it, "my Feast," the culmination of all his skill and knowledge, with the use of all his precious spice possessions.
She was sold into slavery to pay off her gambling debts, but the ship she was being taken to her buyer on was destroyed by pirates. After being washed ashore she realised that there was nothing left of her old life and she was better off letting the world think that she was dead. With no place in civilised society she has signed up with a pirate crew and never looked back.
She doesn't gamble any more but has a habit of leaving playing cards that explode.
Battered Lower Spine
Pain
Stunned
Dabbling Mechanic; Novice Ambusher; Marksgoblin
Exiled by his own race for being a little nuts, he has taken to become pirate. Has an unhealthy obsession with machinery and technology of all sorts. His ability to actually use two pistols at the same time effectively makes him a valuable asset in each team, as one glance at him tends to make the opponents wish they would have brought their brown pants.
One flintlock pistol, one two-shot pistol steel helmet
Enemies:Well, you ran from the prostitutes, so that's one sidequest down the drain... Oh well, off to sea then!
Environment:Boozebeard is glad that you've made you choice, and orders the helmsman to set sail. The Ozymandias leaves the port, setting out southwards towards the Human's lands. It will be two days until you get there, although you barely decipher it from the helmsman's term for a day, a "turn". Take this time to prepare yourselves. Note that there is no loot or trading to be done, so ye'd best prepare your skills and crew! Keep in mind that they'll be taking part in the coming battles as well!
Locations:A small, sorry-looking sloop, carrying a dozen cannons and is painted white with a green trim. Possibly the ugliest thing you've ever seen float besides its previous incarnation, the Mad Hatter.
*Blackjack Blue
*Edward "Silverlash" Teach
*ToonyManner
*Urist McPirate
*Axle "Two Holes" Gear
*Fre "Cookie" Blackflag
*Unknown crew members
*Captain Boozebeard
*Ragnarok, Boozebeard's Ogre bodyguard.
Thanks for letting me know I misspelled "errors". D'oh!
(And RAM, I'm sorry, but the rigging and dice combined quite literally hate you. For your sake, if you ever recover I'd humbly suggest you never climb anything, ever again. Not even a ladder, the rungs would probably be rigged with dynamite or something to explode when you alone tried to climb it.)