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Poll

Who should be the Captain?

Redwarrior0
- 0 (0%)
Diakron
- 1 (11.1%)
Frelock
- 0 (0%)
RAM
- 0 (0%)
Errol
- 0 (0%)
Luke_Prowler
- 1 (11.1%)
Kilakan
- 6 (66.7%)
stonemt
- 0 (0%)
Jetsquirrel
- 1 (11.1%)

Total Members Voted: 9


Pages: 1 ... 3 4 [5] 6 7 ... 49

Author Topic: ARRRRRR T D! Turn 35! Redwall Has Nothing on Cookie  (Read 57003 times)

RAM

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Re: ARRRRRR T D! Turn Five! EXPOSITIONUS MAXIMUS!
« Reply #60 on: August 20, 2009, 09:02:22 pm »

I say we go northwest and capture a fast elven ship, all the firepower in the world won't help if we get caught by a fleet.

When the meeting ends I practice climbing.
« Last Edit: August 22, 2009, 03:22:25 am by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

ToonyMan

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Re: ARRRRRR T D! Turn Five! EXPOSITIONUS MAXIMUS!
« Reply #61 on: August 21, 2009, 10:47:37 am »

I AM THE NAVIGATOR.  WE GO SOUTH.
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Diakron

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Re: ARRRRRR T D! Turn Five! EXPOSITIONUS MAXIMUS!
« Reply #62 on: August 22, 2009, 01:09:33 am »

practice intimidation :) might need it
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Errol

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Re: ARRRRRR T D! Turn Five! EXPOSITIONUS MAXIMUS!
« Reply #63 on: August 22, 2009, 02:44:38 am »

Practice my aim. (With two targets.) Also agreeing with lootin' humans.
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RedWarrior0

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Re: ARRRRRR T D! Turn Five! EXPOSITIONUS MAXIMUS!
« Reply #64 on: August 22, 2009, 09:58:20 am »

examine the cannons
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CJ1145

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Re: ARRRRRR T D! Turn Six! The rigging is cursed!
« Reply #65 on: August 22, 2009, 02:12:44 pm »

TURN SIX! The rigging is cursed!

Quote from: ToonyMan
*Plunder the Human routes to the south!!!

Also, since the Captain fears me, I AM NOW THE CAPTAIN.
You vote for plundering the Human trade routes, then leave the cabin.
[5] You announce that you wish to be captain, and many of your crewmen agree with you. You gather them, and approach the Captain. [3] However, his 12-foot Ogre bodyguard insists that you are, in fact, not the captain. You decide that it's best to agree with him.


Quote from: RAM
I say we go northwest and capture a fast elven ship, all the firepower in the world won't help if we get caught by a fleet.

When the meeting ends I practice climbing.
You vote to plunder the Elves, but you seem to be largely out-voted.
[1] As you climb up the rigging, you slip once again, and fall to the deck [2] on your back! [4] You seem to have damaged it in some major way, but you're not sure what. Unable to move, you laze in agonizing pain on the deck. [2] No one seems to notice you are hurt, so no assistance is given. (Outside of combat, you must be in the ship's infirmary to heal!)

Quote from: Errol
Practice my aim. (With two targets.) Also agreeing with lootin' humans.
You vote to plunder the Humans, and leave. [5][6] You hit both your targets with stunning accuracy. You notice that one pistol has a malfunction, and can fire two rounds before reloading! You also feel like you've improved your marksmanship.

Quote from: Frelock
In any case, I'll agree with the majority.

Action: I go to the galley, and see if I can't create some food which will strengthen the men's hearts and bodies.
You vote with your friends to loot the human routes, seeing as it will most likely win.

[4] You make some good grub, but not the best you've done. The crew now likes you more (read: Less likely to kill you to get your cut of the profits)

Quote from: RedWarrior0
    *Plunder the Human routes to the south!!!

Is it just me, or am I doing this a lot? ... Examine cannons
You vote for humans. A fellow crew member requests that you not repeat others so much.

[3] You examine the cannons, but notice nothing you didn't already know about.

Quote from: Diakron
*Plunder the Human routes to the south!!! Sounds like a plan to me.

practice intimidation :) might need it
You vote for attacking the humans, firmly securing the vote to your side. Hooray!

[2] You attempt to intimidate... the Ogre bodyguard, who is apparently named Ragnarok. Needless to say, it does not go well.

Characters:

Quote from:  Urist McPirate (RedWarrior0)
Spoiler: Race (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Combat Preference (click to show/hide)
Spoiler: Bio (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Injuries (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from:  Edward "Silverlash" Teach (Diakron)
Spoiler: Race (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Combat Preference (click to show/hide)
Spoiler: Bio (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Injuries (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from:  Toonymanner (ToonyMan)
Spoiler: Race (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Combat Preference (click to show/hide)
Spoiler: Bio (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Injuries (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from:  Fre "Cookie" Blackflag (Frelock)
Spoiler: Race (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Combat Preference (click to show/hide)
Spoiler: Bio (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Injuries (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from:  Blackjack Blue (RAM)
Spoiler: Race (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Combat Preference (click to show/hide)
Spoiler: Bio (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Injuries (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from:  Axle "Two Holes" Gear (Errol)
Spoiler: Race (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Combat Preference (click to show/hide)
Spoiler: Bio (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Injuries (click to show/hide)
Spoiler: Location (click to show/hide)

Enemies:
Well, you ran from the prostitutes, so that's one sidequest down the drain... Oh well, off to sea then!

Environment:
Boozebeard is glad that you've made you choice, and orders the helmsman to set sail. The Ozymandias leaves the port, setting out southwards towards the Human's lands. It will be two days until you get there, although you barely decipher it from the helmsman's term for a day, a "turn". Take this time to prepare yourselves. Note that there is no loot or trading to be done, so ye'd best prepare your skills and crew! Keep in mind that they'll be taking part in the coming battles as well!

Locations:

Quote from: Ozymandias
Spoiler: Location (click to show/hide)
Spoiler: Description (click to show/hide)
Spoiler: People Inside (click to show/hide)

Thanks for letting me know I misspelled "errors". D'oh!

(And RAM, I'm sorry, but the rigging and dice combined quite literally hate you. For your sake, if you ever recover I'd humbly suggest you never climb anything, ever again. Not even a ladder, the rungs would probably be rigged with dynamite or something to explode when you alone tried to climb it.)
« Last Edit: August 23, 2009, 09:43:26 am by CJ1145 »
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

ToonyMan

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Re: ARRRRRR T D! Turn Six! The Rigging is Cursed!
« Reply #66 on: August 22, 2009, 02:16:48 pm »

Arr!  I train with Urist McPirate.

Also, I would of been The Captain, but you were all like, "OH NOES HE ROLLED A 5, I BEST ROLL AGAIN AND MAKE ANOTHER HURTLE FOR HIM TO JUMP."
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RedWarrior0

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Re: ARRRRRR T D! Turn Six! The Rigging is Cursed!
« Reply #67 on: August 22, 2009, 02:18:44 pm »

By train, do you mean spar? cuz I was thinking about randomly firing off a gun or two. Just cause i can.
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ToonyMan

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Re: ARRRRRR T D! Turn Six! The Rigging is Cursed!
« Reply #68 on: August 22, 2009, 02:19:36 pm »

But I need to train with someone that has a Steel Battle Axe!
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RedWarrior0

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Re: ARRRRRR T D! Turn Six! The Rigging is Cursed!
« Reply #69 on: August 22, 2009, 02:20:53 pm »

Alright. I train with Toonymanner
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CJ1145

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Re: ARRRRRR T D! Turn Six! The Rigging is Cursed!
« Reply #70 on: August 22, 2009, 02:23:48 pm »

By training, that could mean anything. Try climbing the rigging like RAM and inevitably fall to your doom, spar with others, attempt a mutiny (which will be immediately put down. You need to let the story develop a bit before you do that, trust me it'll be easier and give you similar rewards.), practice shooting, just anything to develop skills.

And ToonyMan, the first roll was to determine your popularity amongst the pirates. If you had failed, it would have stopped there. Next was to determine if you were able to physically start the mutiny. Be grateful, rolling a 1 would have had you taking on the Ogre by yourself.
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RedWarrior0

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Re: ARRRRRR T D! Turn Six! The Rigging is Cursed!
« Reply #71 on: August 22, 2009, 02:25:37 pm »

I spar with ToonyMan.

Off topic, how much of a fail would an RTD Mafia be?
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ToonyMan

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Re: ARRRRRR T D! Turn Six! The Rigging is Cursed!
« Reply #72 on: August 22, 2009, 02:26:54 pm »

By training I mean sparring, yes.
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Diakron

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Re: ARRRRRR T D! Turn Six! The Rigging is Cursed!
« Reply #73 on: August 22, 2009, 04:16:33 pm »

practice Wrestling, then go explore the ship for weapons again...

*Mumbles about weapons have to be somewhere*
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Frelock

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Re: ARRRRRR T D! Turn Six! The Rigging is Cursed!
« Reply #74 on: August 22, 2009, 08:14:04 pm »

I'll take RAM to the infirmary, and practice some healing.
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