Before I begin this turn, RedWarrior0, the Dragonlancers are equipped with a specially made steel armor, to be just as strong but a bit lighter. They wield large mithril shields and hammers made of adamantine. They are very valuable soldiers.
TURN 28! AFTER THE LOBOTOMY.
Call out for Gilbert to de-buff foes.
Attack enemy group with Steel Battle Axe.
Gilbert flies off your soldier and begins to quote his lines from Aladdin. [6][6] The remaining Lizardmen clutch their ear holes in agony and fall to the ground, blood flowing from their ears and foam from their mouths.
Dragonlancers and I attempt to wear down the shield through whatever means necessary
[6] Your men work together, breaking through the shield in a small area and charging the Saurii standing over John "Laugh and Die"! [5+2][4+2][4+2][4+2][6+2][3+2][4+2] [6][5]
The lizards are beaten to a pulp, and you only then notice the seriousness of John's condition.
attack the leaders of the enemies have the 3 skellies that are guarding me take my flank and my 6
You charge the enemy monks, you and your skeletons each attacking one. [6+1][5+1][4+1][2+3] [4][5][4] The monks are slaughtered in an instant as you and your thralls slit their throats. The barrier surrounding the battlefield grows somewhat dimmer, though it appears that Kk'Thillik's spell is responsible for most of it.
Well, keep shooting. If the barrier's in the way, experiment with mortar-like shots that arc over it.
[4] You manage to fire a mortar-style shot, but it gets caught in the barrier, which appears to be a shield as opposed to a wall.
If I am outside of the battle I will attempt to build up fire magic for something special...
[4]You manage to build up a small, concentrated ball of fire in your hands, though it seems somewhat unstable. You struggle to keep it there, and wonder what to do with it...
Get into philosophical discussion with human collegue Jesus.
[5] After a long and thought-out debate, you and Jesus come to the decision that Christianity and Armokism can peacefully co-exist, and neither is necessarily wrong. He then conjures some beer for the both of you.
In the eldest of goblin tradition, skin the grand monk alive, then sacrifice his still beating heart to Armok.
"Kali-ma...! KALI-MA!!"
You charge forward with your knife, stabbing at the Monk with the intention of slaying him, and sacrificing his heart to Armok. [5] You slice with the knife, and catch him in the leg. [5] From there you get to work skinning him, peeling up all the way from his leg to his face, then going back down. As the Monk screams in pain you continue your work unfeeling towards his agony. When you are finally done, you punch through his ribcage and rip out your heart as it beats its last. You lift it up towards the sky and ask Armok to accept your sacrifice; you can only watch in glee as a strike of lightning blasts the heart, spattering you with blood. Your sacrifice has been accepted, and in return Armok offers you a gift, though you're not quite sure what.
Call my soldiers to me and surround the group of nearby druids, I'll then lead them fight by attempting to slice the druids guts out.
No one blocks one of my spells and gets to live.
Sadly, as your men charge they are cut off by Edward, who kills the Monks before you get your shot. You turn towards the Peasants to seek revenge, but see that they are also fleeing, after Blackriver killed the Grandmother Monk.
try to wake and kill!!
[1] You fail utterly to wake yourself, and can distantly feel yourself slipping even further towards death...
Identify the new things in toony's ship
[1] Not only is there nothing new on ToonyMan's ship, most of the stuff has been transported OFF for the trip inland.
Allied ActionsCharge Kk'Thillik with Elegost and Ragnarok!
Leaving Elegost to handle the last Croc, Boozebeard jumps toward Kk'Thillik and swinging his axe with a drunken fury! [5] [2] When he does, the Lizardman Chieftain moves with a stunning speed, blocking the blow with his massive weapon as if he was wielding a toothpick.
Kill the remaining Croc
Elegost sees that he would be best used killing the Croc as opposed to fighting the Chieftain, and twirls his blade up towards the lizard's throat. [4] [5] The croc clutches at his now missing throat, and falls to the ground dead.
KILL 'DA LIZARD!
Ragnarok charges Kk'Thillik shouting incoherent threats, and swings at him with a powerful right hook. [1+3] It catches Kk'Thillik in the jaw, [5] shattering it [1] and the rest of his skull. The Lizard is dead before he realizes he's been struck, and flies into the forest with blood trailing behind him.
Characters:From the Mountainhomes of The Crescent of Dawning, Urist has enjoyed a priveliged life, but always wanted to go on an adventure. So, he decided to learn about being on a boat. He was offered a job, and accepted, not realizing who exactly his employer was.
Has taken as a child by Kobolds and traded to humans, who forced into slavery on a privateer. He has no idea of his Dwarf name but uses Silverlash (a name from an older dwarf that tuaght him English [or whatever we speak on this world]) now that he is free. Is very fierce and is almost too human-like to be around dwarfs.
Flintlock Pistol, silver Ring of Unknown Power; Chainmail of Armok; enchanted cutlass
Great Demon of Armok, Nk'tosh G'vallowlk (slave); 23 Skeletal Warrior Thralls
Navigator; Novice Axedwarf!
Steel Battle Axe; Power Armor with Laser Cannon
Captain of the Fresh-Prince of Tallair
1 Skaven; 1 Wood Elf; 2 High Elfs; 2 Goblins; 2 Dwarves; 25 Humans; 2 Sapphire Knights (Mount: Warhorse) 1 Minotaur, "Rajiv"; 2 Ogres; 1 Mountain Troll, "Urgrost"; 2 Orcs
Proficient Cook/Brewer (+2 to cooking); Dabbling Magic(Not sure what he'll do with it, as he's a dwarf. Probably a plot hook.); Marksdwarf(+1 to archery)
A cook who has traveled the world searching for new exotic dishes and spices. He keeps a chest full of the rarest and most exquisite spices he finds on his journeys, and intends to one day make, as he calls it, "my Feast," the culmination of all his skill and knowledge, with the use of all his precious spice possessions.
Olgar McFlannigenshabenflibenschutz (Companion)
She was sold into slavery to pay off her gambling debts, but the ship she was being taken to her buyer on was destroyed by pirates. After being washed ashore she realised that there was nothing left of her old life and she was better off letting the world think that she was dead. With no place in civilised society she has signed up with a pirate crew and never looked back.
She doesn't gamble any more but has a habit of leaving playing cards that explode.
Very Strong (+2)
Agile
Very Tough
Dabbling Mechanic; Novice Ambusher; Marksgoblin; Dabbling Barterer; Dabbling Energy Operator; Dabbling Debater
Exiled by his own race for being a little nuts, he has taken to become pirate. Has an unhealthy obsession with machinery and technology of all sorts. His ability to actually use two pistols at the same time effectively makes him a valuable asset in each team, as one glance at him tends to make the opponents wish they would have brought their brown pants. Also Jesus in disguise.
One flintlock pistol, one two-shot pistol, steel helmet,
Medic; Novice Rifle-goblin; Dabbling Skinner
A Goblin fresh out of medical school (Or, at least that's what they called it), Luke had wished to settle down and start his own private practice. That was, until he was drafted. Luke was forced through basic training, constantly punished for his lack of respect for his officers, and defected as soon as he could.
Flintlock Rifle; Plate Armor; Four-shot rifle
Duelist; Legendary Wind Mage; Dabbling Negotiator
Born to noble descent, "killer" quickly realized that spending his life in a castle was not meant for him, his years as a noble taught him some basic magic skills, and dueling, as the other nobles often did. Killing his guards, and losing his old name, Khan escaped to the high seas.
Rapier; Flintlock Pistol; Leather Armor
Destroyed a fleet and a town with a tornado.
Captain of the Tallow-Gem
33 Humans; 8 Saurii; Sir Thellren (Mount: Wyvern)
Proficient Glaring (+2); Dual-Wielder (+1)
*stares off into the distince for a second* "i dont like that subject"
Two cutlasses; Adamantine chain shirt
Great Alchemist (+2); Dabbling Brewer
Flintlock pistol and cutlass
Jets is a young Skrill ,that pursued his dream to become an pirate; while his parents disagreed he ran away from home until he became a member of a pirate group
Flintlock Pistol; Steel Cutlass
Title: Ruiner of Plots; Suicide Rat
Allies:Extremely Tough (+2)
Very Agile
Captain of the Ozymandias
Steel Plate armor and greaves, Steel Shield, Steel Axe
Captain of the Ozymandias
7 High Elves; 2 Skaven; 8 dwarves; 30 humans; 1 Sapphire Knight Templar (Mount-Griffin); 7 Sapphire Knights (Mount-Warhorse)
Extremely Tough (+2)
Strong
Grandmaster of the Order of the Sapphire, Lord of Udragoth
Steel Plate armor and greaves, Steel Shield, Steel Longsword; Mount: Blue Dragon "Glimmerscale"
Grandmaster of the Order of the Sapphire, Lord of Udragoth
22 Sapphire Knights (Mount: Warhorse), 26 Peasants
Banished from the Ogre Kingdoms, Ragnarok makes his living as the bodyguard and servant of Captain Boozebeard. They have served together for years, and he has sharpened his combat skills on many a foe.
Legendary Wrestler; Necromancer
This Demon was only now created. Do with him as you will, Diakron
Former and Current First mate of the Fugly Duckling, now the Fresh-Prince of Tallair.
Cutlass, pirate-y clothing
Strong(+1)
Extremely Tough
Very Agile
Steel Plate armor and greaves, Steel Two-handed sword
Strong(+1)
Extremely Tough
Very Agile
Mithril Plate armor and greaves, Steel Two-handed sword; Mount: White Wyvern
Deafening his opponents with his screeching voice.
There's nothing to say that he hasn't already told you, in his own, pain-inflicting way.
Probably something really awesome.
Shrouding Robes; The Sword of Fuck-You-Up
Resistant to Badass Decay (+1 to all rolls after the first ten turns he exists in.)
Techinically God, but let's go with Human
He's Jesus. Is that not enough?
Prisoners1 Fire Mage
Environment:With both the monks and Kk'Thillik dead, the few remaining soldiers on the enemy's side flee into the forest, and the barrier falls. Your forces give a mighty cheer, but are then overtaken by sheer exhaustion. They file back into town to finish unloading supplies for the journey ahead, and Earnest's forces do the same from their keep nearby.
Meanwhile, in the background Elegost whispers something to Earnest and slips him some sort of list. The Lord of Udragoth nods silently and orders some men to begin gathering whatever is on said list.
Take time to rest, and regroup. Once this is done, Boozebeard has declared that you make straight for the capital, Sillon.
Locations:A vicious-looking sloop, with a blood-red paint, carrying 16 cannon and already looted treasures inside!
A small, sorry-looking sloop, carrying a dozen cannons and is painted white with a green trim. Possibly the ugliest thing you've ever seen float besides its previous incarnation, the Mad Hatter.
A large, sleek and black frigate with 32-cannons.
The Northern Coast of the Kingdom of Crystals' territory
An isolated port that rarely gets visitors, the people here are very prejudiced and spiteful of outsiders, especially non-human ones. Home to the zealous Order of the Sapphire, headed by Lord Earnest, ruler of Udragoth.
Let me know if I've made any errors.
Well, glad that's over. Although I fear now that there will be worse conflicts to come.
And finally, I've decided to open up 5 places, one of which is already taken for anyone wanting to join. Mind you, you won't join until the party reaches Sillon, but if you want to join go ahead and submit a character sheet.
Oh, and before I forget somebody should probably heal stonemt, his injuries are actually somewhat life-threatening.