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Poll

Who should be the Captain?

Redwarrior0
- 0 (0%)
Diakron
- 1 (11.1%)
Frelock
- 0 (0%)
RAM
- 0 (0%)
Errol
- 0 (0%)
Luke_Prowler
- 1 (11.1%)
Kilakan
- 6 (66.7%)
stonemt
- 0 (0%)
Jetsquirrel
- 1 (11.1%)

Total Members Voted: 9


Pages: 1 ... 35 36 [37] 38 39 ... 49

Author Topic: ARRRRRR T D! Turn 35! Redwall Has Nothing on Cookie  (Read 56456 times)

RAM

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Re: ARRRRRR T D! Turn 27! The Gang's All Here!
« Reply #540 on: October 11, 2009, 08:38:46 pm »

TURN 27! THE GANG'S ALL HERE!

Quote from: RedWarrior0
My dragonlancers and I pretend that we have no purpose in this battle (we can't be linked to the pirates, we're dwarves!). We attempt to find a weapon enchanter who can infuse my axe with thunder.
[1] You find the enchanting shop, but you notice a sign on the locked door saying "Gone to Lunch/Destruction of Heathens".

Environment:
The barrier set up by the magic-users on the enemy side has surrounded the entire field, and no one not already in combat may join until the shield is down.

Reinforce the allies with my dragonlancers, coming in from behind the enemies.
« Last Edit: October 11, 2009, 08:42:25 pm by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

RedWarrior0

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Re: ARRRRRR T D! Turn 27! The Gang's All Here!
« Reply #541 on: October 11, 2009, 08:41:35 pm »

Damn. Dragonlancers and I attempt to wear down the shield through whatever means necessary
You see, if this works anything like it should, they would need to channel energy to the shield, distracting them. Also, what do the DLancers have for equipment and skills?
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CJ1145

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Re: ARRRRRR T D! Turn 28! After the Lobotomy (4 Slots Open!)
« Reply #542 on: October 11, 2009, 09:12:39 pm »

Before I begin this turn, RedWarrior0, the Dragonlancers are equipped with a specially made steel armor, to be just as strong but a bit lighter. They wield large mithril shields and hammers made of adamantine. They are very valuable soldiers.

TURN 28! AFTER THE LOBOTOMY.

Quote from: ToonyMan
Call out for Gilbert to de-buff foes.

Attack enemy group with Steel Battle Axe.
Gilbert flies off your soldier and begins to quote his lines from Aladdin. [6][6] The remaining Lizardmen clutch their ear holes in agony and fall to the ground, blood flowing from their ears and foam from their mouths.

Quote from: RedWarrior0
Dragonlancers and I attempt to wear down the shield through whatever means necessary
[6] Your men work together, breaking through the shield in a small area and charging the Saurii standing over John "Laugh and Die"! [5+2][4+2][4+2][4+2][6+2][3+2][4+2]  [6][5]

The lizards are beaten to a pulp, and you only then notice the seriousness of John's condition.

Quote from: Diakron
attack the leaders of the enemies have the 3 skellies that are guarding me take my flank and my 6
You charge the enemy monks, you and your skeletons each attacking one. [6+1][5+1][4+1][2+3] [4][5][4] The monks are slaughtered in an instant as you and your thralls slit their throats. The barrier surrounding the battlefield grows somewhat dimmer, though it appears that Kk'Thillik's spell is responsible for most of it.

Quote from: Frelock
Well, keep shooting. If the barrier's in the way, experiment with mortar-like shots that arc over it.
[4] You manage to fire a mortar-style shot, but it gets caught in the barrier, which appears to be a shield as opposed to a wall.

Quote from: RAM
If I am outside of the battle I will attempt to build up fire magic for something special...
[4]You manage to build up a small, concentrated ball of fire in your hands, though it seems somewhat unstable. You struggle to keep it there, and wonder what to do with it...

Quote from: Errol
Get into philosophical discussion with human collegue Jesus.
[5] After a long and thought-out debate, you and Jesus come to the decision that Christianity and Armokism can peacefully co-exist, and neither is necessarily wrong. He then conjures some beer for the both of you.

Quote from: Luke_Prowler
In the eldest of goblin tradition, skin the grand monk alive, then sacrifice his still beating heart to Armok.
"Kali-ma...! KALI-MA!!"

You charge forward with your knife, stabbing at the Monk with the intention of slaying him, and sacrificing his heart to Armok. [5] You slice with the knife, and catch him in the leg. [5] From there you get to work skinning him, peeling up all the way from his leg to his face, then going back down. As the Monk screams in pain you continue your work unfeeling towards his agony. When you are finally done, you punch through his ribcage and rip out your heart as it beats its last. You lift it up towards the sky and ask Armok to accept your sacrifice; you can only watch in glee as a strike of lightning blasts the heart, spattering you with blood. Your sacrifice has been accepted, and in return Armok offers you a gift, though you're not quite sure what.

Quote from:  Kilakan
Call my soldiers to me and surround the group of nearby druids, I'll then lead them fight by attempting to slice the druids guts out.

No one blocks one of my spells and gets to live.
Sadly, as your men charge they are cut off by Edward, who kills the Monks before you get your shot. You turn towards the Peasants to seek revenge, but see that they are also fleeing, after Blackriver killed the Grandmother Monk.

Quote from: stonemt
try to wake and kill!!
[1] You fail utterly to wake yourself, and can distantly feel yourself slipping even further towards death...

Quote from: Jetsquirrel
Identify the new things in toony's ship
[1] Not only is there nothing new on ToonyMan's ship, most of the stuff has been transported OFF for the trip inland.

Allied Actions

Quote from: Boozebeard
Charge Kk'Thillik with Elegost and Ragnarok!
Leaving Elegost to handle the last Croc, Boozebeard jumps toward Kk'Thillik and swinging his axe with a drunken fury! [5] [2] When he does, the Lizardman Chieftain moves with a stunning speed, blocking the blow with his massive weapon as if he was wielding a toothpick.

Quote from: Elegost
Kill the remaining Croc
Elegost sees that he would be best used killing the Croc as opposed to fighting the Chieftain, and twirls his blade up towards the lizard's throat. [4] [5] The croc clutches at his now missing throat, and falls to the ground dead.

Quote from: Ragnarok
KILL 'DA LIZARD!
Ragnarok charges Kk'Thillik shouting incoherent threats, and swings at him with a powerful right hook. [1+3] It catches Kk'Thillik in the jaw, [5] shattering it [1] and the rest of his skull. The Lizard is dead before he realizes he's been struck, and flies into the forest with blood trailing behind him.

Characters:

Quote from:  Urist McPirate (RedWarrior0)
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Quote from:  Edward "Silverlash" Teach (Diakron)
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Quote from:  Toonymanner (ToonyMan)
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Quote from:  Fre "Cookie" Blackflag (Frelock)
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Quote from:  Blackjack Blue (RAM)
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Quote from:  Axle "Two Holes" Gear (Errol)
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Quote from: Luke Blackriver (Luke Prowler)
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Quote from:  "Killer" Khan (kilakan)
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Quote from:  John "Laugh and Die" Doe(stonemt)
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Quote from: Jets
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Allies:
Quote from:  Captain Boozebeard
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Quote from:  Lord Earnest
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Quote from:  Ragnarok
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Quote from: Nk'tosh G'vallowlk
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Quote from:  Smee
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Quote from:  Shamus
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Quote from: Sir Thellren
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Quote from: Gilbert Gottfried
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Quote from: Elegost
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???

Quote from: Jesus
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Prisoners
1 Fire Mage

Environment:
With both the monks and Kk'Thillik dead, the few remaining soldiers on the enemy's side flee into the forest, and the barrier falls. Your forces give a mighty cheer, but are then overtaken by sheer exhaustion. They file back into town to finish unloading supplies for the journey ahead, and Earnest's forces do the same from their keep nearby.

Meanwhile, in the background Elegost whispers something to Earnest and slips him some sort of list. The Lord of Udragoth nods silently and orders some men to begin gathering whatever is on said list.

Take time to rest, and regroup. Once this is done, Boozebeard has declared that you make straight for the capital, Sillon.

Locations:

Quote from: The Fresh-Prince of Tallair
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Quote from: Ozymandias
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Quote from: Tallow-Gem
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Quote from: Udragoth
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Let me know if I've made any errors.

Well, glad that's over. Although I fear now that there will be worse conflicts to come.

And finally, I've decided to open up 5 places, one of which is already taken for anyone wanting to join. Mind you, you won't join until the party reaches Sillon, but if you want to join go ahead and submit a character sheet.

Oh, and before I forget somebody should probably heal stonemt, his injuries are actually somewhat life-threatening.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

ToonyMan

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Re: ARRRRRR T D! Turn 28! After the Lobotomy. (4 Slots Open!)
« Reply #543 on: October 11, 2009, 09:46:43 pm »

Have Gilbert sooth stonemt with his voice.

XD

No.

Pray for stonemt?
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Luke_Prowler

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Re: ARRRRRR T D! Turn 28! After the Lobotomy. (4 Slots Open!)
« Reply #544 on: October 11, 2009, 09:58:53 pm »

I...wow. Just...wow. I honestly did not expect that to work.

I attempt to save stonemt. Any help would be appreciated


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And that's why Communism doesn't work. There's always Chance Time

Diakron

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Re: ARRRRRR T D! Turn 28! After the Lobotomy. (4 Slots Open!)
« Reply #545 on: October 11, 2009, 10:00:34 pm »

get Nk'tosh G'vallowlk to raise as many bodies as he can, ask if he can make some ranged skellies to mix it up.

join Toony and Luke in prayer over stonemt. no i wont type it out this time.

also you did not say if i can gain Priest exp or not :P
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kilakan

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Re: ARRRRRR T D! Turn 28! After the Lobotomy. (4 Slots Open!)
« Reply #546 on: October 11, 2009, 10:22:23 pm »

Slit the throat's of the bodies to let the blood fill the streets in praise to Armok.
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Nom nom nom

stonemt

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Re: ARRRRRR T D! Turn 28! After the Lobotomy. (4 Slots Open!)
« Reply #547 on: October 11, 2009, 10:40:55 pm »

pray and fight to stay alive... seems to be my only option at the moment
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Diakron

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Re: ARRRRRR T D! Turn 28! After the Lobotomy. (4 Slots Open!)
« Reply #548 on: October 11, 2009, 11:22:52 pm »

kilakan can you change that to include a hope at helping the guy laying there with a mangled chest?
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Luke_Prowler

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Re: ARRRRRR T D! Turn 28! After the Lobotomy. (4 Slots Open!)
« Reply #549 on: October 11, 2009, 11:45:38 pm »

Uh, let me rephrase: Any medical help would be appreciated. I just flayed the guy for accuse me of demon magic. Don't make me a hypocrite.   
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And that's why Communism doesn't work. There's always Chance Time

Golgath

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Re: ARRRRRR T D! Turn 28! After the Lobotomy. (4 Slots Open!)
« Reply #550 on: October 12, 2009, 12:22:43 am »

I'm up for joining, though I'll need to take a look at the character creation deal.

Name: Pyras
Race: High Elf (cue laughter)
Skills: More skill in magic, preferably fire magic, but if that's not possible, then I'll opt for herbalism.
Combat preference: The bow, as per race.
Bio: Apparently exiled from his homelands for some sort of mistake, Pyras is a troubled elf that seems to enjoying burning things far more then is entirely healthy.  He also adds "It makes cooking on the spot that much easier!" when pressed.
« Last Edit: October 12, 2009, 12:33:20 am by Golgath »
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Frelock

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Re: ARRRRRR T D! Turn 28! After the Lobotomy. (4 Slots Open!)
« Reply #551 on: October 12, 2009, 12:48:20 am »

I'll get some chicken soup for poor stonemt (hey, it worked before).
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All generalizations are false....including this one.

Apostolic Nihilist

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Re: ARRRRRR T D! Turn 28! After the Lobotomy. (4 Slots Open!)
« Reply #552 on: October 12, 2009, 12:50:21 am »

I'll join. The turns up until now have been spectacular, so...

Name: Sturgeon
Race: Human
Skills: Boasting, plotting.
Combat Preference: Rapier.
Bio: Sturgeon is the sort who makes a living pretending to be things. Be they pirates or knights, his life revolves around deception. He's quite skilled at gathering a crowd and telling fantastic stories of his endeavors, but a bit less skilled at actually performing them. He was wasting his time away in a tavern in Sillon until 'acquired' by a group of pirates.
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Jetsquirrel

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Re: ARRRRRR T D! Turn 28! After the Lobotomy. (4 Slots Open!)
« Reply #553 on: October 12, 2009, 02:17:17 am »

hey i didnt mean to examine the ship
but the new chemicals i found Inside the ship
examine the new brought chemicals

RAM

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Re: ARRRRRR T D! Turn 28! After the Lobotomy. (4 Slots Open!)
« Reply #554 on: October 12, 2009, 03:06:54 am »

Battle over, excited fireball, what to do, what to do, what to do with fire magic...
I attempt to use fire magic to become more fire-magicy, preferably half-dragon...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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