TURN 24! COOKIE IF YOU SPOT THE REFERENCE!
Join kingdom against fight with Lizardmen. Rename The Fugly Duckling to Fresh-Prince of Tallair.
As the discussion goes on, Elegost mentions the Fugly Duckling. Acting on a whim, you inform him you've decided to rename it to the Fresh-Prince of Tallair. He silently nods to confirm that he heard you, and goes back to the situation at hand.
When the vote is had, you say that you feel it would be best to help the Kingdom of Crystals against the Lizardmen tribes. Boozebeard wholeheartedly agrees with you; however, Khan and Elegost remain on the fence.
Ask the fire mage what kind of incentive he is looking for.
[1] He informs you that about a hundred years ago, the same Lizardmen tribes as currently being discussed by the captains attacked the Kingdom of Crystals. The Mage's great great grandfather owned a powerful talisman that gave him magical abilities beyond the reckoning of his fellow mages. But during the afore-mentioned attack, the Lizardman chieftain snuck up and killed his ancestor, taking the talisman as a trophy. If you were to get back that talisman he may consider joining you.
search for loot tell bob to try and repair the mast of kilakan's ship. Also ask if bob can learn magic.
[3] As you search, seemingly in vain for any loot, you ask Bob to repair the mast of the Tallow-Gem. [4] He tells you that he is not a carpenter, and can only repair it temporarily. He gets to work, and manages to make from the scraps of shattered wood a smaller replacement mast. He warns that it will only last a week, at most, depending on the weather. However, when you ask if he can learn magic, he smiles.
"Why didn't you ask before?" [3] He gathers 3 bodies of former guardsmen, only slightly mauled by the hail of debris from the battle. He recites a strange incantation, and you watch in a mixture of pride and horror as the bodies come to life, peeling away from their flesh and skin, until 3 armored skeletons stand before you. They bow before you, and chant in slithering, rattling voices "Hail, Champion of Armok. We are yours to command."
(Gained 3 Skeletal Warrior Thralls)
Practice archery with Olgar.
[6] With Olgar's help, you finally seem to be getting the hang of archery. You hit all the targets with ease, and see that Olgar is smiling with pride at his work. (+1 rank in marksmanship)
I go loot the other ship and dispose of any remaining bodies...
Before you go looting, you decide to be a dick and get rid of the remaining bodies before Bob can make skeletons of them. [5] However, karma smiles on you this day, and you find a massive chest full of gold pieces, along with much jewelery and such. [2] However, besides that there is nothing of note. (+2000 wealth, and the beginning of a new gameplay mechanic!)
READ MY MECHANICS BOOK FOR GREAT JUSTICE
[3] You read your books, but find that you already know almost everything here, and what little you didn't know was mostly random useless trivia.
Practice my healing skills.
[1] Finding no one to practice on, you decide to make a test subject. You gut one of the prisoners-turned-crew, and get to work. [1] Unfortunately, you seem to have mistaken some poisoned darts with string attached for stitches. [2] The crewman gurgles, foaming at the mouth, before dying an agonizing death. You cannot help but wonder what could have gone wrong.
Get my crew to help me search the ship for left over loot and a spare mast (most ships in the past had at least one spare mast for each mast in their stores) while the begin searching I'll loot the old captain for any maps, special armor, weapons or trinkets.
As you debate with the other captains, your 9 surviving crewmen loot the ship for anything valuable. [2] Strangely, they forget where the loot is. Odd considering they used to WORK ON THE DAMNED SHIP. [5] However, the captain is holding some nice loot: A pretty golden ring with a diamond, no doubt from her husband that you killed at the smoldering wreckage that used to be Tallow-Cliff, along with [3] a nice pirate hat. Useless when you consider practicality, but at least it's pirate-y. (+500 wealth; +1 Pirate Hat)
train glaring while i wait for stuff to happen
You wait. You glare. [4] You manage to intimidate a few passers-by, but Ragnarok the ogre glares even better than you, it would seem. You stop before you pick a fight with the ogre that has been strangely MIA for the last few turns. Let's just say he was guarding Boozebeard.
Join Toony's crew
You walk over to the Ozymandias and declare that you are now part of its crew. As you cheer, the others scream in terror.
Allied ActionsDiscuss plans in the Enviornment section.
*Murmur murmur whisper whisper*
Characters:From the Mountainhomes of The Crescent of Dawning, Urist has enjoyed a priveliged life, but always wanted to go on an adventure. So, he decided to learn about being on a boat. He was offered a job, and accepted, not realizing who exactly his employer was.
Has taken as a child by Kobolds and traded to humans, who forced into slavery on a privateer. He has no idea of his Dwarf name but uses Silverlash (a name from an older dwarf that tuaght him English [or whatever we speak on this world]) now that he is free. Is very fierce and is almost too human-like to be around dwarfs.
Flintlock Pistol, silver Ring of Unknown Power; Chainmail of Armok
Great Demon of Armok, Bob (slave); 3 Skeletal Warrior Thralls
Navigator; Novice Axedwarf!
Captain of the Fugly Duckling
1 Skaven; 1 Wood Elf; 2 High Elfs; 2 Goblins; 3 Dwarves; 2 Humans; 1 Minotaur, "Rajiv"; 1 Ogre;
Proficient Cook/Brewer (+2 to cooking); Dabbling Magic(Not sure what he'll do with it, as he's a dwarf. Probably a plot hook.); Marksdwarf(+1 to archery)
A cook who has traveled the world searching for new exotic dishes and spices. He keeps a chest full of the rarest and most exquisite spices he finds on his journeys, and intends to one day make, as he calls it, "my Feast," the culmination of all his skill and knowledge, with the use of all his precious spice possessions.
Olgar McFlannigenshabenflibenschutz (Companion)
Lookout; Novice Pyromancer
She was sold into slavery to pay off her gambling debts, but the ship she was being taken to her buyer on was destroyed by pirates. After being washed ashore she realised that there was nothing left of her old life and she was better off letting the world think that she was dead. With no place in civilised society she has signed up with a pirate crew and never looked back.
She doesn't gamble any more but has a habit of leaving playing cards that explode.
Very Strong (+2)
Agile
Very Tough
Dabbling Mechanic; Novice Ambusher; Marksgoblin; Dabbling Barterer; Dabbling Energy Operator
Exiled by his own race for being a little nuts, he has taken to become pirate. Has an unhealthy obsession with machinery and technology of all sorts. His ability to actually use two pistols at the same time effectively makes him a valuable asset in each team, as one glance at him tends to make the opponents wish they would have brought their brown pants. Also Jesus in disguise.
One flintlock pistol, one two-shot pistol steel helmet, Power Armor with Laser Cannon
ToonyMan, or at least it is until he chooses one.
Medic; Novice Rifle-goblin
A Goblin fresh out of medical school (Or, at least that's what they called it), Luke had wished to settle down and start his own private practice. That was, until he was drafted. Luke was forced through basic training, constantly punished for his lack of respect for his officers, and defected as soon as he could.
Flintlock Rifle; Plate Armor; Four-shot rifle
Duelist; Legendary Wind Mage; Dabbling Negotiator
Born to noble descent, "killer" quickly realized that spending his life in a castle was not meant for him, his years as a noble taught him some basic magic skills, and dueling, as the other nobles often did. Killing his guards, and losing his old name, Khan escaped to the high seas.
Rapier; Flintlock Pistol; Leather Armor
Destroyed a fleet and a town with a tornado.
Captain of the Tallow-Gem
*stares off into the distince for a second* "i dont like that subject"
Two cutlasses; Adamantine chain shirt
Competent Alchemist (+2); Dabbling Brewer
Flintlock pistol and cutlass
Jets is a young Skrill ,that pursued his dream to become an pirate; while his parents disagreed he ran away from home until he became a member of a pirate group
Flintlock Pistol; Steel Cutlass
Title: Ruiner of Plots; Suicide Rat
Allies:Extremely Tough (+2)
Very Agile
Captain of the Ozymandias
Steel Plate armor and greaves, Steel Shield, Steel Axe
Captain of the Ozymandias
7 High Elves; 2 Skaven; 8 dwarves; 13 humans
Banished from the Ogre Kingdoms, Ragnarok makes his living as the bodyguard and servant of Captain Boozebeard. They have served together for years, and he has sharpened his combat skills on many a foe.
Legendary Wrestler; Necromancer
This Demon was only now created. Do with him as you will, Diakron
Former and Current First mate of the Fugly Duckling, now the Fresh-Prince of Tallair.
Cutlass, pirate-y clothing
Strong(+1)
Extremely Tough
Very Agile
Steel Plate armor and greaves, Steel Two-handed sword
Deafening his opponents with his screeching voice.
There's nothing to say that he hasn't already told you, in his own, pain-inflicting way.
Probably something really awesome.
Shrouding Robes; The Sword of Fuck-You-Up
Resistant to Badass Decay (+1 to all rolls after the first ten turns he exists in.)
Prisoners1 Fire Mage
Environment:With Boozebeard and ToonyManner supporting joining the Kingdom of Crystals, and Khan supporting joining the poorer Lizardmen, Elegost is left with a conundrum. [2] He thinks it over for some time, and finally says "We shall join the Kingdom of Crystals. Their king is generous, and so long as he does not learn of our involvement at Tallow-Cliff we shall be rewarded grandly."
"Then we make for the port of Udragoth!" Boozebeard exclaims. "And from there, we shall march towards the capital itself! I've been there before you know, it's a wonderful place. Elegost would've seen it too, but he just had to save his sister. The slut got raped and murdered a week later regardless."
Elegost gives Boozebeard a cold stare. "Then it is decided. Udragoth is only a day away. I suggest we and our crews get our rest; we shall need it for the march inland." He stands and leaves the table, taking a bunk and immediately falling asleep, followed shortly by Boozebeard.
Locations:A vicious-looking sloop, with a blood-red paint, carrying 16 cannon and already looted treasures inside!
ToonyManner and all those loyal to him.
A small, sorry-looking sloop, carrying a dozen cannons and is painted white with a green trim. Possibly the ugliest thing you've ever seen float besides its previous incarnation, the Mad Hatter.
Everyone loyal to Boozebeard.
A large, sleek and black frigate with 32-cannons.
Let me know if I've made any errors.
So, we're headed inland. This will be interesting for me, at least. Just note that any villages you pass through during the march to the Kingdom's capital can be recruited from, just like a port.
Second, the wealth shouldn't be worried about too greatly, but I decided to add it, because what good is a pirate without booty and plunder? When you acquire things that are useless besides their value on the market, it adds to your wealth. This wealth can be used in towns to barter for items without having to do quests. You can also sell your possessions for wealth as well, but this is not recommended; loot acquired through combat is usually better than similar loot purchased in stores. Although you can get things you otherwise couldn't this way, such as war animals.