TURN 23! DAMN IT MOTHER, THIS WILL TAKE 5 SECONDS!
I will give this new ship to someone. Vote maybe?
I will consolt with BoozeBeard and Plot man.
You head down to the infirmary of the Ozymandias and find the mysterious man standing beside a bed, with Captain Boozebeard bedridden upon it. His teeth are constantly clenched, and it is obvious he is still in agony from the dismembering back in Tallow-Cliff.
He looks over to you and greets you, asking who you have picked as your new Captain for the Tallow-Gem. You inform him that due to his prowess in battle Khan has earned the position. Boozebeard acknowledges it, and Khan is now officially the Captain. (Note: If you ever want to, feel free to rename your ship. Not sure if that was clear, but it's essentially your property and you can call it whatever you want within reason.)
You call Khan in, and begin discussing where to head next...
>Bring the unconcious fire mage to the deck for interrogation. Attempt to glean information about employer/whoever he works for, motivations, his backstory, etc. Then make a tenative offer to have him on the ship
You strap the fire mage to the chair, and with the help of the minotaur begin interrogating him.
[6][4][1] He informs you that he is a member of the Bright Wizard college at the capital city of the Kingdom of Crystals. He and his colleagues were assigned to protect Tallow-Cliff Port as there had been rumors of a Lizardman uprising that would soon strike the city. Of course, now that the city is destroyed and the guards are dead nothing is stopping the Lizardmen from moving inland and assaulting the kingdom. (You note that this conflict may make for some good opportunity for destruction and loot.) Beyond that, however, he reveals nothing; he goes as far as to spit on you when you try to get him to tell you about his family. [3] When asked to join the crew, he refuses, but notes that if you were willing to increase the incentives, he may reconsider.
Gather blood from dead. pour it on companions while shouting blessings at them.
Find preist robes, declare self priest.
[2] Try as you might, you fail to gather any pure blood; most has been sullied by the sea water. Knowing this blood would not please Armok, you cease the ritual. [2] You are so upset that you forget to look for any priest robes.
I'll cook up a delicious meal, and give it to the mysterious stranger, enticing him to talk and tell me who he is et.ced.
[3+2] You make a fabulous meal and bring it down to the Captains and the stranger. As you sit down at the table with them you mention "It is great to see all the commanding officers working together so effeciently: ToonyManner, Khan, Boozebeard, and...?"
"Elegost." He answers, and continues eating.
[1] You ask about who he is, and why he helped us, but he tells you he isn't in the mood to talk about it, and to ask Boozebeard if you want to know more. [2] However, Boozebeard is too busy attempting to finish his meal first, despite having one hand, and is too pre-occupied to pay any mind to your conversation with Elegost.
I try to use fire magic to make a rocket propelled arrow that can fly a really long way while remaining relatively dark and then burst into flames bright enough to light up the ocean while slowly falling to the ground.
[2] Try as you might, you cannot imagine even with magic how this would work.
LOOT BOOKS
Now the ship's self-declared librarian, you search the Tallow-Gem for any good books, [2] but only manage to find porn. For a ship with a female captain, there sure is a lot of smut on this ship.
LOOT
[5][3][2] You break into the Tallow-Gem's armory and discover a marvelous sight: A strange rifle, made of a wood you cannot identify and trimmed with silver. As you look closer, you notice a remarkable aspect: This gun holds more than one bullet! A small box fits into the bottom of the rifle, which holds up to four bullets, all of which can be fired without reloading! (Can attack four enemies in one turn, or attack one enemy four times, etc.)
Go to the enemy crew and tell them that I killed most of the original crew, and their captain and to join me or go to the same fate as their captain.
You walk up to the ten of them and make your little speech, [6] which apparently convinces them all to join you. You now a Dabbling Negotiator. This is perfect, because you soon discover that you are, in fact, the new Captain of the Tallow-Gem. As your new crew ties the Tallow-Gem to the other two ships so it can be dragged along, you head down to discuss the next course of action with your fellow commanders.
loot and train glaring with any spare time
Sensing that the GM is not of good humor today, you decide to stick to looting. [6][2][4] And what would you find but an adamantine chain shirt sitting in a corner of the armory? While you wonder why the enemy captain was not wearing it, you are too busy putting on the armor to glare at anything.
Attacch the firebombs to myself
... Ok. You attach the bombs, [5] somehow managing to not trigger any. You are now a
Suicide Rat!
Allied ActionsDiscuss plans in the Enviornment section.
*Murmur murmur whisper whisper*
Characters:From the Mountainhomes of The Crescent of Dawning, Urist has enjoyed a priveliged life, but always wanted to go on an adventure. So, he decided to learn about being on a boat. He was offered a job, and accepted, not realizing who exactly his employer was.
Has taken as a child by Kobolds and traded to humans, who forced into slavery on a privateer. He has no idea of his Dwarf name but uses Silverlash (a name from an older dwarf that tuaght him English [or whatever we speak on this world]) now that he is free. Is very fierce and is almost too human-like to be around dwarfs.
Flintlock Pistol, silver Ring of Unknown Power; Chainmail of Armok
Great Demon of Armok (slave)
Navigator; Novice Axedwarf!
Captain of the Fugly Duckling
1 Skaven; 1 Wood Elf; 2 High Elfs; 2 Goblins; 3 Dwarves; 2 Humans; 1 Minotaur, "Rajiv"; 1 Ogre;
Proficient Cook/Brewer (+2 to cooking); Dabbling Magic(Not sure what he'll do with it, as he's a dwarf. Probably a plot hook.); Novice Marksdwarf
A cook who has traveled the world searching for new exotic dishes and spices. He keeps a chest full of the rarest and most exquisite spices he finds on his journeys, and intends to one day make, as he calls it, "my Feast," the culmination of all his skill and knowledge, with the use of all his precious spice possessions.
Olgar McFlannigenshabenflibenschutz (Companion)
Lookout; Novice Pyromancer
She was sold into slavery to pay off her gambling debts, but the ship she was being taken to her buyer on was destroyed by pirates. After being washed ashore she realised that there was nothing left of her old life and she was better off letting the world think that she was dead. With no place in civilised society she has signed up with a pirate crew and never looked back.
She doesn't gamble any more but has a habit of leaving playing cards that explode.
Very Strong (+2)
Agile
Very Tough
Dabbling Mechanic; Novice Ambusher; Marksgoblin; Dabbling Barterer; Dabbling Energy Operator
Exiled by his own race for being a little nuts, he has taken to become pirate. Has an unhealthy obsession with machinery and technology of all sorts. His ability to actually use two pistols at the same time effectively makes him a valuable asset in each team, as one glance at him tends to make the opponents wish they would have brought their brown pants. Also Jesus in disguise.
One flintlock pistol, one two-shot pistol steel helmet, Power Armor with Laser Cannon
ToonyMan, or at least it is until he chooses one.
Medic; Novice Rifle-goblin
A Goblin fresh out of medical school (Or, at least that's what they called it), Luke had wished to settle down and start his own private practice. That was, until he was drafted. Luke was forced through basic training, constantly punished for his lack of respect for his officers, and defected as soon as he could.
Flintlock Rifle; Plate Armor; Four-shot rifle
Duelist; Legendary Wind Mage; Dabbling Negotiator
Born to noble descent, "killer" quickly realized that spending his life in a castle was not meant for him, his years as a noble taught him some basic magic skills, and dueling, as the other nobles often did. Killing his guards, and losing his old name, Khan escaped to the high seas.
Rapier; Flintlock Pistol; Leather Armor
Destroyed a fleet and a town with a tornado.
Captain of the Tallow-Gem
*stares off into the distince for a second* "i dont like that subject"
Two cutlasses; Adamantine chain shirt
Competent Alchemist (+2); Dabbling Brewer
Flintlock pistol and cutlass
Jets is a young Skrill ,that pursued his dream to become an pirate; while his parents disagreed he ran away from home until he became a member of a pirate group
Flintlock Pistol; Steel Cutlass
Title: Ruiner of Plots; Suicide Rat
Allies:Extremely Tough (+2)
Very Agile
Captain of the Ozymandias
Steel Plate armor and greaves, Steel Shield, Steel Axe
Captain of the Ozymandias
7 High Elves; 2 Skaven; 8 dwarves; 13 humans
Banished from the Ogre Kingdoms, Ragnarok makes his living as the bodyguard and servant of Captain Boozebeard. They have served together for years, and he has sharpened his combat skills on many a foe.
This Demon was only now created. Do with him as you will, Diakron
Former and Current First mate of the Fugly Duckling
Cutlass, pirate-y clothing
Strong(+1)
Extremely Tough
Very Agile
Steel Plate armor and greaves, Steel Two-handed sword
Deafening his opponents with his screeching voice.
There's nothing to say that he hasn't already told you, in his own, pain-inflicting way.
Probably something really awesome.
Shrouding Robes; The Sword of Fuck-You-Up
Resistant to Badass Decay (+1 to all rolls after the first ten turns he exists in.)
Prisoners10 Tallow-Gem Guardsmen; 1 Fire Mage
Environment:Elegost and Boozebeard inform you that despite having destroyed a town, you would not be wanted throughout the Kingdom; there is simply no one to report the crime. However, it should be of some concern that the Lizardmen, it is said, are planning an attack on the Kingdom of Crystals. It might be wise, or at least profitable to take part in this war. Though which side you take is up to you.
Locations:A vicious-looking sloop, with a blood-red paint, carrying 16 cannon and already looted treasures inside!
ToonyManner and all those loyal to him.
A small, sorry-looking sloop, carrying a dozen cannons and is painted white with a green trim. Possibly the ugliest thing you've ever seen float besides its previous incarnation, the Mad Hatter.
Everyone loyal to Boozebeard.
A large, sleek and black frigate with 32-cannons.
Let me know if I've made any errors.
Besides not renaming the turn. That's my mother's fault.