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Poll

Who should be the Captain?

Redwarrior0
- 0 (0%)
Diakron
- 1 (11.1%)
Frelock
- 0 (0%)
RAM
- 0 (0%)
Errol
- 0 (0%)
Luke_Prowler
- 1 (11.1%)
Kilakan
- 6 (66.7%)
stonemt
- 0 (0%)
Jetsquirrel
- 1 (11.1%)

Total Members Voted: 9


Pages: 1 ... 28 29 [30] 31 32 ... 49

Author Topic: ARRRRRR T D! Turn 35! Redwall Has Nothing on Cookie  (Read 57055 times)

ToonyMan

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #435 on: October 05, 2009, 09:11:13 pm »

Who said the thread was dead.

Wasn't me, I'm not that mean.
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zchris13

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #436 on: October 05, 2009, 09:11:35 pm »

DOOOM!
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ToonyMan

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #437 on: October 05, 2009, 09:12:54 pm »

TO THE LOOOOOOOOOM.
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RAM

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Re: ARRRRRR T D! Turn 22! Wind Mage is OP.
« Reply #438 on: October 05, 2009, 09:23:15 pm »

Backwards cow says OOOOOOOOOOOOOOOMMMM
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

CJ1145

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Re: ARRRRRR T D! Turn 23! Damn it Mother, This Will Take 5 Seconds!
« Reply #439 on: October 06, 2009, 01:01:07 pm »

TURN 23! DAMN IT MOTHER, THIS WILL TAKE 5 SECONDS!

Quote from: ToonyMan
I will give this new ship to someone.  Vote maybe?

I will consolt with BoozeBeard and Plot man.
You head down to the infirmary of the Ozymandias and find the mysterious man standing beside a bed, with Captain Boozebeard bedridden upon it. His teeth are constantly clenched, and it is obvious he is still in agony from the dismembering back in Tallow-Cliff.

He looks over to you and greets you, asking who you have picked as your new Captain for the Tallow-Gem. You inform him that due to his prowess in battle Khan has earned the position. Boozebeard acknowledges it, and Khan is now officially the Captain. (Note: If you ever want to, feel free to rename your ship. Not sure if that was clear, but it's essentially your property and you can call it whatever you want within reason.)

You call Khan in, and begin discussing where to head next...

Quote from: RedWarrior0
>Bring the unconcious fire mage to the deck for interrogation. Attempt to glean information about employer/whoever he works for, motivations, his backstory, etc. Then make a tenative offer to have him on the ship
You strap the fire mage to the chair, and with the help of the minotaur begin interrogating him.
[6][4][1] He informs you that he is a member of the Bright Wizard college at the capital city of the Kingdom of Crystals. He and his colleagues were assigned to protect Tallow-Cliff Port as there had been rumors of a Lizardman uprising that would soon strike the city. Of course, now that the city is destroyed and the guards are dead nothing is stopping the Lizardmen from moving inland and assaulting the kingdom. (You note that this conflict may make for some good opportunity for destruction and loot.) Beyond that, however, he reveals nothing; he goes as far as to spit on you when you try to get him to tell you about his family. [3] When asked to join the crew, he refuses, but notes that if you were willing to increase the incentives, he may reconsider.

Quote from: Diakron
Gather blood from dead. pour it on companions while shouting blessings at them.

Find preist robes, declare self priest.
[2] Try as you might, you fail to gather any pure blood; most has been sullied by the sea water. Knowing this blood would not please Armok, you cease the ritual. [2] You are so upset that you forget to look for any priest robes.

Quote from: Frelock
I'll cook up a delicious meal, and give it to the mysterious stranger, enticing him to talk and tell me who he is et.ced.
[3+2] You make a fabulous meal and bring it down to the Captains and the stranger. As you sit down at the table with them you mention "It is great to see all the commanding officers working together so effeciently: ToonyManner, Khan, Boozebeard, and...?"

"Elegost." He answers, and continues eating.

[1] You ask about who he is, and why he helped us, but he tells you he isn't in the mood to talk about it, and to ask Boozebeard if you want to know more. [2] However, Boozebeard is too busy attempting to finish his meal first, despite having one hand, and is too pre-occupied to pay any mind to your conversation with Elegost.

Quote from: RAM
I try to use fire magic to make a rocket propelled arrow that can fly a really long way while remaining relatively dark and then burst into flames bright enough to light up the ocean while slowly falling to the ground.
[2] Try as you might, you cannot imagine even with magic how this would work.

Quote from: Errol
LOOT BOOKS
Now the ship's self-declared librarian, you search the Tallow-Gem for any good books, [2] but only manage to find porn. For a ship with a female captain, there sure is a lot of smut on this ship.

Quote from: Luke_Prowler
LOOT
[5][3][2] You break into the Tallow-Gem's armory and discover a marvelous sight: A strange rifle, made of a wood you cannot identify and trimmed with silver. As you look closer, you notice a remarkable aspect: This gun holds more than one bullet! A small box fits into the bottom of the rifle, which holds up to four bullets, all of which can be fired without reloading! (Can attack four enemies in one turn, or attack one enemy four times, etc.)

Quote from:  Kilakan
Go to the enemy crew and tell them that I killed most of the original crew, and their captain and to join me or go to the same fate as their captain.
You walk up to the ten of them and make your little speech, [6] which apparently convinces them all to join you. You now a Dabbling Negotiator. This is perfect, because you soon discover that you are, in fact, the new Captain of the Tallow-Gem. As your new crew ties the Tallow-Gem to the other two ships so it can be dragged along, you head down to discuss the next course of action with your fellow commanders.

Quote from: stonemt
loot and train glaring with any spare time
Sensing that the GM is not of good humor today, you decide to stick to looting. [6][2][4] And what would you find but an adamantine chain shirt sitting in a corner of the armory? While you wonder why the enemy captain was not wearing it, you are too busy putting on the armor to glare at anything.

Quote from: Jetsquirrel
Attacch the firebombs to myself
... Ok. You attach the bombs, [5] somehow managing to not trigger any. You are now a Suicide Rat!

Allied Actions

Quote from: Elegost
Discuss plans in the Enviornment section.
*Murmur murmur whisper whisper*

Characters:

Quote from:  Urist McPirate (RedWarrior0)
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Quote from:  Edward "Silverlash" Teach (Diakron)
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Quote from:  Toonymanner (ToonyMan)
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Quote from:  Fre "Cookie" Blackflag (Frelock)
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Quote from:  Blackjack Blue (RAM)
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Quote from:  Axle "Two Holes" Gear (Errol)
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Quote from: Luke Blackriver (Luke Prowler)
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Quote from:  "Killer" Khan (kilakan)
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Quote from:  John "Laugh and Die" Doe(stonemt)
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Quote from: Jets
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Allies:
Quote from:  Captain Boozebeard
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Quote from:  Ragnarok
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Quote from: Bob
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Quote from:  Smee
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Quote from:  Shamus
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Quote from: Gilbert Gottfried
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Quote from: Elegost
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Prisoners
10 Tallow-Gem Guardsmen; 1 Fire Mage

Environment:
Elegost and Boozebeard inform you that despite having destroyed a town, you would not be wanted throughout the Kingdom; there is simply no one to report the crime. However, it should be of some concern that the Lizardmen, it is said, are planning an attack on the Kingdom of Crystals. It might be wise, or at least profitable to take part in this war. Though which side you take is up to you.

Locations:

Quote from: The Fugly Duckling
Spoiler: Location (click to show/hide)
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Quote from: Ozymandias
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Quote from: Tallow-Gem
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Let me know if I've made any errors.

Besides not renaming the turn. That's my mother's fault.
« Last Edit: October 06, 2009, 01:03:16 pm by CJ1145 »
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Errol

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Re: ARRRRRR T D! Turn 23! Damn it Mother, This Will Take 5 Seconds!
« Reply #440 on: October 06, 2009, 01:27:53 pm »

Turn fire mage into orang utan. (Just kidding.)

Nah, my real action will be READ MY MECHANICS BOOK FOR GREAT JUSTICE
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ToonyMan

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Re: ARRRRRR T D! Turn 23! Damn it Mother, This Will Take 5 Seconds!
« Reply #441 on: October 06, 2009, 01:59:33 pm »

Join kingdom against fight with Lizardmen.

We are neither good nor bad guys!  We are both!

WE NEED TO KILL THIS KITTEN TO SAVE THIS KITTEN.

Rename The Fugly Duckling to Fresh-Prince of Tallair.
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Luke_Prowler

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Re: ARRRRRR T D! Turn 23! Damn it Mother, This Will Take 5 Seconds!
« Reply #442 on: October 06, 2009, 02:15:34 pm »

I'll love, and hug it and clean it, and call it "dakka".

Practice my healing skills.
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

kilakan

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Re: ARRRRRR T D! Turn 23! Damn it Mother, This Will Take 5 Seconds!
« Reply #443 on: October 06, 2009, 02:34:02 pm »

can I just ask, what exactly is wrong with my ship? is it just the masts or is it more?  If it's just the mast:
Get my crew to help me search the ship for left over loot and a spare mast (most ships in the past had at least one spare mast for each mast in their stores) while the begin searching I'll loot the old captain for any maps, special armor, weapons or trinkets.

"Guys I say we back whoever has a worse chance of winning, since they would be willing to pay us more for the help.  Also the person with the less amount of men/ships would be able to loot less stuff, that way there would be more left over for us.  Then again I am just a tag-along for the moment so it's really up to boozebeard, Elegost and Toonyman.
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Nom nom nom

Jetsquirrel

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Re: ARRRRRR T D! Turn 23! Damn it Mother, This Will Take 5 Seconds!
« Reply #444 on: October 06, 2009, 02:38:37 pm »

^Do what god captain says^

come on 2 maniacs with the power to destroy whole cities? HE ACTUALLY LETS ME EXPERIMENT ON HIS SHIP (with the chance of blowing it up)

Edit : Join also Kilakan's crew as the chemist
« Last Edit: October 06, 2009, 02:41:31 pm by Jetsquirrel »
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kilakan

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Re: ARRRRRR T D! Turn 23! Damn it Mother, This Will Take 5 Seconds!
« Reply #445 on: October 06, 2009, 02:48:04 pm »

well I figure I have as much chance at destroying the ship/world as you do so I don't really care which of us kills it, just remember I could probably fly with my wind magic if I had too, you on the other had would drown like a wet rat.
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Nom nom nom

CJ1145

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Re: ARRRRRR T D! Turn 23! Damn it Mother, This Will Take 5 Seconds!
« Reply #446 on: October 06, 2009, 02:49:59 pm »

Don't forget that Jets also has a couple of bombs strapped to his chest.
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kilakan

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Re: ARRRRRR T D! Turn 23! Damn it Mother, This Will Take 5 Seconds!
« Reply #447 on: October 06, 2009, 02:56:40 pm »

riggghhttt chain reactions are fun arn't they?
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Nom nom nom

Frelock

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Re: ARRRRRR T D! Turn 23! Damn it Mother, This Will Take 5 Seconds!
« Reply #448 on: October 06, 2009, 02:57:33 pm »

1)We should join whichever side is richest, as they can pay us more.
2)We should join whichever side is poorest, so we can loot the richer side.

I like 2's reasoning more, but that's just my preference.

Practice archery with Olgar.
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ToonyMan

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Re: ARRRRRR T D! Turn 23! Damn it Mother, This Will Take 5 Seconds!
« Reply #449 on: October 06, 2009, 03:55:48 pm »

Hey, each Captain should get atleast one OP player.
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